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Spend too much time on this camera. This is the current state, still a bit to do. At no point in this video do I make an input for the camera, it's all done automatically based on movement input, velocity & learping between some focus points. #gamedev #ue5 #prototyping

84,970 views • 3 years ago •via X (Twitter)

10 Comments

MortMort's profile picture
MortMort3 years ago

Behind the Scene, I'll write a blog post on my website at some point about it, but here is the bite size one. Red = boomarm origin. Green = how much forward it should focus based on velocity. Yellow = Where to camera roates slighty towards The short version #gamedev #ue5

SULLY 💣's profile picture
SULLY 💣3 years ago

Auto-cameras for platformers (espec. 3D ones) are annoyingly tricky to nail the feel of, you did a really good job on this! Let us return to the N64 era of having only one joystick and needing FAITH that the camera will behave itself hahaha

Morgan K. (MorganaLaKay on Tumblr)'s profile picture
Morgan K. (MorganaLaKay on Tumblr)3 years ago

yesss this is really good! It always bugs me when platformers follow the character's upward position 1:1, it makes the camera feel so jerky and it messes with the readabiliity of the game a lot

MortMort's profile picture
MortMort3 years ago

im very picky with my games too <3 glad it's apriciated!

Robin Poe 🐑's profile picture
Robin Poe 🐑3 years ago

Oooh. Really wonderful

Hayd_n's profile picture
Hayd_n3 years ago

oooooo that's smooth Mort!

alx_ndr watson's profile picture
alx_ndr watson3 years ago

why did he kill himself at the end

MortMort's profile picture
MortMort3 years ago

Life

The Orange Cartoonist's profile picture
The Orange Cartoonist3 years ago

This is really cool dude!

Tuppy 🧀's profile picture
Tuppy 🧀3 years ago

that's incredible :O good job !

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