正在加载视频...

视频加载失败

Size limit solved. World can be enormous. Particles interact with solid matter. Next step is to convert physical matter to solid matter, and vice versa. It will allow digging, destroying and building.

101,450 次观看 • 1 年前 •via X (Twitter)

11 条评论

Matt 的头像
Matt1 年前

so satisfying

OnlineBookClub.org 的头像
OnlineBookClub.org1 年前

What is the nature of an existence that is experienced entirely outside of time itself? Can a single decision that is made in a state of timelessness simultaneously affect EVERY point in time and space? Groundbreaking reconciliation of creationism with natural science.

AA 的头像
AA1 年前

We must dig to find more forbidden sausages

Zolden 的头像
Zolden1 年前

haha

Relic Abyss ✨Demo out now!✨ 的头像
Relic Abyss ✨Demo out now!✨1 年前

Looks glorious!

Vine Layer 0 的头像
Vine Layer 01 年前

OMG what is this? Did you bring back hell of falling sand?

Implying Implications 的头像
Implying Implications1 年前

are we rebuilding the Noita engine from scratch?

KILLIAN.arts 的头像
KILLIAN.arts1 年前

You gonna add worms or are you gonna go for a different life form? Frogs would be pretty cool.

Jack Prosper 的头像
Jack Prosper1 年前

reminds me of Noita, if that's the sort of engine you're building. pixel art physics sandbox, emphasis on sand.

Oversized Moose With Socks (xlmoose.eth) 的头像
Oversized Moose With Socks (xlmoose.eth)1 年前

Looking forward to the next iteration of scorched earth

VotterBax 的头像
VotterBax1 年前

Cool, now try to implement this for Dwarf Fortress

相关视频