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Sounds do make a big difference. #RIAD [WIP] #GodotEngine

15,394 views • 1 year ago •via X (Twitter)

10 Comments

StayAtHomeDev's profile picture
StayAtHomeDev1 year ago

This is looking really sweet. Would love to share it on my weekly if you'd like.

WuotanStudios's profile picture
WuotanStudios1 year ago

What an honor, I would appreciate it if you do share it in your weekly 👍🤝

devmar's profile picture
devmar1 year ago

Makes me want to start designing interior scenes for my game

kri's profile picture
kri1 year ago

Remove the hud or make it better, it ruins the amazing quality achieved, same thing for the hands animations. In any way, wonderful job you are doing

WuotanStudios's profile picture
WuotanStudios1 year ago

@KriGameDev Thanks for the feedback. HUD, menu, player Character incl arms are placeholders and for testing purposes. They will be used until I have final versions ready.

Aidan Rhoden's profile picture
Aidan Rhoden1 year ago

Sounds (and looks) great! How did you do the footstep sounds? I've been trying to work something into my project. I was thinking maybe just embedding the audio into the animations, but I wasn't sure yet.

WuotanStudios's profile picture
WuotanStudios1 year ago

i bought sound collections,.... many of them 😅

SpyreIO's profile picture
SpyreIO1 year ago

those .WAVs are HOT

Ian Uymatiao's profile picture
Ian Uymatiao1 year ago

@reduzio Cool demo, especially for the surround sound simulation. If I may, I noticed around the 0:19s mark that light from downstairs is leaking into the elevator shaft. You may need to play around with the lighting or level geometry to fix the light leaks.

WuotanStudios's profile picture
WuotanStudios1 year ago

@reduzio Thanks! , and also thanks for the feedback The light leaking is because i made some of the omnilights in the room ceiling without shadow, for performance reasons. The elevator shaft will be changed a bit because of that and also for visual / design reasons.

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