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Spend too much time on this camera. This is the current state, still a bit to do. At no point in this video do I make an input for the camera, it's all done automatically based on movement input, velocity & learping between some focus points. #gamedev #ue5 #prototyping

84,970 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля MortMort
MortMort3 лет назад

Behind the Scene, I'll write a blog post on my website at some point about it, but here is the bite size one. Red = boomarm origin. Green = how much forward it should focus based on velocity. Yellow = Where to camera roates slighty towards The short version #gamedev #ue5

Фото профиля SULLY 💣
SULLY 💣3 лет назад

Auto-cameras for platformers (espec. 3D ones) are annoyingly tricky to nail the feel of, you did a really good job on this! Let us return to the N64 era of having only one joystick and needing FAITH that the camera will behave itself hahaha

Фото профиля Morgan K. (MorganaLaKay on Tumblr)
Morgan K. (MorganaLaKay on Tumblr)3 лет назад

yesss this is really good! It always bugs me when platformers follow the character's upward position 1:1, it makes the camera feel so jerky and it messes with the readabiliity of the game a lot

Фото профиля MortMort
MortMort3 лет назад

im very picky with my games too <3 glad it's apriciated!

Фото профиля Robin Poe 🐑
Robin Poe 🐑3 лет назад

Oooh. Really wonderful

Фото профиля Hayd_n
Hayd_n3 лет назад

oooooo that's smooth Mort!

Фото профиля alx_ndr watson
alx_ndr watson3 лет назад

why did he kill himself at the end

Фото профиля MortMort
MortMort3 лет назад

Life

Фото профиля The Orange Cartoonist
The Orange Cartoonist3 лет назад

This is really cool dude!

Фото профиля Tuppy 🧀
Tuppy 🧀3 лет назад

that's incredible :O good job !

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