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Some people have asked if SPRAWL zero is on the Source engine. We tuned Unreal to give the most authentic Y2K experience we could.

445,284 views • 5 months ago •via X (Twitter)

55 Comments

GX-0nn-D Garpike 2nd Generation Vertical Tank's profile picture
GX-0nn-D Garpike 2nd Generation Vertical Tank5 months ago

@MAETHcorp How it feels to see, read, and hear this video

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

@MAETHcorp it means something to us too! long live y2k

Selaco (NOW AVAILABLE!)'s profile picture
Selaco (NOW AVAILABLE!)5 months ago

As a sucker for crisp visuals that aren't overly processed, I love everything about this. Definitely the way to go for this game!

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

Thank you for the love! We 🫶 yall too!

Rodan91's profile picture
Rodan915 months ago

man the fullbright clips look straight up like hammer screenshots

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

we have roots in brush based engines like quake, source etc :)

SJ's profile picture
SJ5 months ago

Wow! I dropped Unreal because I hated Lightmass. You made it incredible

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

its got its quirks, but once you get it down its really great!

Joe Sorgea's profile picture
Joe Sorgea5 months ago

@sjbarras Are you using GPU lightmass or CPU lightmass?

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

@sjbarras cpu!

Mintigor's profile picture
Mintigor5 months ago

No temporal effects is a flex.

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

💪

Cadre Cortus's profile picture
Cadre Cortus5 months ago

Pretty cool! Steam deck?

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

absolutely!

christina 死神's profile picture
christina 死神5 months ago

based

David Ortega's profile picture
David Ortega5 months ago

Did y'all do sprawl96

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

yup, our gift to the community

David Ortega's profile picture
David Ortega5 months ago

It was very good... I will buy yo game now

Ian JCV's profile picture
Ian JCV5 months ago

Why use Unreal at that point, genuinely? Blueprints? Existing codebase, I'm guessing?

Kivin's profile picture
Kivin5 months ago

Are you guys using Scythe or some other Hammer-Like Level Editor?

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

were using Scythe!

Bruce's profile picture
Bruce5 months ago

I havent seen any footage of the games besides super compressed videos on twitter but i somehow doubt that MSAA does a great job at eliminating most of aliasing, will be surprised if it does, but in most of games it just looks like a shimmery mess of pixels

anti-machine machine's profile picture
anti-machine machine5 months ago

@markiemusicpro You using Scythe?

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

@markiemusicpro absolutely

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

@BoredLitish @markiemusicpro Scythe is absolutely incredible and has only had positive downstream effects to our entire pipeline. No stability issues or potential effects since it’s just a (very good) static mesh level design tool!

Foggy's profile picture
Foggy5 months ago

Do you make levels with hammer or some bsp or is it with meshes? Looks great either way!

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

we use scythe by @kronok, which is very much built around old school level design principles

Foggy's profile picture
Foggy5 months ago

@kronok haven't seen it before, looks cool

Fail ❌'s profile picture
Fail ❌5 months ago

man i miss msaa

Derped Crusader 🐀's profile picture
Derped Crusader 🐀5 months ago

Didn't the borealis team work on recreating source movement in unreal? If you're looking for that, you should reach out to them, no need to reinvent the wheel

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

we already have source style movement in SPRAWL zero :)

🎮TheReeno🎮 (@reeno.bsky.social)'s profile picture
🎮TheReeno🎮 (@reeno.bsky.social)5 months ago

Absolutely fucking peak 👏

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

Thank you!

TEXNOPLAZM Episode 2 is OUT NOW's profile picture
TEXNOPLAZM Episode 2 is OUT NOW5 months ago

I'll probably pester you when I switch to UE5 to learn the first things I have to disable as soon as I launch it

studiopirat's profile picture
studiopirat5 months ago

curious what is meant by “materials emulate old school shading”? looks great

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

we're basically hand painting most of our texture detail into the diffuse map, with some very old school detail maps and cubemap reflections masked on top, not using normal maps etc. going after the 2000's look. there's a lot going on!

Walter Jester's profile picture
Walter Jester5 months ago

So much care, so much love

Dain Little's profile picture
Dain Little5 months ago

Millennial bait! (it worked, I'm hooked)

MR.SOLACE's profile picture
MR.SOLACE5 months ago

I've a feeling @ZooL_Smith would love this as well 👀👀

Corthos Fellrin's profile picture
Corthos Fellrin5 months ago

Sprawl Zero more like... Sprawl PEAK

Kalle's profile picture
Kalle5 months ago

Oh this music slaps (in addition to the graphics!), from the game’s OST?

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

Yes!

Buzz of Kerbalborea (ksp arc)'s profile picture
Buzz of Kerbalborea (ksp arc)5 months ago

Now this is tuff

DmgVol's profile picture
DmgVol5 months ago

"Focus on performance" - how performant are we talking?

Edward clarke's profile picture
Edward clarke5 months ago

Looking fantastic

MrKnight3356's profile picture
MrKnight33565 months ago

The general public hate against Unreal is more against how developers rely on frame generation and UE5's raw toolset. What you've done is a masterclass in optimization and knowing your tools! Can't wait for the game 😁

bingle bongle's profile picture
bingle bongle5 months ago

Yes.

Apex OverJack Arbiter's profile picture
Apex OverJack Arbiter5 months ago

This is incredible, keep up the hard work guys.

Nater_Marson's profile picture
Nater_Marson5 months ago

i NEED this engine omg??????? is this build of UE available anywhere?

Jaunty Wicked Sneer's profile picture
Jaunty Wicked Sneer5 months ago

Goddamn. You did something beautiful here, and without taking shortcuts.

ᗪ卂ㄒ フㄖ几乂's profile picture
ᗪ卂ㄒ フㄖ几乂5 months ago

No, textures aren't blurry enough and there's not enough bloom.

𝕂Øℝ𝔼|🔞's profile picture
𝕂Øℝ𝔼|🔞5 months ago

oh dude..oh this is so peak i cant wait to play it and listen to the angelic OST sprawl as...I LOVE THIS GAME

SPRAWL zero | OUT NOW!'s profile picture
SPRAWL zero | OUT NOW!5 months ago

thank you!

the concept of nonbinary trade 🧡 Arkane's profile picture
the concept of nonbinary trade 🧡 Arkane5 months ago

Honestly surprising! I would have figured Godot

TheAlanDude's profile picture
TheAlanDude5 months ago

Every post's been a treat since you pop up outta no where in my feed one day

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