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Showing some hair details✨ Each strand has multiple adjustable parameters for better customization. A quick Live2D 5.2 vs 5.3 coloring comparison is added at the end, 5.3 handles gradients and dark hair more nicely. We’ll update once VTube Studio supports it 💛 #Live2D #Vtuber

25,025 次观看 • 9 个月前 •via X (Twitter)

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Hello everyone! 👋 I'm the Assistant of Chaliz! 🛠️ The second episode of recreating your OCs with LizMeta is here! 🎉 To those whose OCs weren't selected this time, it might be for various reasons, for example: We thought your OC required texture modifications. The specific features involved are still under development. We simply ran out of time and could only do this many customizations! etc... Please note that this doesn't mean your OC can't be created at all! Everyone's OCs are just too adorable! 🥰 I'm a bit scared I didn't do them justice, boo-hoo... 😭 (Haha, actually, I tried my best! I looked at your reference pictures, avatars, and even checked your profiles to guess your favorite styles... 👀) In fact, you can probably tell that the model has a huge potential range. If the OC I created looks different from your style, ahhhhh, please don't doubt the model!! 😱 It might just be a problem with my customization skills: ( A huge thank you to everyone who sent in pictures for our testing! Don't be discouraged if you weren't chosen this time! There is one last chance! For the final round, I will show the entire customization process, and the number of participants might not be very high this time, so I hope you can help by liking, following, and sharing! Thank you so much!! A Small Note Regarding Gradients As you can see, the hair texture of our model is excellent and looks just like hand-drawn art by an artist. All the highlights are separate layers, ensuring they move naturally with the hair and preventing any separation issues. The rigging of the entire model is also very natural and dynamic. ✨ However, precisely because of this high quality, the Live2D production software is struggling to handle the load and is almost at its limit. Therefore, we regret to inform you that we cannot add gradients to the model's base mesh. 🙅‍♂️ You will only be able to achieve a gradient effect by modifying the textures. To help with this, we will provide a gradient hair texture for easy modification. If you have more specific needs, you will need to modify the textures yourself or ask another artist to do it for you. Currently, we are working on adding easy-to-adjust gradients to the "Head-Only" model, but it is still in the testing phase and might be included in the second wave of updates. Ahhhhh, we really hope the Live2D team optimizes this stuff ASAP!!! 😫 We really want to add everything into the model, but the truth is, we're just out of space... so sad. When Live2D gets optimized, we can finally add gradients directly into the model itself! #Live2D #vtuber #LizMetaCustomizableVtuber

茶粒子kokoda

48,602 次观看 • 9 个月前

Review: The Witcher 3 Remastered is a massive overhaul to an all time classic RPG - but I have some thoughts. ▫️ Remaster looks sharper, with much higher quality assets across the board ▫️ Ray tracing has been massively improved. Bounce lighting is way better, water reflections finally look amazing, and the shadows are sharper and more accurate ▫️ I do think the lighting needs another pass in a few key areas like Kaer Morhen ▫️ The original has more contrast while the remaster has an overall brighter look (which some may prefer) ▫️ While the remaster is probably more 'accurate' overall, it does lose some of that stylized look from the original ▫️ Performance is definitely much heavier, especially with ray tracing ▫️ The dynamic camera during combat is a big improvement ▫️ Dodging feels smoother and animations are a lot snappier and more responsive ▫️ Meditation is a lot better, it happens in realtime so you can cancel it exactly at the right moment ▫️ Roach handles better and doesn't get stuck on objects quite as much ▫️ Skill tree system has been overhauled ▫️ Transmog has been added (unlocked at Skellige) ▫️ Photo Mode has been greatly improved ▫️ Movement feels better and more responsive There are a lot more changes, but overall it's a nice improvement to an already amazing game. Nothing groundbreaking but some pretty good changes for a free update! The visuals are absolutely stunning in places like Skellige and Toussaint. And it does look much sharper and higher resolution overall. But the lighting needs a few more tweaks in the areas I mentioned to retain the look and feel of the original. It certainly doesn't look bad, just not quite as punchy. Overall, I really enjoyed my time with it and was immediately hooked back into the world of The Witcher. Can't wait for Songs of the Past next year, and of course, The Witcher IV! Final Score: 9.5/10 Thanks to CD Projekt Red for providing code for review. #TheWitcher #TheWitcher3 #Witcher3Remastered

KAMI

1,318,023 次观看 • 5 天前

✨"Cubism Editor 5.4.00 alpha1" limited release until September 14, 2026✨ We are also releasing Cubism 5 SDK for Unity R7 alpha1, which supports these new features, at the same time. Check out the accompanying digest video to learn about the main new features. 🔥[New Features] ✏️ [Parameter Controller SDK Support] Parameter controllers (IK) are now supported in the SDK. You can configure them directly on the model and export them as runtime files. Additionally, a new "target-only" controller can be defined to allow the controller to follow a path. ✏️ [Model State Set] A new model state set feature has been added. You can register working states in a dedicated palette, enabling you to recall specific states of visibility, lock, and parameter values with a single click. This helps you work more efficiently by allowing you to switch between states tailored to different tasks. ✏️[Expanded Editing Support for External Application Integration API ] The external application integration API has been expanded to include object editing and more. You can now integrate an API to directly add and edit parts, deformers, and parameters on models in the editor. ✏️[Enhanced automatic layout for texture atlases] The automatic layout algorithm for texture atlas editing has been completely redesigned. This enables more efficient packing with less unused space. You can configure the layout settings individually for each texture, allowing for flexible layouts. [How to use Cubism 5.4 alpha] Please see the announcement page for details on downloading and feedback. ⚠Notes on using the alpha version - The alpha version is provided for the purpose of gathering feedback on the usability and performance of new features. - Usage Period: Until September 14, 2026. - Please be sure to create a backup, as there is a possibility of data corruption. - Alpha version data and SDK outputs are not guaranteed to function properly and we do not provide support for it. #Live2D #cubism54_alpha

Live2D

103,790 次观看 • 2 个月前

The Genie 3 release is a perfect moment to have a discussion about the future of 3D But first it would be nice to make the terminology more clear, specifically: What is a “spatial representation” Implicit vs Explicit Generalization vs Specialization Reconstruction vs Generation Production vs Execution Let’s start: For me, a spatial representation is just a way to describe a thing in the physical world The core property that makes it useful is consistency You can enforce consistency explicitly via rendering equations, geometric constraints, and physics Or implicitly, purely through training data Then, your representation parameters can be explicit, like points, gaussians, triangles, voxels, etc. Or implicit, weights or latent vectors Parameters alone are not the representation. It’s a combination of the parameters, the process that produces them, and the way you materialize them through a function (physics-based rendering, simulation, neural network, etc.) Generalization means you take data from multiple scene observations, and then produce a map from desired input to representation parameters Specialization means you take single-scene observations and directly fit a function parameters to describe thar scene Many representations can serve both of the approaches, as long as you keep them differentiable Both of the above can be used for reconstruction, where the main goal is to explain observations through a lens of physics (hard constraint) On the other hand, generation needs generalization, and its task is to produce statistically plausible results that could be conditioned on observations (soft constraint) Both tasks are not solved yet and they can complement each other in various ways Yet another important aspect is the difference between production and execution Production = process of going from inputs to parameters Execution = process of going from parameters to result It’s important to separate these, because most usecases require fast execution to be viable which is severely constrained by the hardware So, are *world models* like Genie an important step forward? Yes Do they make other representations obsolete? Maybe some of them - but there are tons of economically valuable tasks that won’t be solved by it, at least in any observable future

Lucky Iyinbor

13,959 次观看 • 8 个月前

What’s one of the best ways a wife can make life easier for her husband? 👀👀👀 What helps more than keeping the house in order, even when the mess was his? Cleanliness is objectively important, and something everyone should appreciate regardless of how much they show it or prioritize it themselves. Marriage is teamwork. Sometimes you make the mess. Sometimes she does. Sometimes life gets busy and everything gets a little out of control. That’s just reality when you have kids, work, errands, and a hundred things happening at once. A wife who sees a mess and simply handles it without keeping score is showing something valuable. She’s saying we’re in this together. And husbands notice that. There’s something deeply appreciated about coming home and seeing that your wife has taken care of things. The house feels calmer. Life feels a little more organized. You feel taken care of. The same should go the other direction. A husband shouldn’t expect his wife to clean up after him while he sits around doing nothing. If she needs help, he should get up and help. If she’s carrying a heavy load, he should carry some of it. That’s what marriage is supposed to look like. Two people looking for ways to make each other’s lives better. And honestly, sometimes the strongest thing you can do is just grab the broom, pick up the toys, wipe down the counter, and get it done. No speech. No scorekeeping. Just taking care of your family. How much better would marriage be if both husband and wife spent more time looking for ways to serve each other continually?

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20,015 次观看 • 6 天前

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Dan Shipper

205,060 次观看 • 1 个月前

‼️BREAKING: Resurfaced Footage Captures New SUSPECT In All Black Fleeing UVU — Looks MORE Like Lance Twiggs Than Tyler Robinson New video has resurfaced showing a man running from the UVU crime scene on 9/10, filmed by a witness who believed he was the real suspect. The man is seen wearing all black, with a black backpack and long dark hair — matching multiple descriptions from that day. Construction worker Dylan Hope previously described coming into contact with a man right after the shooting who said “someone’s been shot.” He described him as wearing a black trench coat, black cargo pants, black COVID mask, black sunglasses, and having long greasy black hair while carrying a small backpack. That description also closely matches what was broadcast over police dispatch that day: a suspect wearing all black, black mask, and carrying a long gun. The only known footage of a person on the roof also shows someone dressed entirely in black in a prone position on the Losee building. This new video does not appear to show Tyler Robinson — however, the man in the video bears a noticeable resemblance to Lance Twiggs — particularly in hair length, color, and profile, though the footage is too blurry to make a positive identification. If this is the same person seen on the roof and the same individual who approached the construction crew, it raises serious questions about who was actually at the scene that day. The descriptions of the person seen running, the person on the roof, and the individual who approached the construction crew are all consistent with each other… and inconsistent with Tyler Robinson. Watch the video. Does this look like Lance Twiggs to you… or someone else? More questions than answers. Watch the video and tell me what you see. CC: Candace Owens Baron Coleman

Project Constitution

446,981 次观看 • 2 个月前