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SOMEONE BENCHMARKED 10 MODELS ON STACKING BLOCKS IN A PHYSICS SIM its basically jenga in reverse every block you place could topple the whole tower, and going higher always means more risk > opus 5 hit 11.07m using only 15 blocks, then ended its turn to lock in the...

16,272 просмотров • 1 месяц назад •via X (Twitter)

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April 30 • 12:00pm ET Art Blocks + OpenSea “Gift of time” began during my residency in Marfa, Texas, as part of the Art Blocks and OpenSea artist residency program, where a distinct shift in the experience of time became central to the work. In the desert, I felt time move differently. It stretched, slowed, and became something I noticed. After a few days, the rhythm changed. Moments felt longer, attention sharpened, and I became increasingly aware of each moment as it passed. This work comes from that condition. Time is not treated only as a theme, but as a system embedded in the structure of the piece. Different ways of measuring time, such as mechanical cycles, calendars, and lunar phases, are translated into rules that continuously transform the work. The piece does not represent time. It runs on it. Its movement is tied to blockchain time. Even when unseen, it continues to rotate and evolve. When loaded, it synchronizes with the present moment, but it does not begin when it is viewed, and it does not stop when it disappears from the screen. During the residency, I spent hours thinking, sketching, and making connections. Those connections are also visible. Elastic lines, like rubber bands, link elements across the piece, representing how memories connect, how one thought leads to another, and how everything builds over time. These same connections introduce moments where the system attempts to pull itself back, as if trying to regain control. But it never fully resets. It is not a loop. The movement continues, drifting forward, never returning to a fixed state. Visually, the work reveals its own construction. Lines, paths, and rotations expose an internal logic, like looking inside a mechanism. The drawing language recalls diagrams, technical sketches, or the interior of a mechanical watch. It is a system in motion, always active. “Gift of Time” exists because I was given time by Art Blocks, OpenSea, and above all my family. It is my way of saying thank you. It is both a reflection on time and a product of it. April 30 @ 12:00pm ET on Art blocks & OpenSea 1 / 1 / 365 • 0.02 Eth Art Blocks, OpenSea

Manuel Lariño ☔️

21,931 просмотров • 5 месяцев назад

Situation on Aleppo [9/1/2026]: [11:00 AM] During the early hours of the morning, the STG continued to advance and secure areas previously evacuated by Asayish forces: in the north, trenches were taken west of the Youth Housing Complex, as well as in the Barakah Quarries, where another series of trenches and new blocks were taken in the Resafa district, as well as the last blocks of the Al Layramoun Industrial district to the west. In the south, the New Syriac district was completely taken and the area was expanded beyond the Assyrian Quarter district after entering the cemetery area and capturing the Al-Jalaa Sports Club. Meanwhile, from the east, the assault on the Sheikh Maqsud district began and the first blocks of the Awared neighborhood were entered. All these advances took place prior to the start of a ceasefire brokered by the US and France, in which the Damascus authorities issued a new ultimatum for the surrender of the enclave in exchange for the evacuation of the inhabitants and Asayish soldiers. Despite the arrival of a convoy of buses in the morning, the Asayish rejected the evacuation and declared their commitment to continue defending the inhabitants of the enclave, given the danger of a new massacre similar to those on the Syrian coast or in Suwayda. Meanwhile, in the east of the Euphrates, a general mobilization has begun in solidarity with the besieged troops, in anticipation of the fighting spreading to the rest of the territory under SDF control. Map: [ ]

@Suriyak

21,749 просмотров • 8 месяцев назад

I'm building my game with GPT-6, and color correction has become one of my favorite uses for it. When I generate assets separately, I can like each one on its own and still end up with a scene where the colors don't belong together. A castle looks fine in isolation, then turns greenish against the terrain. Its swords and shields disappear into the background. Getting those things to match used to mean a lot of repainting and trying different textures. Now I've built a workflow where GPT-6 takes screenshots in Unity, inspects the object's color textures, and helps bring them closer to the look I want. I can give it the terrain or tree textures as color references. It can prepare masks, send the relevant textures through Image Edit, then put the result back into the game for another look. Editors such as GPT Image 2 Edit or Nano Banana Edit can be part of that workflow. This is also why I keep pushing for properly prepared 3D models. If the parts are separated logically, you get much more control later. We could work on the swords and shields without changing the whole castle. The stone could stay dark while the equipment became easier to read. The latest pass on my game covered the overall post effects and the skeleton castles. We matched the castles to the surrounding terrain, adjusted the equipment colors, and added a subtle moving highlight. The first stronger color pass went too far. I asked for the accents to move about 30% closer to gray, and that got them where I wanted: visible, without pulling all the attention. I'm so happy with the difference. The video shows the before and after across the map and on the castles. Being able to give feedback on the actual scene and keep refining it this way feels great.

Stefan 3D AI

16,850 просмотров • 15 дней назад