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Spent the last week ripping and reconstructing the codebase so the game can simulate itself and run replays. I can’t prove it yet, not until the game's release, but now it can run replays without me touching a thing!😆
143,357 просмотров • 5 месяцев назад •via X (Twitter)
Комментарии: 18

Aiming to release later this year. Add to wishlist to stay updated for the next demo!

the song is very good!

thanks! Still unfinished but it's a remix of the main theme that was in the first demo

this is how it feel to raid on FFXIV

why yes the game is inspired by highs and lows of my static experiences 😂

Sick!

This rg is so creative, kinda liked the mechanic

sick

wait this is actually i great idea for a game

SO hyped for this and honestly wishing any potential collabs to happen from it because this gameplay looks so interesting not to play and listen to while my fav artists' songs play in my ears.

thanks for the interest!

first time seeing the game and it looks awesome 👀

難易度としてはcrypt of necrodancerと同じぐらいか?

ルールが異なるため単純な比較は難しいですが、本作では各楽曲に4つの難易度があり、お好みに合わせて選んでいただけます。ちなみに、映像のゲームプレイはハード難易度です!

Take it with a grain of salt since I’m certainly not the target audience for this, but color coding the dangerous squares or using some kind of simplified symbol could make identifying a safe route more intuitive. It’d also probably let you increase the complexity of patterns.

no worries, it's a known issue and it's still something I'm constantly experimenting as it's hard to get it right considering how busy the game already is at harder difficulty!

Release that song bro, is great!!!

it's not finished yet but happy to hear that!
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I love the design of the Void I'm so glad I can actually run around and see a part of it and even engage with some Voidsent
Brendzun
1,007,568 просмотров • 2 месяцев назад

