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Spend too much time on this camera. This is the current state, still a bit to do. At no point in this video do I make an input for the camera, it's all done automatically based on movement input, velocity & learping between some focus points. #gamedev #ue5 #prototyping
84,970 просмотров • 3 лет назад •via X (Twitter)
Комментарии: 10

Behind the Scene, I'll write a blog post on my website at some point about it, but here is the bite size one. Red = boomarm origin. Green = how much forward it should focus based on velocity. Yellow = Where to camera roates slighty towards The short version #gamedev #ue5

Auto-cameras for platformers (espec. 3D ones) are annoyingly tricky to nail the feel of, you did a really good job on this! Let us return to the N64 era of having only one joystick and needing FAITH that the camera will behave itself hahaha

yesss this is really good! It always bugs me when platformers follow the character's upward position 1:1, it makes the camera feel so jerky and it messes with the readabiliity of the game a lot

im very picky with my games too <3 glad it's apriciated!

Oooh. Really wonderful

oooooo that's smooth Mort!

why did he kill himself at the end

Life

This is really cool dude!

that's incredible :O good job !
