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Some tests for creating 3d straight skeleton #b3d #geometrynodes
143,658 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Can be a bit inaccurate/slow and not sure how useful it is. Based on this forum thread: The node setup:

This is way cool. Can this be reversed to make a “skin” or a “case” cuz that’s really useful in the 3D print world. A uniform thick case for storing protecting the print

For that it's better to use SDF volume nodes in blender 4.0

Nice work! Sharing this in case it is useful for reference. (To be clear, not my tool, just a similar tool I found useful)

😲😲this could be very interesting! looks very good!

how are people even coming up with this

looks cool, what is the practical use for this? 🙂

mükəmməl

fantastic ! How does this works with human mesh ?

Kind of, but not very accurate
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