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Someone built an Original Xbox emulator for Android. It’s called X1 BOX, based on the xemu project. You can run classic Xbox games directly on your phone. Features: • Built-in setup wizard • Game library with cover grid • Online box art lookup • Virtual Xbox touch controller •...

725,483 görüntüleme • 4 ay önce •via X (Twitter)

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This app uses AirDrop to send files from your Android phone to your Macbook! Yes, it actually uses AirDrop. That means you don't have to install ANYTHING on your Mac to send files from your Android phone! Here's a video of a Galaxy Z Flip 5 AirDropping a file to a Macbook running macOS Ventura 13.5.1. (Thanks to u/FragmentedChicken for testing this app for me and sharing the video!) A few months ago, Twitter user @Linus13499209 brought an app called WarpShare to my attention. WarpShare is an app made by the developers of MoKee, an AOSP-based custom ROM that was popular in China. Since MoKee wasn't as popular outside of China, it seems the existence of their WarpShare app slipped under the radar. I was skeptical about whether it would work at all. Grishka, the developer of NearDrop, an open source port of Google's Nearby Share to macOS, told me that they were under the assumption that AirDrop requires the use of AWDL (Apple Wireless Direct Link, Apple's proprietary WiFi-based protocol) to communicate both ways. However, it seems that AWDL is only required for your Android phone to be discoverable by your Mac (ie. to send files from your Mac to your Android phone) but not the other way around. Because of this, though, WarpShare only supports sending files from Android to Mac but not vice versa. Your Mac also needs to have AirDrop discoverability set to "everyone" for this to work, as "contacts-only" requires Apple-signed certificates. Plus, it also doesn't support sending files from Android to iPhones or iPads, even when "everyone" mode is enabled. Still, if you find other Android --> Mac file sharing options to be lackluster, give WarpShare a try! The fact that it works at all is incredible, which is why I'm sharing this news here. If you want to download WarpShare on your Android device, you'll need to compile the app from its source code. If you're a Patron/X subscriber, however, I will share my compiled APK with you. WarpShare source code:

Mishaal Rahman

1,290,199 görüntüleme • 2 yıl önce

Run Gemma 4 26B MoE on 8GB VRAM with 250k context at 20+ tokens/sec If you own any 8GB VRAM graphics card, stop what you are doing. Local AI just had its absolute "Holy Shit" moment for budget hardware. Yesterday, I benchmarked Unsloth Gemma 4 12B Q4_K_XL on an 8GB card. The community went wild but immediately demanded more: "Can we run a 25B+ model on budget GPUs?" Today, I’m delivering exactly that. I am running a massive 26B parameter Mixture of Experts (MoE) model locally on a standard 8GB VRAM setup with 250k full native context!. If you own an RTX 3060, 3070, 4060, or any budget GPU with 8GB of VRAM, the local AI paradigm has completely changed. The performance metrics are astonishing: - 20 tokens/sec flat decode throughput. - Stable, flat decode speed even with massive prompts. - I threw a 60k token prompt at it, and it still clocked in at 20 TPS without dropping a single frame. # What about prefill? Yes, Time To First Token (TTFT) is slightly high when swallowing massive contexts. But with a solid 200 tokens/sec prefill speed, the wait is barely noticeable and highly usable. And this is running completely without Multi Token Prediction (MTP) active. How is this possible? It’s the magic of Google's new QAT (Quantization Aware Training) quants for Gemma 4. The model weight file (unsloth gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf) is only 13.2 GB, making it the ultimate local powerhouse. # The Test Setup: CPU: Intel Core i7 RAM: 16GB System RAM GPU: NVIDIA GeForce RTX 4060 Laptop GPU (8GB VRAM) # The Secret Sauce (The -cmoe Flag) To make this work properly on any 8GB card, you must use the -cmoe (CPU MoE) flag in llama.cpp. This flag isolates the heavy MoE expert weights directly to system memory (CPU/RAM) while letting your GPU focus strictly on the Attention layers and the KV Cache. It prevents VRAM spillage and holds the throughput rock solid. # The flags: -m "gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf" -cmoe -c 248000 -v Once running, just open the UI on localhost and toggle the new reasoning lightbulb icon in the text input box to watch the model perform multi step thinking. Are you still running smaller models, or are you ready to scale up your budget local setups? Let's discuss in the replies

Alok

292,770 görüntüleme • 1 ay önce

🌟 "SHOULD I BUY AN IPHONE FOR TRACKING?" 🌟 tl;dr at bottom I've been using a facecam and Nvidia tracking for a long time and upgrading to a used iphone 13 combined with vbridger, the difference is HUGE. Here is my take on it! Why is Facecam > iPhone? ✅️ More affordable, esp for those using android phones ✅️ More convenient. If you launch Vtubestudio, there's a setting where your webcam automatically turns on, which is great. ✅️ Can track pretty well in the dark IF you already have a good webcam for night tracking. ❌️❌️ Stiff tracking at times ❌️ Not good at tracking specific mouth movement Why iPhone > Facecam? ✅️✅️ You can make the most of your model, since movement along the X and Y axes are a lot more accurate and wider. Also tracks eyes and overall face better. ✅️ More EXPRESSIONS. If your rigging allows for it, things like cheek puff, and tongue are able to be tracked. As far as I know, I cannot do this on facecam. ❌️❌️ WAY more expensive or requires that you have an iPhone already. Needs more set-up (need phone stand right in front of you, need to hook your phone up to a charger at all times, phone could possibly overheat as well if it's old, so you might need a cooler). TL;DR For me, if you have an extra 200 to spare for WAY better tracking, I would 1000% recommend buying a used iPhone on Amazon. iPhone X is the BARE minumum, I would recommend 12/13 so that your phone does not overheat. I do not need to use a cooler for my used iPhone 13. Being able to use my rigging to its fullest makes the model feel so so so different (in a good way). Feel free to reply with any questions, I will try to answer them!

Minori 🎀🍰💢 || bakaneko vampire :3

309,398 görüntüleme • 1 yıl önce

React Native now has its own shadcn/ui equivalent — introducing 𝗡𝗮𝘁𝗶𝘃𝗲𝗨𝗜. If you love the flexibility of copying customisable components directly into your project (avoiding heavy, dependency-laden packages), NativeUI is designed for you. 𝗡𝗮𝘁𝗶𝘃𝗲𝗨𝗜 offers beautifully crafted, accessible components tailored for React Native, following the same copy-paste philosophy as shadcn/ui. Built with 𝗡𝗮𝘁𝗶𝘃𝗲𝗪𝗶𝗻𝗱 for fast, declarative, and flexible styling optimised for React Native. ➡️ 𝗖𝗼𝗽𝘆 𝗰𝗼𝗺𝗽𝗼𝗻𝗲𝗻𝘁 𝗰𝗼𝗱𝗲 𝗱𝗶𝗿𝗲𝗰𝘁𝗹𝘆 𝗶𝗻𝘁𝗼 𝘆𝗼𝘂𝗿 𝗽𝗿𝗼𝗷𝗲𝗰𝘁 — no black-box dependencies required. ➡️ 𝗖𝗼𝗺𝗽𝗼𝗻𝗲𝗻𝘁𝘀 𝗮𝗿𝗲 𝗮𝗰𝗰𝗲𝘀𝘀𝗶𝗯𝗹𝗲 𝗯𝘆 𝗱𝗲𝗳𝗮𝘂𝗹𝘁, supporting screen readers and keyboard navigation, and designed to align with native iOS and Android UX patterns. ➡️ 𝗙𝘂𝗹𝗹 𝗰𝗼𝗻𝘁𝗿𝗼𝗹 𝗼𝘃𝗲𝗿 𝘆𝗼𝘂𝗿 𝗨𝗜 without rebuilding common elements like buttons, inputs, or sliders from scratch. ➡️ 𝗖𝗼𝗺𝗽𝗮𝘁𝗶𝗯𝗹𝗲 𝘄𝗶𝘁𝗵 𝗘𝘅𝗽𝗼 𝗮𝗻𝗱 𝘃𝗮𝗻𝗶𝗹𝗹𝗮 𝗥𝗲𝗮𝗰𝘁 𝗡𝗮𝘁𝗶𝘃𝗲 𝗽𝗿𝗼𝗷𝗲𝗰𝘁𝘀, but not yet integrated with Tamagui’s styling system (future support may be planned). ➡️ 𝗦𝘂𝗽𝗽𝗼𝗿𝘁𝘀 𝘁𝗵𝗲𝗺𝗶𝗻𝗴 𝘃𝗶𝗮 𝗡𝗮𝘁𝗶𝘃𝗲𝗪𝗶𝗻𝗱 — though you’ll need to wire it up manually using Tailwind variables, context providers, and config files. Note: The term “install” in the documentation refers to using the shadcn CLI (e.g., npx shadcn@latest add component) to fetch and copy component code into your project, not adding a package to your dependencies. NativeUI isn’t a plug-and-play library; it’s a lightweight toolbox that empowers you to shape your UI with precision and control. 𝗪𝗵𝗮𝘁’𝘀 𝘆𝗼𝘂𝗿 𝗽𝗿𝗲𝗳𝗲𝗿𝗲𝗻𝗰𝗲: npm install a pre-built UI kit for speed, or copy/paste NativeUI components for ultimate customisation? #ReactNative #KeyboardUX #MobileDev #OpenSource #JSDev #Performance #iOSDev #KeyboardExtensions #ReactNativeKeyboard #UIUX #shadcn #nativeui

The React Native Rewind

118,414 görüntüleme • 1 yıl önce

Run Gemma 4 26b MTP on 8 GB VRAM GPUs at 25+ tokens/second. Flags included! local llm space is moving at terminal velocity. only 3 days ago google released gemma 4 26b a4b qat quants. more efficient than before, ran on 8gb vram at 20 tok/sec. and now just a few hours ago, mainline llama.cpp merged a massive update and we just shattered our own record. decode throughput went 25-40% up on the same 8 GB VRAM setup! Before MTP: 20 tps -> After MTP: 28 tps! llama.cpp just officially merged PR #23398 ("add Gemma4 MTP"), bringing native Multi-Token Prediction (MTP) support to Gemma 4 models. By running speculative drafting on the same 8GB VRAM RTX 4060 setup, my decode throughput on a 64k context instantly leaped to a blistering 25–27 tokens/sec thats 25-30% increase with the same hardware. Here is the architectural catch you need to know: Unlike the Qwen 3.5 and 3.6 series, which bake the MTP heads directly into the base GGUF, the Gemma 4 MTP head is not built in. You must download a separate, specialized MTP drafter GGUF (the assistant model) to act as the speculator. (I've dropped the download link in the replies). copy and try the exact flags: -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf --spec-type draft-mtp --spec-draft-n-max 6 --spec-draft-p-min 0.7 --spec-draft-model gemma-4-26b-A4B-it-assistant-Q4_0.gguf -c 64000 -v n-max 4 and p-min 0.7 is also worth checking out. benchmark on your setup and workflow. if you have a single 8 gb vram nvidia rtx 4060, 3060, 3070, 2080, 2070, grab the MTP drafter GGUF link in the comments and try it yourself. Check it out even if you have asmaller or a larger gpu, such as a single rtx 3090, 4090, 3060, 2060. MTP works for all gemma 4 sizes such as gemma 4 12b, gemma 4 31b etc. but remember to grab the correct mtp draft assistant models respectively. what are you benchmarking today

Alok

200,913 görüntüleme • 1 ay önce

Played Kingdoms of the Dump for 30 hours, here is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -It’s full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -There’s a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but it’s only available in English at the moment -I would compare the difficulty to Chrono Trigger. It’s challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each character’s backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasn’t able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. It’s a modern classic, only held back by some technical issues. For me, it’s the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump 👑 Kingdoms of the Dump - OUT NOW

GermanStrands

36,250 görüntüleme • 8 ay önce

Hello Midnight🅓🅡🅔🅐🅜🅔🅡 let me quickly share from my perspective as well~ 1. During Food Support, there are so many boxes coming. Not only come for JoongDunk or staff, but from all cast fanbases as well. So it’s really important to differentiate each box clearly to avoid confusion. There are a lot of time, Artist/Staff don’t have decent time to eat so they need to grab the food fast so it’s actually what’s advised- minimizing human error. (You can see other Artist are also putting their stickers individually). I know it maybe everyone’s first time in sending food support, it’s shocking and hectic at the same time. So i understand the frustration as you only want to rely support for both. So what i can advise you, you can add on SHARE BOX. There you can send message for Staff or even Dunk (if you send from JOT, sorry it was written in Thai for staff Summer Night at that time) 2. Each of fanbase is given the rights to send food support and to avoid unnecessary food waste, it’s not advised to send for both from one fanbase all the time. There are many times, since Joong and Dunk appreciate fans food support but cant finish them and they have to bring it home (Joong’s mom sometimes share about this or sometimes i saw managers bring their food support box to their cars). But not all the time, they can bring it home, right? Especially if the shooting take the whole day. Other than our food supporty, there are also food provide from other fanbase and also mandatory provided from the company. So always try to discuss with official~ If somehow you are looking for sending both JoongDunk, i advised sending Food Truck instead (if possible, though the cue is as rare as gem). Usually Food Truck is advised to send as CP Project (that’s at least from what i experience from THK) >> Since we have so many cast during DYTD, let’s wait for official consideration. Feel free to join whenever your heart is happy~ 3. I hope this doesn’t discourage you in doing anything for JoongDunk. Your concern is matter and thank you for advising it. There are still many things you can do to support them, feel free to ask me if you need some advise ❤️

𝑀𝒶𝓇❣️#DareYouToDeath

18,951 görüntüleme • 7 ay önce

Chiliz's Highlight of The Week: Chiliz Farm: Play & Earn | Mobile Farm Game 🌶️ 🎮 🌶️🧑‍🌾 Take a moment to stretch your fingers, because this week's highlight is going to ask a lot from them. Welcome to Chiliz Farm! ✨ 📚 Introduction: Chiliz Farm is a play-to-earn mobile farm game on Chiliz Chain. It started as a casual Telegram clicker game, like Notcoin & Hamster Kombat, but has already introduced many new features and mini-games such as Snake, Match-three and auto-farmer. Since the launch on August 10th, Chiliz Farm already onboarded 6,000+ users, with over 200,000+ mini-games played and 10,000,000,000+ coins being farmed. 💥 Why to play the game: First of all, it is fun to play! Second, all players will receive an airdrop of the upcoming Chiliz Farm token based on the number of coins you've accumulated in the game. But that's not all! The top 100 players that acquired the most coins, the top 20 players in each mini-game and the most active participants in the community will also receive special NFTs, which will be incredibly valuable and offer unique boosts in the future game where you can earn real tokens. These NFTs will also provide additional advantages within the larger ecosystem. 🏗️ What to expect in the future: Chiliz Farm is dedicated to release an Android & IOS app for Chiliz Farm at the end of 2024. With their own cryptocurrency on Chiliz Chain being the backbone of the mobile based game. This token will have real value, and can be earned by simply taking care of your farm. In addition, they will be integrating NFTs for rare items that will significantly impact your progress. 🤝 Partnerships: Chiliz Farm has already partnered up with one of the major DEXs on Chiliz Chain: KEWL. KEWL Swap integration is coming soon to the Chiliz Farm game, bringing new tasks and opportunities for KEWL's users. 🎮 You can play the game via the following link: Chiliz Farm is an independent third-party project and has no affiliation with or endorsement from Chiliz Group, and their terms. Term and conditions might apply. That's it! Make sure to follow Chiliz, as we will be highlighting KEWL, the first and one of the major DEXs on Chiliz Chain, on next week's edition. 🌶️

Chiliz - The Sports Blockchain

43,452 görüntüleme • 1 yıl önce

$IREN "we haven't disclosed the specific amount of GPUs" 1. 🤮 reminds me of $NBIS 2. Setting a terrible precedent here for future deals 3. Making it purposely difficult, to not let analysts properly value your 2027 revenue 4. Increasing the polarized view on IREN by the market However: "approximately 60MW of air-cooled Blackwells" 1. You typically don't talk about gross capacity in a deployment like this 2. If it would be gross capacity, the GPU hour rate at IT level would be crazy high (at PUE 1.2, $680m / 50 = 13.6m/MW) 3. At 60MW IT load, and ~14kW draw at DGX server level, we can get to ~4,286 DGX systems with 8 GPUs per. 4. Based on this we can conclude that 60MW of IT load can run approximately 34k DGX B300. 5. 34k DGX B300 at $680m/yr, would represent a GPU hour price of $2.28 Now this is the problem with not disclosing your GPU quantity. You purposely make your business model look bad, because by approach, you get to a GPU hour price that would imply a payback period of 4 years, where only the last year of the contract is 100% margin. But of course, we can also take "the glass is half full" approach. IREN has ordered 50K B300s from Dell. They have 2 purchase orders for this, 1 between Dell Canada and IE CA Leasing Ltd for 4 phases, and 1 between Dell USA and IE US Hardware 1 Inc (amended from IE US Hardware 4 Inc on April 27, 2026). The order for Canada is divided in 4 phases, and are going to Mackenzie for 80MW of gross capacity, which happens to be 4 buildings of 20MW. The order for Childress is divided in 2 phases, and are going to DC35 and DC36, (as depicted in the earnings presentation) and those are 50MW gross. The purchase price of the order for Childress was $1.2B, and for Canada it was $2.3B If we go with 50,000 B300s for a total of $3.5B then $1.2 would represent 34.285% of the 50,000 GPUs, or 17,140 B300s rounded down. For this calculation I will consider that $IREN will deploy 17,140 GPUs in 50MW gross capacity in DC35 and DC36 of block 3 in Childress.. That would imply at 1.2 PUE, IREN can run 17,140 B300s in 41.67MW IT load. Now by that ratio, they can run 24,680 GPUs in 60MW IT load — a massive difference with 34k units through the Nvidia DGX reference calculation. If common sense is applied, you can still get to 2 completely different outcomes, that show a difference of more than 9k GPUs. The GPU hour rate at 24.68k GPUs would be $3.145 per B300, as MASSIVE difference from the earlier calculated $2.28. Sure, the DGX system may be a factor here. And I'm sure that the reality is somewhere in the middle. But I personally hate this as an investor, to be unable to calculate profitability on unit economic basis. After all, contracts are signed on a $/GPU hour basis. Why hide this from your investors? Not being able to calculate payback periods, unable to calculate ROIC. And most importantly, we cannot properly assess the $NVDA deal on a contract basis. I really hope the payback period of this contract is not 4 years. I want the glass to be half full, but by starting to censor the purchases, IREN is taking a step in the wrong direction. Not a fan of this.

Frans Bakker

146,717 görüntüleme • 2 ay önce

🚨 The Precinct is one of the most interesting and addictive games I’ve played so far in 2025. That’s an impressive feat for a team of 5 devs working from their home. Download Size : 4.605 GB Performance : 4K/30FPS Story : 6-8h Platinum : 10-15h 𝑴𝒚 𝒓𝒆𝒗𝒊𝒆𝒘 𝒂𝒇𝒕𝒆𝒓 +20 𝒉𝒐𝒖𝒓𝒔 𝒐𝒇 𝒆𝒙𝒑𝒆𝒓𝒊𝒆𝒏𝒄𝒆: 🟢 A rather high quality short story that goes beyond your expectations 🟢 Exciting side activities such as Street Races, finding lost artifacts and etc 🟢 A sizable 2-area map with amazing hand-placed details 🟢 Fantastic musical score that is perfect for the setting 🟢 Impressive visuals with great lighting 🟢 Great variety of cars as well as a police helicopter 🟢 Immaculate arsenal at your disposal with a likewise gunplay mechanic 🟢 Calling Back-up mechanism 🟢 Decent variety in crimes that stops the game from getting stale 🟢 Noteworthy skill tree that feels impactful 🟢 Presence of “Game Stats” for progression 🟡 The game could get stale if you pursue the Platinum trophy 🟡 30 fps on PS5 and PS5 Pro 🟡 Lack of adequate Side Missions 🟡 AI needs improvements 🔴 A dash of infuriating bugs The Precinct is now available on Steam, PS5 and Xbox Series X|S for $29.99. If you’re looking for a unique experience or fancy a GTA 1-2 from a cop perspective, this would be a great game to spend up to 20 hours in. Bravo to Fallen Tree Games 👏🏻 Final Score : 8.25/10 #ThePrecinct

PlayStation Game Size

78,579 görüntüleme • 1 yıl önce

Yesterday at 3 AM Claude Code called me I woke up, picked up the phone, and on the screen was a message: "Wallet entered BTC Up at 11 cents. Open Polymarket?" I said yes and went back to sleep Claude Code unlocked my 2nd phone on its own, opened Polymarket, found the right market, entered the amount, and hit Buy. I could see all of it in real time through the web interface on my laptop. Screenshots from the phone updating every second. By morning the position closed in profit Let me tell you how I got here A week ago I asked Claude Code to write a script that pulls on-chain data from Polymarket and ranks wallets by win rate on 15-minute BTC markets In 20 minutes I had a table with hundreds of addresses, and 1 of them stood apart from the rest. More than 200 trades per day, surgical entry precision, and a profit curve going straight up I fed that address back into Claude Code and asked it to break down the strategy. Turns out the wallet monitors BTC volatility on Binance and Bybit every 100 milliseconds, and when it drops below 0.08% it enters Up and Down simultaneously at 25 to 35 cents A pure straddle: 1 side burns and the other flies to a dollar, giving 3 to 4x per position. Dozens of times a day I wanted to follow it but signals came at any hour, and waking up every 15 minutes for a notification was simply impossible. So I built something else Took an old Android phone and installed an agent running on the Qwen3-VL visual model. It sees what is happening on the screen and mimics human actions through ADB: taps, swipes, text input. Then I connected it to Claude Code as the executor Now the chain works like this: Claude Code monitors the wallet, sees a new position, calls me. And if I say "yes" or just do not pick up within 30 seconds, the agent on the phone opens Polymarket on its own and copies the entry Essentially I built myself an autopilot out of 2 AI systems: 1 thinks and the other presses buttons. I just sleep and occasionally pick up the phone → Here is the wallet the whole thing is tracking: For those who do not want to build a setup like this there is a Telegram bot that handles the 1st part: tracks this wallet and sends a signal on every new entry: AI calls me at 3 AM to ask permission to spend my money A year ago this would have sounded like schizophrenia. Now it is just Tuesday

Blaze

56,451 görüntüleme • 4 ay önce

introducing a new, very fun, LLM benchmark- the Game-of-Life Bench! the rules are simple: given an 8x8 grid following Conway's game of life rules, the goal is to create an initial pattern with at most 32 cells that can last the longest number of turns before dying/repeating. some results to highlight (with caveats detailed below): - gpt 5.1 lasts the longest with a 106 step run - claude models are really bad at this! they refuse to reason about this task and score < 25 points - deepseek r1 is the best open model with 102 steps. why? because i wanted to create a benchmark that has (i think) no practicality, but is still fun to look at, cheap, and still measures something interesting. i also am a big fan of the game of life. its absurdly simple rules leading to intractability is extremely cool to me. also, i saw a lot of work with LLMs trying to "predict" the next state in Conway's game of life, I think game-of-life bench is more fun because it's pretty open ended and only asks the LLM for the initial state. I also think this could be an RL env? but idk why you would ever train on this task haha i don't think this is a "serious" benchmark because it doesnt measure anything practical, but i still think it's a hard benchmark exactly because you can't predict what happens with your initial state many turns into the future; this is why i was initially expecting all LLMs to be bad at it, but turns out, some are clearly better than the others (the ordering may surprise you!) reminder: this is still a work-in-progress; (1) i am gpu-poor so could only do 10 runs for each model, even though total running cost is relatively low. maybe with some more credits i can run more seeds for each model. (2) i handpicked models which i think are at the frontier right now, plus some others that were on my mind. so, if you'd like to see a model on here, let me know. (3) i currently only do an 8x8 grid because i thought that by itself would be pretty hard for current LLMs, but of course we can increase grid sizes! (4) the coolest thing is, i dont think we can calculate the max possible number of states (yay undecidability!) you can go without repeating, so this is essentially a no-ceiling task, which is pretty cool! again, i did this mostly out of a desire to make LLMs do something fun. if this keeps me entertained for a few more days, i'd likely release a blog post on it. if it keeps me entertained for a week (and someone sponsors me), i'll put more work into it :P lastly, this is fully open sourced, so feel free to run this on your own!

Akshit

13,722 görüntüleme • 5 ay önce