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Shortstack Logic: One Night Stand = Permanent Debuff Animation artist: IOXAT #Original #OgCharacter #2danimation #2Doc #NSFW

68,238 просмотров • 7 месяцев назад •via X (Twitter)

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FINISHING IN #NBA2K26 NEEDS A MAJOR CHANGE❗️ One of the biggest inconsistencies right now in NBA 2K26 lies within the finishing system, especially in how it interacts with defensive contests and the logic behind the dunk meter. There are too many moments where the defensive effort being made doesn’t match the outcome of the play. You can make the right read, drive with the correct angle, and still get punished with a tiny or unpredictable green window… while on the other end, defenders can get beat and somehow still manage to heavily affect a dunk attempt. It almost feels like the logic behind finishing doesn’t align with the defensive animation or contest that’s actually happening. If we compare it to shooting, the difference in consistency is night and day. It’s far easier to green a jumpshot than it is to green a dunk meter. Shooting gives players multiple learning paths (Rhythm Shooting and Button Shooting) both of which reward timing and IQ. Finishing, however, doesn’t have that same depth or balance. The button finishes feel noticeably weaker and less reliable than the dunk meter, which in itself can be extremely unforgiving. The green window on dunk meter attempts is incredibly small, even on what appear to be open takes. This makes finishing feel more about luck or animation RNG than player skill or decision-making. Another major factor tied to this is interior defensive consistency. The way contests register inside the paint feels disconnected from how they function on the perimeter. Combine that with how post play has been watered down compared to last year, and we’re left with a finishing system that lacks the stability and satisfaction it once had. To make Finishing BETTER: • The dunk meter logic needs to better reflect real defensive positioning. • Button finishing should be viable, not a gamble. • Green windows for dunks and layups should scale more dynamically based on interior defense, attributes, and badges. • Post control, strength, and timing should matter the same way shooting attributes do. If 2K can bring finishing up to the same level of refinement and consistency as shooting, NBA 2K26 could easily reach one of the best gameplay balances we’ve had in years. Finishing should reward skill, decision-making, and timing… not randomness.

R1CH SOSA🔋

50,437 просмотров • 10 месяцев назад

At Khairatabad junction, while the city rushes, Hyderabad’s traffic police stand in the harsh glare of headlights asking one simple thing — switch to low beam. Led by Hyderabad Traffic Police Cyberabad Police Officers, this drive is about saving lives. High beams from powerful white LEDs can blind an oncoming rider for crucial seconds, hide pedestrians, and turn well-lit roads into danger zones — especially for cyclists and walkers. On city roads, high beam is not strength. It is risk. And it is a punishable offence under Section 177 of the Motor Vehicles Act. What they are doing is not just enforcement, it is a prevention for fewer crashes, safer junctions and a more humane city. Salute to the officers who stand in traffic so the rest of us reach home safely. Credits : hydroadwarrior on IG #TrafficRules #HyderabadOfficers #RoadTraffic [Motor Vehicle Act, Hyderabad Traffic Police, Rules and Regulations] Disclaimer: The reproduced video or photo content is used under the fair dealing provisions of Section 52(1)(B) of the Indian Copyright Act, 1957, which permits the use of copyrighted material for the purpose of reporting current events, teaching, research and news. Our sole objective is to inform the public, not to exploit the creator's identity or content. We do not claim ownership of the material, full credit is attributed to the original creator or artist. Should you still wish to request the removal of the content, we'd be happy to assist you at [email protected] - The Better India

The Better India

15,258 просмотров • 5 месяцев назад

Love and Deepspace | New Interactive 5-Star Memory🎶 [Zayne: Chilling Crescendo] What kind of music does he like? A song forged in ruins, one that's been with him through many decisions and long stretches of time. Take the wheel and set off! Join him to see the live show and share the excitement beyond the stage. "I'm not used to the lights or the stage…However... I like the feeling of you only looking at me." 🎶Heartbeats Ablaze Event Duration: From 05:00 on Oct. 29 to 04:59 on Nov. 18 (Server Time) You can select three out of the five event-limited 5-Star Memories: [Xavier: Offbeat Track], [Zayne: Chilling Crescendo], [Rafayel: Ignited Echoes], [Sylus: Improvised Flow], and [Caleb: Passionate Overload]. The drop rate of the 3 Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected. *Notes: 1. During the event, you can change your selected Memories at any time. If you obtain a 5-Star Memory in a wish, there's a 25% chance that it will be an unselected Memory or a permanent 5-Star Memory. 2. After the event ends, the five event-limited Memories will not be obtainable through other means and will not enter the permanent Wish Pool: Xspace Echo. 3. The Wish event features Precise Wish and a pity system. For more details, please check the in-game rule page. 🎶Claim Polar Night Memory-Themed BGM for Free As the storm takes shape in the depths of the long night, your desire draws out the truth he hides. Obtain Memory [Zayne: Chilling Crescendo] and complete specific Memoria to claim the corresponding Polar Night Memory-Themed BGM [Chilling Crescendo] for free as a reward of completing storyline tree nodes! 🎧The corresponding Polar Night Memory-Themed BGM will be officially available on Oct. 29. Mark your calendar! 🎶Cumulative Wish Rewards During the event, after making a certain number of Wishes, you can claim various rewards: Universal Earrings [Heartwork Broadcast], [Deepspace Wish: Limited*20], His [Memory-Themed Outfits], selectable [Event-Limited 5-Star Memory], and more. *The cumulative rewards are only available during this wish event. 🎶Limited-Time Memory Growth Bonus During the event, by completing the growth tasks of the event-limited 5-Star Memories, you can claim various Upgrade and Ascension Materials. When the event-limited Memories reach Rank 1, you can claim the [Special-Colored Memory-Themed Outfit] for the corresponding love interest. 🎶Special: Memory-Themed Outfit Bonus Each Original or Special-Colored Outfit Set includes a Memory-Themed Outfit and three accessories. All can be used separately. *Your look will be applied in all stage performances in-game. ——— 🪐Official Discord: #LoveandDeepspace #HeartbeatsAblaze #Zayne

Love and Deepspace

979,091 просмотров • 10 месяцев назад