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Sounds do make a big difference. #RIAD [WIP] #GodotEngine

15,399 次观看 • 1 年前 •via X (Twitter)

10 条评论

StayAtHomeDev 的头像
StayAtHomeDev1 年前

This is looking really sweet. Would love to share it on my weekly if you'd like.

WuotanStudios 的头像
WuotanStudios1 年前

What an honor, I would appreciate it if you do share it in your weekly 👍🤝

devmar 的头像
devmar1 年前

Makes me want to start designing interior scenes for my game

kri 的头像
kri1 年前

Remove the hud or make it better, it ruins the amazing quality achieved, same thing for the hands animations. In any way, wonderful job you are doing

WuotanStudios 的头像
WuotanStudios1 年前

@KriGameDev Thanks for the feedback. HUD, menu, player Character incl arms are placeholders and for testing purposes. They will be used until I have final versions ready.

Aidan Rhoden 的头像
Aidan Rhoden1 年前

Sounds (and looks) great! How did you do the footstep sounds? I've been trying to work something into my project. I was thinking maybe just embedding the audio into the animations, but I wasn't sure yet.

WuotanStudios 的头像
WuotanStudios1 年前

i bought sound collections,.... many of them 😅

SpyreIO 的头像
SpyreIO1 年前

those .WAVs are HOT

Ian Uymatiao 的头像
Ian Uymatiao1 年前

@reduzio Cool demo, especially for the surround sound simulation. If I may, I noticed around the 0:19s mark that light from downstairs is leaking into the elevator shaft. You may need to play around with the lighting or level geometry to fix the light leaks.

WuotanStudios 的头像
WuotanStudios1 年前

@reduzio Thanks! , and also thanks for the feedback The light leaking is because i made some of the omnilights in the room ceiling without shadow, for performance reasons. The elevator shaft will be changed a bit because of that and also for visual / design reasons.

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