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Some people have asked if SPRAWL zero is on the Source engine. We tuned Unreal to give the most authentic Y2K experience we could.
445,284 views • 5 months ago •via X (Twitter)
55 Comments

@MAETHcorp How it feels to see, read, and hear this video

@MAETHcorp it means something to us too! long live y2k

As a sucker for crisp visuals that aren't overly processed, I love everything about this. Definitely the way to go for this game!

Thank you for the love! We 🫶 yall too!

man the fullbright clips look straight up like hammer screenshots

we have roots in brush based engines like quake, source etc :)

Wow! I dropped Unreal because I hated Lightmass. You made it incredible

its got its quirks, but once you get it down its really great!

@sjbarras Are you using GPU lightmass or CPU lightmass?

@sjbarras cpu!

No temporal effects is a flex.

💪

Pretty cool! Steam deck?

absolutely!

based

Did y'all do sprawl96

yup, our gift to the community

It was very good... I will buy yo game now

Why use Unreal at that point, genuinely? Blueprints? Existing codebase, I'm guessing?

Are you guys using Scythe or some other Hammer-Like Level Editor?

were using Scythe!

I havent seen any footage of the games besides super compressed videos on twitter but i somehow doubt that MSAA does a great job at eliminating most of aliasing, will be surprised if it does, but in most of games it just looks like a shimmery mess of pixels

@markiemusicpro You using Scythe?

@markiemusicpro absolutely

@BoredLitish @markiemusicpro Scythe is absolutely incredible and has only had positive downstream effects to our entire pipeline. No stability issues or potential effects since it’s just a (very good) static mesh level design tool!

Do you make levels with hammer or some bsp or is it with meshes? Looks great either way!

we use scythe by @kronok, which is very much built around old school level design principles

@kronok haven't seen it before, looks cool

man i miss msaa

Didn't the borealis team work on recreating source movement in unreal? If you're looking for that, you should reach out to them, no need to reinvent the wheel

we already have source style movement in SPRAWL zero :)

Absolutely fucking peak 👏

Thank you!

I'll probably pester you when I switch to UE5 to learn the first things I have to disable as soon as I launch it

curious what is meant by “materials emulate old school shading”? looks great

we're basically hand painting most of our texture detail into the diffuse map, with some very old school detail maps and cubemap reflections masked on top, not using normal maps etc. going after the 2000's look. there's a lot going on!

So much care, so much love

Millennial bait! (it worked, I'm hooked)

I've a feeling @ZooL_Smith would love this as well 👀👀

Sprawl Zero more like... Sprawl PEAK

Oh this music slaps (in addition to the graphics!), from the game’s OST?

Yes!

Now this is tuff

"Focus on performance" - how performant are we talking?

Looking fantastic

The general public hate against Unreal is more against how developers rely on frame generation and UE5's raw toolset. What you've done is a masterclass in optimization and knowing your tools! Can't wait for the game 😁

Yes.

This is incredible, keep up the hard work guys.

i NEED this engine omg??????? is this build of UE available anywhere?

Goddamn. You did something beautiful here, and without taking shortcuts.

No, textures aren't blurry enough and there's not enough bloom.

oh dude..oh this is so peak i cant wait to play it and listen to the angelic OST sprawl as...I LOVE THIS GAME

thank you!

Honestly surprising! I would have figured Godot

Every post's been a treat since you pop up outta no where in my feed one day

