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Some pseudo volumetric screenspace fog #unity3d #shadergraph #vfx #gamedev
26,204 просмотров • 9 месяцев назад •via X (Twitter)
Комментарии: 22

I love the atmosphere! That fog is amazing!

Beautiful. VERY atmospheric

This is so stunning.

are you raymarching in screen space or just depth-based scattering, performance hit looks minimal tbh

Just depth based stuff. As I am not a programmer and using only shader graph - I don't even know what is raymarching 😆

Oh this is sexy! Would it work in other perspectives?

Not in the current implementation. I think it's fairly easy to support camera rotation, but tilting the camera up and down seems much more challenging.

Very interesting!

Looks amazing!

I like that!

This looks great! I really like the lighting and tree animations. Curious to see how this turns out!

Oh my, that's so cool! The light diffusion on the fog is awesome!! Well done 🤩♥️

Pretty impressive and cool 👏👏💚

Looks beautiful. Reminds me a little bit of Braid, although it's obviously completely different.

Looks so good!! Really expectant for this new game of yours

Чувак, это репчик!

Здравствуйте, пишу вам от лица нового медиа "BitReality". Можно ли как-то с вами связаться в личных сообщениях для написания статьи?

love it, the effects are so good!

i love your work

This beautiful! Nature is wonderful. Your art represents very well. 😍

It works really well.

Simply beautiful. 😊
