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Shinku Tail Texture has Reflective Scales OMG! NTE's First UNSKIPPABLE Character © Sanfire #NTE #Nevernesstoeverness

18,461 просмотров • 1 месяц назад •via X (Twitter)

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Going for a relaxing cruise through Rainbow Road in Mario Kart 64... on my Sega Dreamcast, of course! Let's take a look at this footage I just barely recorded directly from my DC of jnmartin's latest build! First of all, yes, there's still no audio. No, I don't care how blasphemous it is to put the Sonic R soundtrack to Mario Kart! 😂 BUT BEYOND THAT, omg, look at how freaking good everything looks and how smoothly its all running! All of the texture corruption has been fixed, the smoke particles coming from the carts are no longer blocks, the star sprite animations are present, and the trails from the koopa shells are no longer bright blue! The biggest change; however, is the fact that the background textures of the characters in the sky are no longer so corrupted and distorted that they look like evil demons from hell! ...and you won't believe what the cause was! The decompilation code for this particular level has a bunch of lookup tables for the color palettes associated with each character texture in the night sky. Each CLUT is declared as a constant static array of 256 color values, defined sequentially. Then there's a routine that initializes the night sky texture for a given character, using its respective table... and the freaking thing decided that it could just treat these disjoint tables as though they were one big-ass table, being able to grab the table associated with a given character programmatically by doing some pointer arithmetic on the address of the first table to jump to the correct one! ...there's just one problem. Who said the order in which you define these tables dictates the order in which they are put into the .rodata segment of the binary!? C and C++ certainly don't give a shit about your ordering! So the problem? The MIPS GCC compiler used on N64 does maintain this ordering within the compiled binary, while the SH GCC compiler used for Dreamcast (and even x86, apparently), do it in the opposite order! The result? Hellish nightmare demons in the sky whose texture colors were initialized from another character's palette! WHOOPS!

Falco Girgis

21,455 просмотров • 1 год назад

GM GM GM! ฅ/ᐠ >⩊<マฅ Ⳋ ₚᵤᵣᵣᵣ! ✨𝑷𝑹𝑬-𝑹𝑬𝑮𝑰𝑺𝑻𝑬𝑹➤ 💋Senpai has many goodies for you today: a 6-minute video full of epic energy and vibes, amazing rewards for pre-registering, redeemable codes, and more! ⛩️𝚂𝙴𝙴 𝙰𝙻𝙻 𝙳𝙴𝚃𝙰𝙸𝙻𝚂🔻 🌐𝐍𝐞𝐯𝐞𝐫𝐧𝐞𝐬𝐬 𝐭𝐨 𝐄𝐯𝐞𝐫𝐧𝐞𝐬𝐬 is launching globally on the 29𝘁𝗵 on 𝗣𝗦5, the 𝗔𝗽𝗽 𝗦𝘁𝗼𝗿𝗲, and 𝗚𝗼𝗼𝗴𝗹𝗲 𝗣𝗹𝗮𝘆, so do not miss your chance to pre-register and benefit from the amazing rewards the team has prepared for you! 💎𝐎𝐍 𝐋𝐀𝐔𝐍𝐂𝐇 ♦️470+ pulls available in Version 1.0 ~ 28,565 premium currency ( 170 limited pulls ) ~ 169 standard dice [🔵] ~ 32 limited dice [🔴] ~ 105 weapon pulls [ 🗝️ ] One 🅢-rank character is guaranteed, and you can obtain 2 more 🅐-rank characters for free along the way! 🎲𝐆𝐀𝐂𝐇𝐀 𝐒𝐘𝐒𝐓𝐄𝐌: A unique dice-based board game style that’s incredibly fun! 🎟️𝐆𝐈𝐅𝐓 𝐂𝐎𝐃𝐄𝐒🔻 ~ you can find them in my video ^o^ 🕹️𝐀𝐁𝐎𝐔𝐓 𝐍𝐓𝐄 💜Neverness to Everness (NTE) is an upcoming free-to-play open-world action RPG with gacha elements by Hotta Studio. Set in a modern city filled with supernatural anomalies, you play as an Appraiser who investigates and fights strange events while exploring the open world. It features real-time combat, character collection, driving, and life-sim activities, and is releasing on PS5, the App Store, and Google Play. 💻 #NTE #NTECREATOR #nte予告番組 #NevernesstoEverness #GachaGame #AnimeGame #WaifuGame #Gaming #AnimeRPG 🎬🎧𝑴𝒆𝒐𝒘, 𝑰 𝒉𝒐𝒑𝒆 𝒚𝒐𝒖 𝒈𝒖𝒚𝒔 𝒆𝒏𝒋𝒐𝒚𝒆𝒅 𝒎𝒚 𝒗𝒊𝒅𝒆𝒐 𝒂𝒏𝒅 𝒑𝒐𝒔𝒕. 𝑺𝒆𝒆 𝒚𝒐𝒖 𝒍𝒐𝒗𝒆𝒍𝒚 𝒑𝒆𝒐𝒑𝒍𝒆 𝒂𝒕 𝒍𝒂𝒖𝒏𝒄𝒉! 💋𝗢𝗻𝗹𝘆 𝘁𝗵𝗲 𝗯𝗲𝘀𝘁 𝗳𝗼𝗿 𝘆𝗼𝘂 𝗺𝘆 𝗹𝗼𝘃𝗲!

🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜

660,017 просмотров • 3 месяцев назад