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Simulating engine sound using 'granular synthesiser'. Just 1 ( or 2 ) audio clips is enough to give it a lot of character. I prefer this over blending different RPM layers and trying to match it.

22,348 просмотров • 4 дней назад •via X (Twitter)

Комментарии: 34

Фото профиля Alvaro Jover-Alvarez 🦆
Alvaro Jover-Alvarez 🦆4 дней назад

This is great, I remember playing some time back with MotoSynth on Unreal, what a shame they didnt move that forward.

Фото профиля Oz
Oz4 дней назад

Was expecting they would add a built-in one with all the audio changes they made. Have they not?

Фото профиля Alvaro Jover-Alvarez 🦆
Alvaro Jover-Alvarez 🦆4 дней назад

Hadn't seen anything new, motosynth is still in the engine

Фото профиля Oz
Oz4 дней назад

Interesting, never seen that one before!

Фото профиля Mr F
Mr F4 дней назад

Sounds great! Proper engine audio is PAIN, I couldn't get close to such quality. Are you feeding it into some existing audio library (fmod, wwise, etc) or is it fully custom?

Фото профиля Oz
Oz4 дней назад

Fully custom! I tried it a while ago and got far but sounded very glitchy. This time with AI i got it much closer to how I want. It also now highlighted issues in my drivetrain sim, so its hard to know which is to blame for the remaining issues

Фото профиля F11 🏁
F11 🏁4 дней назад

this is goals 😭 i tried so many times build a similar system, but never sounded as good as that!! always way too robotic and distorted did you need to make grain samples match the ignition timings or is it random? any tips on this would be awesome

Фото профиля Oz
Oz4 дней назад

Nope! No ignition events syncing atm but not random either. It tries to match ( very lazily ) 100ms grains based on the outgoing waveform. Crossfades them. Happy to share some more implementation details soon, once i got it a little more polished. Will ping you!

Фото профиля F11 🏁
F11 🏁4 дней назад

oooh, i didn’t try to match anything based on waveforms and that might’ve been the main issue of it all ngl thx so much!! will be waiting🫡

Фото профиля Oz
Oz4 дней назад

Good luck! Also the recording itself is important too, very hard to find good ones :(

Фото профиля F11 🏁
F11 🏁4 дней назад

true! but still way easier than manually creating samples from irl recordings… never got it to sound good, it is a dream just having an accel, decel and idle samples and the car sounding so alive!

Фото профиля Oz
Oz4 дней назад

Yep. Im considering using to generate the sounds! No idea if it will work

Фото профиля F11 🏁
F11 🏁4 дней назад

that is what i used to get some clean audio samples! and it's really good but its wayyy too heavy to have it in the game, my laptop cant run it by itself, much less inside a game 😭

Фото профиля Stanced
Stanced3 дней назад

i think all it needs is blending to idle sound when the rpm drops alot and there's silence, otherwise this is really cool

Фото профиля COBOX
COBOX4 дней назад

Sound design is underrated 🔥

Фото профиля Jeff the Mediocre Game Dev
Jeff the Mediocre Game Dev4 дней назад

Man, I gotta learn how to do this.

Фото профиля Ben Schulz
Ben Schulz4 дней назад

Well done.

Фото профиля 𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡
𝗖𝗢𝗦𝗠𝗜𝗖 // 𝗕𝗥𝗘𝗡4 дней назад

Pretty damn good, car audio is a pain in the balls

Фото профиля Anderson Mancini
Anderson Mancini4 дней назад

Sound great wow! Congrats!

Фото профиля Felipe • video editor
Felipe • video editor4 дней назад

What engine?

Фото профиля Oz
Oz4 дней назад

Custom engine

Фото профиля Dawid Płowiec
Dawid Płowiec4 дней назад

Lovely car! Exactly the same I am currently working on roof animation 😅

Фото профиля Gaturami.com
Gaturami.com4 дней назад

Bro is that a custom engine?

Фото профиля Oz
Oz4 дней назад

Yep!

Фото профиля Donovan Hutchence
Donovan Hutchence3 дней назад

I love this immensely! Sounds awesome. Where does the source audio come from?

Фото профиля matthew_cc
matthew_cc3 дней назад

How does it loop when in for example 5000rpm?

Фото профиля Oz
Oz3 дней назад

I’ll see if i can record it at specific RPM and show you. Im curious too lol

Фото профиля Lincoln Margison - Game Development
Lincoln Margison - Game Development3 дней назад

That's great

Фото профиля S-ed
S-ed3 дней назад

Why is it generating rubber squeak sound when you not spinning the rear wheels (i.e. not pressing the acceleration). Or this part not yet implemented?

Фото профиля Oz
Oz3 дней назад

Yeah tire sounds are super basic atm. Will be working on soon :)

Фото профиля Maggot
Maggot4 дней назад

Have you seen this?

Фото профиля tino tibaldo
tino tibaldo4 дней назад

Threejs?

Фото профиля Oz
Oz4 дней назад

Nope, custom c#/vulkan engine

Фото профиля DOPEamine
DOPEamine3 дней назад

soo good, we need more implementation details

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