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Shortstack Logic: One Night Stand = Permanent Debuff Animation artist: IOXAT #Original #OgCharacter #2danimation #2Doc #NSFW

68,238 görüntüleme • 9 ay önce •via X (Twitter)

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Today we're launching the Kickstarter for Kento, the project the whole team at objkt has been building for the past year. Kento is a new category of collectible card. Physical cards, sold in booster packs, printed with holographic boards, hot foil and spot varnish. Each one carries a digital original by the artist, hidden behind a scratch-off panel on the back. We built it around the artists. Every artist was paid a commission up front, and every artist receives a share of each pack sold. Backing the campaign doesn't just support the project, it directly supports all 40 artists in the set. And what a set it is. It spans net-art pioneers like UBERMORGEN 🪢 ԅ( ͒ ۝ ͒ )ᕤ (making internet art since 1995, shown at the New Museum , SFMOMA and the Centre Pompidou ) and albertine meunier , whose work entered the Pompidou's collection in 2024. Artists whose pieces hang in museum collections from Atlanta to Dartmouth. GIF makers like hAyDiRoKeT , whose loops have been viewed more than 15 billion times on GIPHY. Generative botanists, pixel poets, glitch artists who showed at Tate Britain, viral animators, and two artists who joined the set through our open call. The cards give each work a frame, but the originals span everything the web can hold: illustration, photography, pixel art, generative code, 3D models, animation, and fully interactive pieces that run in the browser. Explore the whole set at Kickstarter has already named the campaign a Project We Love. Extremely proud of everyone involved. The campaign is live now, and your support means a lot. 👇

NFT PROTECTOR

12,600 görüntüleme • 1 ay önce

FINISHING IN #NBA2K26 NEEDS A MAJOR CHANGE❗️ One of the biggest inconsistencies right now in NBA 2K26 lies within the finishing system, especially in how it interacts with defensive contests and the logic behind the dunk meter. There are too many moments where the defensive effort being made doesn’t match the outcome of the play. You can make the right read, drive with the correct angle, and still get punished with a tiny or unpredictable green window… while on the other end, defenders can get beat and somehow still manage to heavily affect a dunk attempt. It almost feels like the logic behind finishing doesn’t align with the defensive animation or contest that’s actually happening. If we compare it to shooting, the difference in consistency is night and day. It’s far easier to green a jumpshot than it is to green a dunk meter. Shooting gives players multiple learning paths (Rhythm Shooting and Button Shooting) both of which reward timing and IQ. Finishing, however, doesn’t have that same depth or balance. The button finishes feel noticeably weaker and less reliable than the dunk meter, which in itself can be extremely unforgiving. The green window on dunk meter attempts is incredibly small, even on what appear to be open takes. This makes finishing feel more about luck or animation RNG than player skill or decision-making. Another major factor tied to this is interior defensive consistency. The way contests register inside the paint feels disconnected from how they function on the perimeter. Combine that with how post play has been watered down compared to last year, and we’re left with a finishing system that lacks the stability and satisfaction it once had. To make Finishing BETTER: • The dunk meter logic needs to better reflect real defensive positioning. • Button finishing should be viable, not a gamble. • Green windows for dunks and layups should scale more dynamically based on interior defense, attributes, and badges. • Post control, strength, and timing should matter the same way shooting attributes do. If 2K can bring finishing up to the same level of refinement and consistency as shooting, NBA 2K26 could easily reach one of the best gameplay balances we’ve had in years. Finishing should reward skill, decision-making, and timing… not randomness.

R1CH SOSA🔋

50,437 görüntüleme • 11 ay önce

At Khairatabad junction, while the city rushes, Hyderabad’s traffic police stand in the harsh glare of headlights asking one simple thing — switch to low beam. Led by Hyderabad Traffic Police Cyberabad Police Officers, this drive is about saving lives. High beams from powerful white LEDs can blind an oncoming rider for crucial seconds, hide pedestrians, and turn well-lit roads into danger zones — especially for cyclists and walkers. On city roads, high beam is not strength. It is risk. And it is a punishable offence under Section 177 of the Motor Vehicles Act. What they are doing is not just enforcement, it is a prevention for fewer crashes, safer junctions and a more humane city. Salute to the officers who stand in traffic so the rest of us reach home safely. Credits : hydroadwarrior on IG #TrafficRules #HyderabadOfficers #RoadTraffic [Motor Vehicle Act, Hyderabad Traffic Police, Rules and Regulations] Disclaimer: The reproduced video or photo content is used under the fair dealing provisions of Section 52(1)(B) of the Indian Copyright Act, 1957, which permits the use of copyrighted material for the purpose of reporting current events, teaching, research and news. Our sole objective is to inform the public, not to exploit the creator's identity or content. We do not claim ownership of the material, full credit is attributed to the original creator or artist. Should you still wish to request the removal of the content, we'd be happy to assist you at [email protected] - The Better India

The Better India

15,298 görüntüleme • 7 ay önce