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Shopify is building the foundation for agentic commerce. Universal Commerce Protocol, which we co-developed with Google, is now live. UCP will make it faster for agents and retailers to integrate. It’s open by default, so platforms and agents can use UCP to start transacting with any merchant. Major retailers...

892,412 görüntüleme • 6 ay önce •via X (Twitter)

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Thrilled to unveil Youmio, our new brand identity that represents the next evolution of what we’ve been building. Agents are the biggest technological leap since the internet, destined to transform crypto, games, and entertainment. With Youmio, we are shaping the agentic era, where agents learn, play and entertain in revolutionary ways. 🚀 So far, 2D entertainment and social media agents dominate the market. 3D agents are rare, requiring advanced AI and game engine skills. Yet 3D agents, especially those in game engines, unlock groundbreaking opportunities. Time to unleash them. Youmio empowers anyone to create and deploy valuable agents that are on-chain, cross-platform and ready for 3D worlds. Here’s how: ⭐️ Youmio Agents Youmio Agents lets anyone design and personalize 3D agents, equip them with powerful agentic capabilities, interact with them in unique ways and trade seamlessly within a cross-platform browser experience. 🕹️ Youmio Worlds Previously known as Today The Game, Youmio Worlds is a petri dish AI simulation where users build & co-inhabit beautiful, living 3D worlds with autonomous agents. Build dynamic worlds where players interact with intelligent agents, manage resources and participate in a player-agent marketplace. Ancient and Mythic Seeds are the most powerful entry points into the Youmio Worlds ecosystem, generating rare and beautiful worlds that unlock unique opportunities. 📡 Interoperable 3D Agents With Youmio, you’re not limited to our ecosystem. Using our API, developers can integrate Youmio agents into other experiences built in Unity and Unreal. On top of this, agents from other frameworks can also join Youmio, creating a truly interconnected metaverse. 🎭 Welcome to Limbo Meet Limbo, the first AI agent built using Youmio tech. Paired with the power of Youmio Worlds, we’re creating the Limboverse - a unique AI Big Brother setting where Limbo and your favorite and most valuable agents coexist in an ever-evolving, narrative-driven environment that you, the audience, will shape. $LIMBO is the most powerful entry point into the Limboverse and will be stakable on the Youmio Agents platform for unique rewards. Thanks for reading everyone and thanks for being on this amazing journey with us.🌱

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For new followers: - I'm a long-time investor and builder in this space. - Founding Contributor of Realms.World ☁️. - Co-founder of Dojo. - Builder with the kings at Cartridge. - Starknet (Privacy Arc) class of '21. - Founder and Game Director of ETERNUM HAS MOVED. - Founder of Daydreams.Systems (x402, 8004 agents) My prime purpose for the past three years has been to build onchain infrastructure to enable the next generation of onchain experiences. This is done Starknet (Privacy Arc) as it is the superior VM for building complex applications—this will become clear soon enough. I work up and down the entire stack, from low-level indexing and contracts to GUI design. Nothing is out of scope. I have been pushing on agents for two years, mostly using existing frameworks like , until I came across @ElizaOS_ai in October. As I focused on building agents for ETERNUM HAS MOVED, it became clear that agents playing games require infinite paths to achieve goals. Thus, it's not scalable to hardcode functions—agents need to have total fluidity to take any action or call anything the game requires in any order. And ironically onchain infra is perfect for agent playgrounds because of its open nature. This exploration led me to create Daydreams.Systems (x402, 8004 agents), which focuses on the hardest problems of agents: long time-horizon goals using Hierarchical task networks (HTN). Daydreams agents don't require custom code—they work entirely based on 'sleeves'—which are just markdown files that explain how the agent can interact with the service (API docs, game guides, etc.) My thesis is simple. By focusing on the hardest problem (games), the design of the library will naturally lean towards an optimal structure for any problem an agent could face. We are early in this path and iterating with speed. If you are an onchain app developer or game builder—DM me, I want to know the architecture of your game so we can build sleeves together.

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43,320 görüntüleme • 1 yıl önce