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Springy & The C.S Going to actually be posting more stuff in the thread as the day goes on, but here's some animations samples for the cast, mostly some of their idles.
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Continuing onto the world of Protoype, there are a number of areas I would like to briefly run down so people can know what to expect in the environment. Prototype has a set number of areas formatted into the shape of a conglomerated island, with areas mixing with one another.

The Valley is a dead grassy plains area, with dying trees, bushes, and scratched wooden totems with cuts that look almost fresh. Dirt cliffs and ripples in the ground of common here, and it is largely uninhabited.

The Mountaintops are a rigged set of paths that mark nothing but death. Able to be traveled to from across large ditches in the Valley, this place has plenty of black thorns that can fatally injure any who are not wary.

The Beaches are gravel filled shores that encompass the outer rim of the island of Prototype, and the final border to the Tide. But there is no water here. Only darkness. It is best to watch your step and find another spot other than these cliffsides and mounds.

The Monastery is a large, ancient-looking location with marble pillars littering it. But in the heart of the surroundings is a large temple. Empty pits, chains, torches fill the place. Some vessels come here for shelter, but some others use it as a spot for easy prey.

The City is a large scrapyard that houses many Badnik vessels who seek shelter. Not many know the true origin of its structures, but they hardly care as long as it grants them protection. Metal is clumped against the walls of this location, and most of its path lead to deadends.

The Sewers are where any and all vessels come to suffer. Most of the City inhabitants tried to blockade this location so no one could get in, and nothing could get out. It is filled with black tar, and heavily damaged stone, with black thorns strewing all across its interiors.

Prototype contains a great many other areas, but I will hold off on discussing them for now. Now, I want to link the thread of official concept art for the game itself. Wonderful work on Shefki's part, your help is appreciated greatly, friend !

And with that, I end this thread with one final post, this being a spot for QNA. PLEASE DIRECT ANY AND ALL CURIOSITIES ABOUT SONIC PROTOTYPE HERE. I will answer what I can as long as it doesn't majorly reveal the narrative. Here's to another year of EXE.

Models done by @SpringyTheC_S btw, her work is fantastic as well (forgor to put it in the thread because of space)

@SpringyTheC_S This is all so cool, this will definitely be interesting to see

@SpringyTheC_S Yippie!

@SpringyTheC_S Is he getting a 3D game?

@SpringyTheC_S Lemme get to work

@SpringyTheC_S I like your content very much,Do you know? I almost died of excitement.😍🤩🥰

@SpringyTheC_S tbh i think it would look better if their eyes moved at the same time insead of one after the other but thats just my opinion

@SpringyTheC_S ngl I was half expecting gary to scratch his ass I think I'm too cynical

