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Some people have asked if SPRAWL zero is on the Source engine. We tuned Unreal to give the most authentic Y2K experience we could.

445,562 次观看 • 5 个月前 •via X (Twitter)

55 条评论

GX-0nn-D Garpike 2nd Generation Vertical Tank 的头像
GX-0nn-D Garpike 2nd Generation Vertical Tank5 个月前

@MAETHcorp How it feels to see, read, and hear this video

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

@MAETHcorp it means something to us too! long live y2k

Selaco (NOW AVAILABLE!) 的头像
Selaco (NOW AVAILABLE!)5 个月前

As a sucker for crisp visuals that aren't overly processed, I love everything about this. Definitely the way to go for this game!

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

Thank you for the love! We 🫶 yall too!

Rodan91 的头像
Rodan915 个月前

man the fullbright clips look straight up like hammer screenshots

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

we have roots in brush based engines like quake, source etc :)

SJ 的头像
SJ5 个月前

Wow! I dropped Unreal because I hated Lightmass. You made it incredible

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

its got its quirks, but once you get it down its really great!

Joe Sorgea 的头像
Joe Sorgea5 个月前

@sjbarras Are you using GPU lightmass or CPU lightmass?

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

@sjbarras cpu!

Mintigor 的头像
Mintigor5 个月前

No temporal effects is a flex.

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

💪

Cadre Cortus 的头像
Cadre Cortus5 个月前

Pretty cool! Steam deck?

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

absolutely!

christina 死神 的头像
christina 死神5 个月前

based

David Ortega 的头像
David Ortega5 个月前

Did y'all do sprawl96

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

yup, our gift to the community

David Ortega 的头像
David Ortega5 个月前

It was very good... I will buy yo game now

Ian JCV 的头像
Ian JCV5 个月前

Why use Unreal at that point, genuinely? Blueprints? Existing codebase, I'm guessing?

Kivin 的头像
Kivin5 个月前

Are you guys using Scythe or some other Hammer-Like Level Editor?

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

were using Scythe!

Bruce 的头像
Bruce5 个月前

I havent seen any footage of the games besides super compressed videos on twitter but i somehow doubt that MSAA does a great job at eliminating most of aliasing, will be surprised if it does, but in most of games it just looks like a shimmery mess of pixels

anti-machine machine 的头像
anti-machine machine5 个月前

@markiemusicpro You using Scythe?

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

@markiemusicpro absolutely

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

@BoredLitish @markiemusicpro Scythe is absolutely incredible and has only had positive downstream effects to our entire pipeline. No stability issues or potential effects since it’s just a (very good) static mesh level design tool!

Foggy 的头像
Foggy5 个月前

Do you make levels with hammer or some bsp or is it with meshes? Looks great either way!

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

we use scythe by @kronok, which is very much built around old school level design principles

Foggy 的头像
Foggy5 个月前

@kronok haven't seen it before, looks cool

Fail ❌ 的头像
Fail ❌5 个月前

man i miss msaa

Derped Crusader 🐀 的头像
Derped Crusader 🐀5 个月前

Didn't the borealis team work on recreating source movement in unreal? If you're looking for that, you should reach out to them, no need to reinvent the wheel

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

we already have source style movement in SPRAWL zero :)

🎮TheReeno🎮 (@reeno.bsky.social) 的头像
🎮TheReeno🎮 (@reeno.bsky.social)5 个月前

Absolutely fucking peak 👏

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

Thank you!

TEXNOPLAZM Episode 2 is OUT NOW 的头像
TEXNOPLAZM Episode 2 is OUT NOW5 个月前

I'll probably pester you when I switch to UE5 to learn the first things I have to disable as soon as I launch it

studiopirat 的头像
studiopirat5 个月前

curious what is meant by “materials emulate old school shading”? looks great

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

we're basically hand painting most of our texture detail into the diffuse map, with some very old school detail maps and cubemap reflections masked on top, not using normal maps etc. going after the 2000's look. there's a lot going on!

Walter Jester 的头像
Walter Jester5 个月前

So much care, so much love

Dain Little 的头像
Dain Little5 个月前

Millennial bait! (it worked, I'm hooked)

MR.SOLACE 的头像
MR.SOLACE5 个月前

I've a feeling @ZooL_Smith would love this as well 👀👀

Corthos Fellrin 的头像
Corthos Fellrin5 个月前

Sprawl Zero more like... Sprawl PEAK

Kalle 的头像
Kalle5 个月前

Oh this music slaps (in addition to the graphics!), from the game’s OST?

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

Yes!

Buzz of Kerbalborea (ksp arc) 的头像
Buzz of Kerbalborea (ksp arc)5 个月前

Now this is tuff

DmgVol 的头像
DmgVol5 个月前

"Focus on performance" - how performant are we talking?

Edward clarke 的头像
Edward clarke5 个月前

Looking fantastic

MrKnight3356 的头像
MrKnight33565 个月前

The general public hate against Unreal is more against how developers rely on frame generation and UE5's raw toolset. What you've done is a masterclass in optimization and knowing your tools! Can't wait for the game 😁

bingle bongle 的头像
bingle bongle5 个月前

Yes.

Apex OverJack Arbiter 的头像
Apex OverJack Arbiter5 个月前

This is incredible, keep up the hard work guys.

Nater_Marson 的头像
Nater_Marson5 个月前

i NEED this engine omg??????? is this build of UE available anywhere?

Jaunty Wicked Sneer 的头像
Jaunty Wicked Sneer5 个月前

Goddamn. You did something beautiful here, and without taking shortcuts.

ᗪ卂ㄒ フㄖ几乂 的头像
ᗪ卂ㄒ フㄖ几乂5 个月前

No, textures aren't blurry enough and there's not enough bloom.

𝕂Øℝ𝔼|🔞 的头像
𝕂Øℝ𝔼|🔞5 个月前

oh dude..oh this is so peak i cant wait to play it and listen to the angelic OST sprawl as...I LOVE THIS GAME

SPRAWL zero | OUT NOW! 的头像
SPRAWL zero | OUT NOW!5 个月前

thank you!

the concept of nonbinary trade 🧡 Arkane 的头像
the concept of nonbinary trade 🧡 Arkane5 个月前

Honestly surprising! I would have figured Godot

TheAlanDude 的头像
TheAlanDude5 个月前

Every post's been a treat since you pop up outta no where in my feed one day

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