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Spider-Man's greatest villains have arrived as Marvel Mightys digital collectibles on VeVe. Experience Electro, Sandman, Vulture, Mysterio, Doctor Octopus, and J. Jonah Jameson in AR, each featuring idle and tap-to-animate animations inspired by the characters' signature powers and personalities. Collect them in Blind Box format beginning August 1.

13,057 views • 18 days ago •via X (Twitter)

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The Solana TCG scene is getting crowded, so I dug through it and made a curated map. 🎴 Bookmark this if you’re into packs, cards and onchain collectibles. Core Solana first 👇 • Collector Crypt One of the main infrastructure layers for tokenized TCG on Solana. Vaulted graded cards, digital packs, instant sellback, physical redemption and onchain ownership. • Gacha A dedicated pack-ripping platform for graded cards. Digital packs, real collectibles and global redemption, with a clean consumer experience. • gachasports Sports cards meet pack ripping. Powered by Collector Crypt, but focused on real sports collectibles instead of the usual Pokémon/One Piece angle. • phygitals Physical collectibles connected to digital ownership. Cards and other real assets become easier to trade, track and move through crypto rails. • Artifacte A broader collectibles and RWA project. Cards are part of the picture, but the angle extends into luxury collectibles and gacha-style mechanics powered by Collector Crypt. • BONKUJI An onchain oripa-style project for Pokémon/One Piece grails. The distinctive part is the connection to the wider BONK brand and culture, which makes it feel very native to Solana. • Token Rips Not really TCG, but worth including for the pack mechanic. Instead of opening packs for cards, users open packs for Solana tokens. Same “rip and reveal” behavior, different prize layer. • PokeRescue A Pokémon-focused collector tool around graded cards and NFTs. More about discovery, alerts and finding opportunities than classic pack ripping. • CollectorRoll 1v1 Pokémon pack battles on Solana. Two players open packs against each other, and the best pull wins the pot. • Slabz A Solana collectibles arcade. Games, packs and real cards, with more going on after the initial rip. • dm.fun A broader Solana consumer app with pack ripping inside. Chat, trade, meme, predict and open Pokémon packs in the same app. • Rosentica: One Arena A gameplay layer for TCG collectors. Online battles with real-world TCG cards, built with MagicBlock and powered by Collector Crypt. • TheCollectorGroup Live pack ripping with a Solana-native feel. Buy, queue, watch the rip on stream, then view or redeem cards through the site. • Pull.Fun Graded slabs with verifiable odds. Inventory-backed pulls, instant settlement and trade/redeem mechanics. • RipRip.io A straightforward digital-to-physical pack model on Solana. Open packs online, then ship or redeem the real cards. • Solflare - The Solana Wallet - Not a TCG project but Solflare Packs matters because it brings pack opening directly inside a crypto wallet (powered by Collector Crypt) Multi-chain and Solana-supported 👇 • Packy.GG A multi-chain pack platform for Pokémon/One Piece collectibles. Packs, races, battles, raffles, buybacks, withdrawals and SOL support. • Beezie A tokenized collectibles marketplace expanding into Solana. The arcade angle stands out: claw machines, transparent odds, authenticated collectibles and redemption. • DYLI A broader collectibles platform. Collect digitally, own physically, ship globally. More marketplace/infrastructure than pure TCG app. • Shiny A broader collectibles and entertainment platform. Less focused on one mechanic, more on the collector experience around cards and related assets. • Monster A trading card collecting platform with an active pack-opening experience. Focused on making trading cards easier and more fun to collect online. • Grailed Digital packs and pack battles around collectible cards. The focus is on opening packs, competing with others and shipping the real cards. • Verity A premium collectibles platform with provable ownership. Still early, but already experimenting with gacha-style drops and physical collectible ownership. Which one have you tried? And which one caught your attention the most and why?

Sailor

21,893 views • 1 month ago

VIDEO | On RSS chief Mohan Bhagwat's August 6 interaction with Gen Z and Gen Alpha, I.I.M.U.N Founder Rishabh Shah says, "This may be new for many people, but our organisation has been working for the past 15 years. Every year, our culmination event is held in August, between August 1 and August 15. Throughout the year, we organise programmes across India and in several countries for children and young people aged 11 to 19. Today, this age group is referred to as Gen Z and Gen Alpha. The four-day event includes debates and discussions for Gen Z and Gen Alpha participants. On the first day, we host keynote speakers, while the second, third and fourth days are dedicated to debates on local, national and international issues. The same format is followed across 108 cities in India and 15 countries, with the concluding event taking place in August. So, there is nothing unusual about holding it at this time. I understand why this has become such a major topic now, because the discussion is centred around Gen Z. It is also important to note that all 2,000 participants at the event belong to Gen Z. On whether Mohan Bhagwat will attend physically or virtually, Shah adds, "He will attend the event in person. We had previously invited RSS chief Mohan Bhagwat in 2016 and again in 2020 to interact with young people, guide them and share his views, and he attended on those occasions as well. Many prominent personalities from different fields have addressed our platform over the years. Rahul Gandhi has also interacted with the leadership team of I.I.M.U.N. The idea behind this platform is to carry the spirit of Bharatiyata (Indianness) to the next generation..."

Press Trust of India

63,252 views • 10 days ago

Physics-based Motion Retargeting from Sparse Inputs paper page: Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers, providing very limited sensor data of the user's pose. Another challenge is that an avatar might have a different skeleton structure than a human and the mapping between them is unclear. In this work we address both of these challenges. We introduce a method to retarget motions in real-time from sparse human sensor data to characters of various morphologies. Our method uses reinforcement learning to train a policy to control characters in a physics simulator. We only require human motion capture data for training, without relying on artist-generated animations for each avatar. This allows us to use large motion capture datasets to train general policies that can track unseen users from real and sparse data in real-time. We demonstrate the feasibility of our approach on three characters with different skeleton structure: a dinosaur, a mouse-like creature and a human. We show that the avatar poses often match the user surprisingly well, despite having no sensor information of the lower body available. We discuss and ablate the important components in our framework, specifically the kinematic retargeting step, the imitation, contact and action reward as well as our asymmetric actor-critic observations. We further explore the robustness of our method in a variety of settings including unbalancing, dancing and sports motions.

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106,527 views • 3 years ago

Cross-Chain Brand Building: Why Pudgy Penguins and Mythical Games Are Proof Polkadot’s Bet on Collectibles Will Pay Off Polkadot has often been described as the chain of chains. But beneath the technical layers, something more cultural is happening: it’s effortlessly becoming the go-to ecosystem for consumer-facing brands that want to scale their collectibles beyond the blockchain echo chamber. From Luca Netz 🐧✳️ turning Pudgy Penguins into a global brand, to John Linden expanding Mythical Games into mainstream entertainment, more and more collectibles strategies are starting to orbit around Polkadot. Luca Netz: Betting the House on Brand Luca Netz doesn’t mince words when it comes to his philosophy. For him, the product is important, but the brand is everything. When he took over Pudgy Penguins, he wasn’t just reviving another NFT collection; he was setting out to prove that Web3-native collectibles could rival Disney or Pokémon in cultural reach. He said, “I’m a distribution maxi. I believe the biggest companies in the world are brand-led. When you create something people emotionally connect with, the tech becomes secondary,”. That conviction has taken Pudgy Penguins far beyond the confines of the crypto-native audience. Plush toys in Walmart, licensing deals with global partners, and a digital avatar system that doesn’t ask users to understand wallets or gas fees. It’s a masterclass in making Web3 collectibles invisible to the mainstream. The chain itself? Almost inconsequential, as long as the experience feels seamless. But behind the curtain, Polkadot is emerging as the infrastructure that allows such brands to not only exist but also interoperate. For Luca, the long game isn’t about proving blockchain; it’s about proving that Web3-born characters can stand shoulder-to-shoulder with legacy entertainment collectibles. John Linden: Gaming as Invisible Web3 John Linden, CEO of Mythical Games and a DROPS guest, approaches the same problem from a different angle. Where Luca fixates on brand as the emotional anchor, Linden sees gaming collectibles as the Trojan horse to onboard millions into Web3 without them even knowing it. “Our philosophy is invisible Web3. We don’t want gamers thinking about tokens and wallets. We want them playing, trading, and owning inside worlds they already love,” he said. Mythical has already shown that its approach works. With titles like NFL Rivals 🏈, FIFA Rivals, and partnerships with Pudgy Penguins (Pudgy Party), the company has built game economies where owning and trading digital items feels seamless, not like a tech experiment. And by moving over to Polkadot, with Enter the Mythos, Mythical is signalling something important: Polkadot’s ability to connect different blockchains and manage rules collectively makes it a stronger foundation for building long-lasting collectibles ecosystems than single, isolated blockchains. Linden’s bet is that gaming collectibles will be the bridge. The characters and assets people already care about, such as NFL or FIFA players or penguins in hoodies, will become the framework for digital ownership. And once again, Polkadot’s multi-chain design makes it the natural habitat for scaling these experiments into global networks. Polkadot as the Convergence Layer What’s striking is how Luca and John, from different industries, are converging on the same truth: collectibles, not infrastructure, are what move people. But infrastructure determines how far that culture can travel. This is where Polkadot’s strategy shines. With its parachain model, Polkadot isn’t asking creators to bet everything on one monolithic chain. It’s offering a flexible, interoperable base where brands can plug in, retain sovereignty, and still tap into a wider ecosystem of users and liquidity. Whether it’s Pudgy Penguins bringing plush toys into Walmart or Mythical Games powering invisible Web3 economies, the common denominator is a need for scalable, secure, and consumer-ready infrastructure. That’s the bet Polkadot is making, and with each new collectible choosing it as a home, the bet looks smarter. The Bigger Picture In the early days of Web3, infrastructure wars dominated the conversation. Today, it’s clear that the next phase of adoption will be won not by the flashiest consensus algorithm but by the strongest consumer assets, such as the characters, stories, and worlds people actually care about. Polkadot’s edge is becoming the preferred convergence point for those collectibles. By aligning with visionaries like Luca Netz and John Linden, it’s positioning itself not just as another blockchain but as the cultural backbone for Web3’s mainstream moment. 👉 If you enjoyed reading this excerpt, head over to When Shift Happens on YouTube or your favorite podcast platform to access the full convo.

MR SHIFT 🦁

20,056 views • 11 months ago

Halloween The Game Gets an Extended Preview During Sony's State of Play! Release date announced! COMING SEPTEMBER 8th, 2026! Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late. Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play. Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders. “We are very excited to have partnered up with the great team at IllFonic to finally bring the definitive digital version of Halloween and Michael Myers to video game fans everywhere,” said Malek Akkad, President of Compass International Pictures, Inc. Halloween will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and the Epic Games Store in 2026. Website: WISHLIST AT YOUR PREFERRED STORE FRONT - XBOX, PLAYSTATION, STEAM, and the EPIC GAMES STORE. Sign up for The Halloween Portal, the premier destination for fans featuring breaking news, exclusive content, and much more. #halloweenportal #michaelmyers #halloweenmovies #Halloweenmovie #thenighthecamehome #Halloween1978 #halloween

HalloweenMovies™

29,323 views • 10 months ago

Justine Musk on being married to Elon Musk what it means to a visionary In her TED Talk “Visionaries are People Who Can See In The Dark”, Justine Musk shares her experience reading a recent profile Elon: “He’s quoted as saying something to a friend — and this happened during the time we were still married together… He said that he was prepared to sacrifice his entire fortune to get a rocket into orbit. And he said, ‘I don’t care if Justine and the kids and I end up living in Justine’s parents’ basement. I’m going to make this happen.’ And so I read this and kind of wanted to go back in time, go up to him, take him by the shoulders, look him very seriously in the eyes, and say, ‘Have you seen my parents’ basement?’” Justine reflects what it means to be a visionary: “Visionaries take all that passion, their badass personalities, their mad skills, and the mastery of their chosen subject matter, and they use it to put themselves on the line unlike anybody else you’ll ever meet. And it’s this that allows them to open up windows into another, deeper reality in which transformation is possible and things of awe happen on a regular basis.” She continues: “In the beginning, we don’t trust them because we think they’re crazy, but by the end, we trust them because we know they’re crazy. They’re crazy enough to accomplish anything and risk it all in order to bring us something new to believe in. They might make lousy husbands and terrible wives. They might be the friend who never sends you a birthday present and forgets to show up for coffee. But they bring light to the dark, and they show us the universe.” Video source: TED Talks (2017)

Startup Archive

101,160 views • 11 months ago