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Sounds do make a big difference. #RIAD [WIP] #GodotEngine

15,394 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von StayAtHomeDev
StayAtHomeDevvor 1 Jahr

This is looking really sweet. Would love to share it on my weekly if you'd like.

Profilbild von WuotanStudios
WuotanStudiosvor 1 Jahr

What an honor, I would appreciate it if you do share it in your weekly 👍🤝

Profilbild von devmar
devmarvor 1 Jahr

Makes me want to start designing interior scenes for my game

Profilbild von kri
krivor 1 Jahr

Remove the hud or make it better, it ruins the amazing quality achieved, same thing for the hands animations. In any way, wonderful job you are doing

Profilbild von WuotanStudios
WuotanStudiosvor 1 Jahr

@KriGameDev Thanks for the feedback. HUD, menu, player Character incl arms are placeholders and for testing purposes. They will be used until I have final versions ready.

Profilbild von Aidan Rhoden
Aidan Rhodenvor 1 Jahr

Sounds (and looks) great! How did you do the footstep sounds? I've been trying to work something into my project. I was thinking maybe just embedding the audio into the animations, but I wasn't sure yet.

Profilbild von WuotanStudios
WuotanStudiosvor 1 Jahr

i bought sound collections,.... many of them 😅

Profilbild von SpyreIO
SpyreIOvor 1 Jahr

those .WAVs are HOT

Profilbild von Ian Uymatiao
Ian Uymatiaovor 1 Jahr

@reduzio Cool demo, especially for the surround sound simulation. If I may, I noticed around the 0:19s mark that light from downstairs is leaking into the elevator shaft. You may need to play around with the lighting or level geometry to fix the light leaks.

Profilbild von WuotanStudios
WuotanStudiosvor 1 Jahr

@reduzio Thanks! , and also thanks for the feedback The light leaking is because i made some of the omnilights in the room ceiling without shadow, for performance reasons. The elevator shaft will be changed a bit because of that and also for visual / design reasons.

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