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Some tests for creating 3d straight skeleton #b3d #geometrynodes

143,891 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von higgsas
higgsasvor 3 Jahren

Can be a bit inaccurate/slow and not sure how useful it is. Based on this forum thread: The node setup:

Profilbild von Benathon
Benathonvor 3 Jahren

This is way cool. Can this be reversed to make a “skin” or a “case” cuz that’s really useful in the 3D print world. A uniform thick case for storing protecting the print

Profilbild von higgsas
higgsasvor 3 Jahren

For that it's better to use SDF volume nodes in blender 4.0

Profilbild von 💀 tttlllrrr 💀
💀 tttlllrrr 💀vor 3 Jahren

Nice work! Sharing this in case it is useful for reference. (To be clear, not my tool, just a similar tool I found useful)

Profilbild von 👹K y ō👹
👹K y ō👹vor 3 Jahren

😲😲this could be very interesting! looks very good!

Profilbild von kbb
kbbvor 3 Jahren

how are people even coming up with this

Profilbild von Sooro
Soorovor 3 Jahren

looks cool, what is the practical use for this? 🙂

Profilbild von ay amaaaan
ay amaaaanvor 3 Jahren

mükəmməl

Profilbild von millcake
millcakevor 3 Jahren

fantastic ! How does this works with human mesh ?

Profilbild von higgsas
higgsasvor 3 Jahren

Kind of, but not very accurate

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