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Slope snapping is working very nicely
215,594 views • 11 days ago •via X (Twitter)
53 Comments

what the fuck this model is beautiful

Tysmmmmmm!! There's alot more stuff with him on my profile :p

We-heh-ell Consider yourself, followed.

I ain’t even looking at the slopes this model is amazing whatttttt

He is pretty cool..

Nah hold on this is the BEST art style that honors SA2B's art style. What the... This is absolutely gorgeous. Why isn't Sonic's model like this in any of his games !? 😭😭

Hicistes el modelo? Se ve genial!!!! 😍😍😍 es posible que lo puedas mostrar más grande? Por cierto me hicistes recordar a Sonic Lost Word a verlo correr así xd

Yeah, i made the model. You can see more of it on my profile

Love the art style holy shit

How you doing your ground/collision checks Im curious Lowk shit is pretty cool tho good job bro

Mix of raycasts and vectory fuckery

I love vids like this, because you can see and figure out just how something might work, all without seeing a drop of code Or at the very least, it can help us understand it better

Is it just me or are the frames dropping? Or perhaps the low fps is intentional for effect…?

Twitter compression

There’s been higher fps videos on twitter… but if you say so 🤷♂️

This is… one of the best looking Sonic models I’ve ever seen?

That...model.

Technically impressive too!

Awesome model

안녕! 내가 만드는 게임의 캐릭터와 같은방식으로 움직이는가보네! 비슷하게 만드는걸 보니까, 뭔가 반갑다ㅋㅋ 내가 만든 것도 봐봐!

Man I would play this

Soo, are you gona finish this game or will this get the sonic project hero tipe of abbandoning?

Idk i'm kinda just making it for fun rn

I wish..... That i can have this guy in unleashed recomp.....

older version of the model but it's there

Yayyyyy, id still like it if we eventually have the newer version of the model that back profile is so good i cried a little

*Mad Space theme*

Gorgeous!

those shaders look amazing

Did you mean to make the shadows look that cool

No 😭😭

The ground speed line effect on the ball is an amazing idea !

HOW do you make the character follow the circle?! i was trying that for 2 years 😭😭😭😭

It snaps the character to the face normal of the environment :p

What the hell, this is the best Sonic has ever looked. wow!

That's... King Kai's planed from Dragon Ball!

A Sonic Galaxy game would go crazy

Bro, please just make your own game. Don’t do the fan game meme. It either always gets C&A’d or left in the dust. I’m begging you.

Sega will only cease and desist me if i sell it for profit lol Idk if i'm even gonna release it

Once again, you could make your own game (please).

But i wanna make a sonic game

Looks amazing! idk if its the snappy model animations but the slope normal looks really smooth, are you using something like barycentric coordinates?

I actually have no clue i'm just setting the yrot to the normal of the floor

ah, if you want I can dm you some of my old code and theory from when I made my own character controller but tldr you can calculate the same normal as used for smooth shading for the character controller and get perfectly smooth normals on low-poly slopes

Huh i see, i'm not sure how much of a difference it would make but i'm would love to see it

Idk why but this does feel a bit rough around the edges. The model itself is fine but as for the rest i can tell some work needs to be done. But I wish the best of luck to you.

Well yeah i only started this 3 days ago lol

Which engine and how do you deal with the gimble lock?

It's made in godot, and i actually haven't finished implementing that yet, only his turning works as intended. Still working on his slope rotation as i need to flip the controls when he reaches 180°

If you find a solution or equation please tag or dm me. Only solution we've found is locking the y camera axis, an were not definitely gonna do that.

The boy is sticky

How?? I assume the camera movement and snapping is relative to the direction of sonic's velocity?

👌

