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Soft Selection visualiser for Blender - I really don't understand why this isn't an option to enable in the Viewport Overlays.

56,369 Aufrufe • vor 8 Monaten •via X (Twitter)

48 Kommentare

Profilbild von Cosmic-books 🚀
Cosmic-books 🚀vor 8 Monaten

Not to rain on the parade or anything but this is just proportional editing with flashy lights.

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

Wrong. It's just a gradient visual to show the falloff of proportional editing just like other 3d modelling software. Not flashy lights.

Profilbild von Cosmic-books 🚀
Cosmic-books 🚀vor 8 Monaten

I like the flashy lights and wish blender had them.

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

Me too :(

Profilbild von Luciano Daluz
Luciano Daluzvor 8 Monaten

This is more than 10 years old in MODO. Cant believe Blender still dont have it.

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

Blender does have some pretty good visualisation tools but this is pretty strange to not be standard already

Profilbild von Sergey Metelskiy
Sergey Metelskiyvor 8 Monaten

To be honest, blender lacks convinient visializers in general. Debuging GN setups in the viewport is always a struggle for me :(

Profilbild von ✚
✚vor 8 Monaten

coming from 3dsmax i wanted this too! managed to find one on git called blenderproportionaleditoroverlay: but the viewport is slow & unusable on denser meshes e.g 80k head model kills it :( yours has more utility - looking forward to trying it, ty!!

Profilbild von Kyler Kelly-Tan
Kyler Kelly-Tanvor 8 Monaten

Tell us how you are doing this please!

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 8 Monaten

Is it useful tho? Because you can just move your verts around and in realtime just scroll your wheel and see the final geometry adapting which is imo better than having a preview :) And if you don't wanna confirm your change, just RMB click yourself out of the situation.

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

Definitely useful, it's not always immediately obvious how the falloff is affecting the geometry, so having a clearer view can be effective. It's just not possible right now to integrate it whilst actively pulling around geo, it doesn't refresh the viewport until after the movement is complete iirc

Profilbild von KloWorks
KloWorksvor 8 Monaten

That’s interesting. Is that an addon ?

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

It will be!

Profilbild von Hasnat Mehmood
Hasnat Mehmoodvor 8 Monaten

Is it on the extensions platform?

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

Not yet. I may put it on GitHub so people can improve or maintain it

Profilbild von Mike
Mikevor 8 Monaten

This looks cool

Profilbild von Max Rey
Max Reyvor 8 Monaten

Incredible! where do you find this?

Profilbild von Oshun
Oshunvor 8 Monaten

Oh, that's insane. I NEED to see this used on a super dense sculpt.

Profilbild von Daniel Lapalme
Daniel Lapalmevor 8 Monaten

Yea this would be really nice

Profilbild von KissU & Kissugaki
KissU & Kissugakivor 8 Monaten

It’s amazing. I miss this after maya

Profilbild von StellarNavigator
StellarNavigatorvor 8 Monaten

Yes please! I hate having to guess at the influence of soft selection edits

Profilbild von Bingus
Bingusvor 8 Monaten

Found it on Blender extensions

Profilbild von Anti Ali-asinx
Anti Ali-asinxvor 8 Monaten

what is the name of the theme you use in blender?

Profilbild von Paul Ruano-Borbalan
Paul Ruano-Borbalanvor 8 Monaten

Wuuut thats what we need. Missing this Maya feature for so long

Profilbild von khellstr
khellstrvor 8 Monaten

Is there soft selection in Blender ?

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

yes but no visualisation like there is in maya/max

Profilbild von khellstr
khellstrvor 8 Monaten

By soft selection, do you mean Proportional Editing?

Profilbild von Pilgrim
Pilgrimvor 8 Monaten

yep! thats my 3ds max terminology coming through

Profilbild von khellstr
khellstrvor 8 Monaten

Modos Soft Selection is a different from the proportional edit. Radial Falloff in Modo does what Proportional edit in Blender does.

Profilbild von Nikita Bukoros
Nikita Bukorosvor 8 Monaten

@ArtOfPilgrim I thought in “connected only” mode blender pe does the same?

Profilbild von khellstr
khellstrvor 8 Monaten

@ArtOfPilgrim It seems to do exactly that. Nice to know. I'm still quite noob with Blender in many parts :) Making false comments is good way to learn :D I though think that the "Connected Only" is not the best name for that option. As those parts that don't move, are connected, just not...

Profilbild von khellstr
khellstrvor 8 Monaten

@ArtOfPilgrim ...connected "inside" of the Proportional. I was positively surprised that it worked the way it does. My assumption was that I would demonstrate that it doesn't. I expected it to work only when elements are in different mesh islands.

Profilbild von Shwado
Shwadovor 8 Monaten

its very undercooked to begin with i dont think its been updated since its introduction a few decades ago

Profilbild von Лахтынина 🇺🇦
Лахтынина 🇺🇦vor 8 Monaten

cause its a paid addon or whatever like everything good is

Profilbild von TabloidA
TabloidAvor 8 Monaten

oh my god I need this so bad

Profilbild von Pizdati
Pizdativor 8 Monaten

looking forward to using this, visualization is so important

Profilbild von Ln.Coco
Ln.Cocovor 2 Monaten

Hello, i was wondering if there is any news on this addon ? Have a great day !

Profilbild von W
Wvor 8 Monaten

I wonder if it has been suggested on Blender's website? Would definitely be helpful

Profilbild von Nikita Bukoros
Nikita Bukorosvor 8 Monaten

I found Blender Proportional Editing quite convenient as it is, but from this video I thought that it would be great to be able to assign vertex group values from this soft selection values directly, instead of just assigning value=1 and then smoothing it in weight paint

Profilbild von MacCoy
MacCoyvor 8 Monaten

That would be useful and that means it will never happen. 😕

Profilbild von Raziel Herbert
Raziel Herbertvor 8 Monaten

If you use sculpt mode, you'll have very useful brushes for this, such as move and elastic, without worrying about visualization. You can also use masks, since this type of operation isn't done on low-poly meshes.

Profilbild von Luciano
Lucianovor 8 Monaten

@AFX_LAB ive been asking for it since 2009

Profilbild von Rombout versluijs
Rombout versluijsvor 8 Monaten

Yeah, me too, always wondered why this was or is never implemented

Profilbild von Apraxas
Apraxasvor 8 Monaten

I want!!

Profilbild von Aa
Aavor 8 Monaten

it's from rhino

Profilbild von Goran k
Goran kvor 8 Monaten

Oh my god, so true!

Profilbild von Jacek Zabawa-Kalinowski
Jacek Zabawa-Kalinowskivor 8 Monaten

Van you add also gustom curve?

Profilbild von Priyasad Manuwarna
Priyasad Manuwarnavor 8 Monaten

Okay this is awesome.. I've been wondering the same for years now and this is something i miss so much..♥️

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