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Sounds do make a big difference. #RIAD [WIP] #GodotEngine

15,394 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля StayAtHomeDev
StayAtHomeDev1 год назад

This is looking really sweet. Would love to share it on my weekly if you'd like.

Фото профиля WuotanStudios
WuotanStudios1 год назад

What an honor, I would appreciate it if you do share it in your weekly 👍🤝

Фото профиля devmar
devmar1 год назад

Makes me want to start designing interior scenes for my game

Фото профиля kri
kri1 год назад

Remove the hud or make it better, it ruins the amazing quality achieved, same thing for the hands animations. In any way, wonderful job you are doing

Фото профиля WuotanStudios
WuotanStudios1 год назад

@KriGameDev Thanks for the feedback. HUD, menu, player Character incl arms are placeholders and for testing purposes. They will be used until I have final versions ready.

Фото профиля Aidan Rhoden
Aidan Rhoden1 год назад

Sounds (and looks) great! How did you do the footstep sounds? I've been trying to work something into my project. I was thinking maybe just embedding the audio into the animations, but I wasn't sure yet.

Фото профиля WuotanStudios
WuotanStudios1 год назад

i bought sound collections,.... many of them 😅

Фото профиля SpyreIO
SpyreIO1 год назад

those .WAVs are HOT

Фото профиля Ian Uymatiao
Ian Uymatiao1 год назад

@reduzio Cool demo, especially for the surround sound simulation. If I may, I noticed around the 0:19s mark that light from downstairs is leaking into the elevator shaft. You may need to play around with the lighting or level geometry to fix the light leaks.

Фото профиля WuotanStudios
WuotanStudios1 год назад

@reduzio Thanks! , and also thanks for the feedback The light leaking is because i made some of the omnilights in the room ceiling without shadow, for performance reasons. The elevator shaft will be changed a bit because of that and also for visual / design reasons.

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