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Star Resonance Developer Briefing #2⭐️ ⚔️Combat, Story & Content Improvements 🌳Character Talent Tree Overhaul 🏔️Dungeon Entry Limit Removed (Armour not allowed on the Aution House to combat this change) 📈Character Progression Improved 💰Gacha Pity System Tuned ...and much more 💫 #StarResonance #BlueProtocol

15,805 просмотров • 1 год назад •via X (Twitter)

Комментарии: 8

Фото профиля Star Resonance Database
Star Resonance Database1 год назад

For briefing #2, we will be testing engagement in post format rather than an X article. Please enjoy the full English-subbed video above. Be aware that translations are never 100% accurate. and that Star Resonance is an ever-changing product until release and beyond. In the future, we will be sourcing authentic CN translators to more accurately convey what is being said.

Фото профиля Moescape AI
Moescape AI2 лет назад

Sign up & chat with a character today!

Фото профиля KitraMika
KitraMika1 год назад

game seems even more promising by the day

Фото профиля Gamer guy 1225
Gamer guy 12251 год назад

Here's praying it has a global release

Фото профиля ciuciu
ciuciu1 год назад

you talked about a new update very soon and so it was, top!! the changes are also very good

Фото профиля Post-IT
Post-IT1 год назад

When

Фото профиля Zaren
Zaren1 год назад

What's neidan?

Фото профиля Yueyen
Yueyen1 год назад

I'm really curious for the story!

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Azur Promilia CBT3 Review Combat: The combat feels somewhat similar to Granblue Fantasy: Relink, combining character swapping, skill rotations, and elemental reactions. You build up elemental Marks on enemies before triggering explosive combos to deal massive damage and clear waves. Parrying and perfect dodges add another layer to combat, while resistance allows your main damage dealers to keep attacking without being interrupted by enemy knockbacks. Co-op boss raids are also available, which is a nice addition for players who enjoy fighting challenging content with others. Kibos: Honestly, Kibos are one of the most interesting aspects of Azur Promilia. Think of them as a major upgraded version of Wuthering Waves' Echo system, except they offer much more than just stats and combat bonuses. They're collectible companions that contribute to combat, exploration, and base management. You can build a 3-Kibo support squad, use their unique abilities to traverse the open world, and assign them to automate farming at your base. There's also a 6-star rarity system and a capture-card mechanic to consider when hunting for specific Kibos. They have a role in almost every major gameplay system, making collection and progression a significant part of the experience. Story: The story follows a familiar isekai formula, with an amnesiac protagonist possessing an unusual power who ventures into a new world and helps resolve regional conflicts. It's a recognizable setup for gacha players, but the text-heavy storytelling can make the early pacing feel slow. While there's potential in the world and its characters, the narrative hasn't particularly stood out to me so far. Players who enjoy traditional light-novel-style storytelling might appreciate it more, but those looking for a fast-paced or more distinctive narrative may find it lacking. Gacha: Limited Banners - Character Banner: 100% guaranteed at 90 pulls - Weapon Banner: 100% guaranteed at 80 pulls (There is no 50/50 on both banners.) Standard Banners - New Player Banner: Guarantees a 5★ within 30 pulls with a 20% discount - Character Banner: 100% guaranteed at 90 pulls - Weapon Banner: 100% guaranteed at 80 pulls Note: After 50 pulls, you will have the option to select any standard characters you want once However, guaranteed pulls don't automatically mean the gacha is generous. The limited character drop rate felt pretty rough during CBT3. In my case, I had to go all the way to the 90th pull to get the featured character. While the lack of a 50/50 removes one layer of uncertainty, having to reach hard pity can still be expensive, especially if the game doesn't provide enough free pulls. We'll need to see how the final release balances its rates, currency income, and banner costs. Overall: Azur Promilia has promising combat, and Kibos are a standout feature that connects combat, exploration, and base management in an interesting way. However, the story's pacing and my CBT3 gacha experience leave me with some concerns. The game has potential, but its long-term appeal will depend on how well these systems come together and how generous the final release is. These are my impressions based on CBT3, so things may still change before launch. #AzurPromilia #AzurPro #AP

Naru

13,265 просмотров • 5 дней назад

New Crimson Desert Info: - Seamless open world filled with natural beauty - Bustling cities - Ancient ruins - Danger lurks in all corners - Rival factions - Hostile forces - A realm called the Abyss - You play as Kliff, a formidable warrior of the Greymanes - Your journey begins with reuniting the surviving Greymanes to rebuild the faction and reclaim your homeland - Fragments of the Abyss are falling to the lands below - The story of the game centers on Kliff - 2 additional playable characters - Characters become available during gameplay - Freely explore the world - Undertake many quests outside the main story - Each character has their own combat style - Unique skills and weapons - The world is made up of 5 regions - Hernand: Rich with mountains and rivers - Pailune: Homeland of the Greymanes - Demeniss: Political and military stage - Delesyia: Forefront of science and technology - Crimson Desert: An arid expanse of red sands - The continent is full of tales - Hidden challenges - Large-scale objectives like reclaiming fortresses - Battle formidable foes - Help residents with everyday tasks - Friendly and hostile factions - Faction quests will be helpful in your character progression - Meet new merchants - There is much that will draw your curiosity - No strict path - You can go pretty much anywhere that captures your interest - Climb and glide - Gain access to a missile-firing mech - The game holds many mysteries - Forgotten ruins - Hidden secrets - Enigmatic puzzles - There is a Zelda Ultrahand ability - Fast travel locations - Gain knowledge about wildlife, skills and items by interacting with NPCs, exploring new areas, and observing from afar - This knowledge will provide clues to completing quests or new skills and other guidance - More info coming about combat, progression, and life in Pywel

GermanStrands

85,942 просмотров • 8 месяцев назад

Video content creation sounds simple, but what if you don’t have time to: • Write the script, • Prepare the visuals, • Generate the voiceover, • Create the subtitles, • And finally render the video? This is why we built Noustiny on top of Nous Research Hermes Agent by adding 12 generic Hermes tools + 13 generic Hermes skills, bringing the whole process into one single flow. How does it work? Let’s take a closer look 👇 ———— 1- Story state: context, tree, motifs: Hermes had no built-in narrative-state primitive for tracking canon, branching story structure, and recurring motifs. So we added three generic Hermes tools for this: → story_tree_graph: Manages the story tree structure. It handles operations like canon path, descendants, and splice insertion points. → narrative_context_builder: Walks the canon chain and returns the live context every narrative skill should reason against. This includes recent chain, mood, and character state. → motif_tracker: Remembers recurring motifs across the story arc. For example, a sword introduced in beat 2 can reappear meaningfully in later scenes. ———— 2- Character / cast pipeline: Hermes had no built-in primitive for cast extraction or character continuity. So we added a four-tool character pipeline: → story_copyright_detector: Handles IP scrubbing. For example, “Iron Man” is converted into an IP-free character description before the image API ever sees it. → character_sheet_builder: Produces 1 to 4 characters. For each character, it creates an IP-free visual description and a hero-portrait prompt. These portraits become the reference frames used across later storyboard scenes. → character_registry_lookup: Finds a character by name inside the cast sheet and attaches the correct portrait reference to each beat. → character_alias_resolver: Resolves aliases like “Mr. Stark” into the main character name. This way, the same character keeps one portrait reference even if they appear under different names. ———— 3- Voice pipeline: Hermes had no built-in primitive for audio acquisition or voice cloning. So we added the full voice chain, and the agent dispatches it autonomously in order: → narration_voice_director: The director-agent reads the seed + story and returns persona_label, search_query, and fallback_query. → voice_sample_builder: Uses yt-dlp + ffmpeg. It accepts a URL, an 11-character ID, or a free-text query. It runs ytsearch5 with dead-video tolerance and normalizes the audio to 24 kHz mono PCM. → voice_clone_synthesize: Wraps ElevenLabs IVC + timestamps. The voice ID is cached by reference SHA. Per-character alignment comes through the same audio call at no extra cost. → voice_clone_cleanup: Frees the cached voice ID after render so orphan voices do not accumulate. ———— 4- Render: Hermes had no built-in video-render entry. So we added the final render tool: → noustiny_storybook: The agent dispatches it as the final step of the chain. One tool call drives the FastAPI render service end to end and emits the mp4. ———— 5- Skills: 13 generic Hermes skills added into skills/creative/: The branching engine in Noustiny works like a council of narrative skills. Each skill is loaded by the gateway as a system prompt and orchestrated in this order: → narrative-brainstorm: Proposes 2 to 3 next-checkpoint options from the canon chain. → narrative-writer-assist: Writes a spliced insert beat that fits the parent and child. → narrative-continuity-critic: Audits downstream beats against the new insert. → narrative-rewriter: Updates the stale beats flagged by the continuity critic. → narrative-judge: Approves or rejects the rewrite against the original flow. → narrative-scene-qa: Checks each beat for consistency, length, and register. → narrative-writer: Finalizes the chosen branch as polished prose. After one splice, this cascade walks downstream by itself until the canon becomes coherent again. ———— 6- Visual + IP pipeline: On the visual side, the goal is not just generating scenes. It is also preserving character continuity and IP safety. This pipeline runs through these skills: → visual-prompt-builder: Turns a beat into an IP-free image prompt and reads the character-sheet references. → scene-composition: Defines shot framing, scene composition, and layout rules. → story-copyright-detector: Skill counterpart of the same-named tool. It can be used for direct slash-command invocation. → character-sheet-builder: Skill counterpart of the same-named tool. Defines cast extraction rules and the IP-free portrait-prompt format used to seed character consistency across the storyboard. → storybook-intro: Generates the cinematic intro page for the render. ———— 7- Voice skill: → narration-voice-director: Defines persona reasoning rules and supports the decision logic behind the same-named voice tool. ———— 8- Pattern: Hermes baseline already had the gateway, agent loop, skill registry, and tool registry. We extended that foundation with 12 generic Hermes tools + 13 generic Hermes skills and organized the system into four main pipelines: • story-state • character continuity • voice • render The important part is this: Noustiny is not a hardcoded system locked inside a single app. A Telegram bot, Discord bot, CLI session, or third-party Next.js app can call the same gateway and use the same tool + skill chains. - No app glue. - No hardcoded prompts. - A drop-in, registry-compatible, agent-native video creation flow. ✅Github:

Ufuk

28,972 просмотров • 5 месяцев назад

Review: Ace Combat 8 is a breathtaking, high action fighter pilot game with a surprisingly poignant story and the most complete package in the series. Piloting the jets feels incredible and the campaign delivers a thrilling 20+ hour story, visually stunning graphics, and gameplay that delivers on pure hype, bolstered by an excellent soundtrack. Visuals: Ace Combat 8 looks, feels, and sounds incredible. It has some of the most lifelike graphics I've ever seen. A massive amount of detail has gone into the jets of course, but the character models and realtime global illumination are equally impressive. The star of the show though is the new volumetric cloud system that makes flying through dynamic weather patterns more realistic than ever. The overall presentation is absolutely stunning from start to finish - I can't overstate this enough. I enjoyed watching Mission Replays just to appreciate the visuals and sound design with the cinematic camera angles. Gameplay: The core gameplay loop is extremely satisfying: complete missions, earn credits, and upgrade your aircraft. There's a new Skill Tree system for progression, allowing you to unlock new planes, special weapons, and upgrade parts. The final unlocks (the F-22 and F-35) are both absolute beasts that handle like a dream. Aircraft are split into different categories that require you to change and adapt your playstyle based on the mission. Fighters are the fastest and most nimble, best for pure dogfighting. Attack Jets are the heavy bombers, trading maneuverability for devastating ground target damage. Multi-Role jets are the balanced hybrid that still offer good handling. Finally, the new Electronic Warfare (EW) aircraft are a great support jet equipped with tools like EMPs and radar jammers. The game can be surprisingly challenging, particularly early on. Escort missions can be fairly punishing, with the mission failing if your allies take too much damage. 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Joker Squad consists of four members, so bringing a balanced team is important. Alternatively, you can just hit Auto-Select to instantly set up your squadmates and jump straight into the mission. Story: The campaign spans 30 highly replayable missions with varied objectives across air, ground, and sea. It even features massive boss fights with some truly hype moments. The team put noticeably more effort into the campaign this time around. Set in 2030, the narrative drops you and Joker Squad into an escalating global conflict against the Republic of Sotoa. You play as a pilot that has been brought onboard the Endurance ship after your mentor Cope is killed in action. Cope was the legendary Ace Pilot known as "Wings." But the FCU decides to cover up his death in order to keep up morale, forcing you to take on his identity. Cope acts as a narrator for the rest of the game, as you try to keep his legend alive. The story has its ups and downs, but the near-future military drama is grounded by a strong cast of characters (led by your squad members) and an overarching narrative spanning multiple chapters and continents. Some of the best story moments were actually in between missions, where you get to interact with your squadmates and learn more about their backstory. Cinematics are also excellent and it's a very solid campaign overall! Summary: I genuinely enjoyed my time with Ace Combat 8 and was legitimately sad when it was over. Between the lengthy 20-25 hour campaign and Ace Combat Online, you're getting a ton of value with this game. Ace Combat Online is the series most extensive multiplayer offering yet, featuring PVP, PVE, and online co-op modes. And with the Aircraft Tree and cosmetics to unlock, there's plenty to grind for long after the credits roll. + Breathtaking, lifelike visuals with beautiful lighting and incredibly detailed aircraft and weather system + Deep customization with a rewarding progression tree + 20+ hour campaign featuring 30 missions and massive boss fights + Extensive multiplayer featuring PvP, PvE, and online co-op + Incredible soundtrack that elevates the high-action gameplay + Deeper storytelling with a strong cast of characters, cinematic cutscenes, and military/political drama - Narrative has some ups and downs, although it does come together in the end with some strong character moments - Heavy on performance at 4K - Early escort missions can be frustrating, but it makes the progression feel more rewarding in the end Final Score: 9/10 Playtime: 25 hours Platform: Steam Thanks to Bandai Namco for providing a review copy. Ace Combat #AceCombat8 #AceCombat

KAMI

44,591 просмотров • 19 дней назад

Back on March 27th, we shared a video showcasing the very first prototype of the CLR game. It featured the Visual Novel portion with a conversation between William and Odd, followed by a choice-driven sequence that transitioned directly into an RPG battle. Yes, you read that correctly: there are traditional RPG mechanics in the game. It's not "just" a Visual Novel. Since then, quite a bit of time has passed, and the stubborn person that Shizuna is decided to rebuild the game's entire foundation from scratch. So... where does the game stand today? 🦋 -> The entire battle system has now been designed, including each character's abilities, the combat flow, and all of the core gameplay mechanics that make battles work. What's left is polishing the overall layout, implementing the final UI, and, above all... designing every single enemy kit. And trust me, there are a lot of them. -> Every playable character now has their own unique gameplay mechanic. None of these systems were created at random, they all reflect each character's personality, state of mind, and individual fighting style. -> An autosave system has been implemented at the beginning and end of every chapter, alongside the ability to save manually whenever you want... except during battles, of course. -> Character profiles have been added. They'll contain everything you need to know about each character: their statistics, abilities, and much more. Speaking of abilities... did you know you'll be able to freely enable or disable whichever ones you want? Oh, and naturally, you won't have access to every abilities right from the start. -> The character illustrations currently shown in those profiles are only placeholders. Brand-new designs are already in the works... and there's absolutely no chance we're revealing them just yet. 🚨 Everything you see here is subject to change. This is by no means the final version. 🚨 #codelyoko #codelyokoresurgence

Code Lyoko RESURGENCE

16,970 просмотров • 3 месяцев назад

Tomb Raider: Legacy of Atlantis just got a ton of new gameplay footage, as well as a whole load of new information from previews on this remake Here are the highlights: - Lara's movement and gameplay generally described as feeling more arcade-y and less realism focused like the reboot trilogy, was there is a lot more dodging, rolling and doing classic Lara flips. - The story has a far more wacky, light tone rather than the more ultra serious tone of the reboot trilogy, as you take on dinosaurs - Eurogamer mentioned the game feels "AA" in a charming way, not quite as high level cinematic as an Uncharted, more focused on being a fun, lightweight adventure as og TR was - There is no yellow paint to point where you can climb, Grappling across ledges is now far more involved than the reboot trilogy - Lara still has the long jumping animation from the original game - Strong focus on puzzles in the demo previewers played, stuff like pushing crates, finding cogs, clearing debris, all you expect from Tomb Raider puzzles - Crafting returns, such as healing medicines - There are collectibles which can be used to unlock skills - Combat is done with the dual pistols, Lara has a special ability that allows her to slow down time and begin to flip around while shooting at enemies - Alix Wilton Regan acting as Lara Croft is specifically mentioned as being an excellent take on the character - Combat and puzzle difficulty are both customizable fully and can be changed separately Tomb Raider: Legacy of Atlantis releases February 12th 2027 and costs $59.99 So far, this remake looks like it's not going to be anything mindblowing but it will be a fun entry into the franchise and most importantly, re-introduce classic Lara to a new audience. I'll definitely be playing and reviewing this next year so stay tuned for that!

Synth Potato🥔

38,933 просмотров • 4 месяцев назад

This is probably the best summary of Wolverine gameplay and story from the previews I've seen yet. Sounds great! 🔥 Also deeper than I think some realise. Relevant details and an edited video going over them. + Rage meter with 3 or more levels + Builds with combos and specific moves + As Logan's animalistic aggression builds, new combos, moves and finishers become available + Final rage level offers heightened combat and an extra life + Enemies are aware of and react to Logans increasing rage, and can become too scared to fight + Was more challenging for some journos than they expected. Can't just go in button mashing, must be strategic with enemy attack parries, dodges, which enemies to prioritise etc. + Can unlock techniques and abilities over time, that not only tie in to rage, but have strategic combat benefits + Early examples include a healing heavy attack to staggered enemies, a jumping knee that interrupts enemy attacks, AOE for crowd control etc + It's not one giant skill tree, you swap techniques and abilities in and out for specific use case builds, based on what suits the combat scenario or boss you're facing + Adaptations allow you to modify the systems and techniques Logan has + 3 progression layers work together. Rage for skill based reward, techniques for new moves and abilities, adaptations that change how his moves and systems behave + Some enemies and segments have ability inhibitors, which prevent Logan from certain abilities, such as healing, which makes parry and dodge much more important and the difficulty higher + Game features slower exploration segments where you can freely explore and unlock unique dialogue, interactions, challenges, rewards, collectibles, listen in on convos, find hidden things etc + His heightened senses, hearing, smell etc are used during these exploration segments + Nightmare Trials (replayable challenges) offer different types of gameplay challenges; traversal, combat etc. Beating them offers rewards and can unlock new memories for story tie in + You have different outfits and different claws + Gameplay segments integrate other characters. In one, Mystique infiltrates enemy lines to help Logan Keep in mind this is mostly from early in the game, so who knows what we'll unlock or how things will develop late game. Either way, it all sounds promising. #Wolverine #PS5 Full link (with great story analysis too):

NIB

54,795 просмотров • 2 месяцев назад

The Witcher 3 Songs of the Past DLC All Official Details: 🔸 Protagonist: Geralt 🔸 Takes place after the events of Blood & wine DLC 🔸 New region: Letten 🔸 Located in the north, between Kovir and Kaedwen 🔸 Letten is Dandelion’s homeland 🔸 Dandelion is at the center of the story 🔸 You can pet dogs 🔸 New romance options for Geralt 🔸 Meet Dandelion’s family and visit his family estate 🔸 New characters, including Lilla, Dandelion’s cousin 🔸 Lots of new quests 🔸 New monsters & enemies 🔸 New boss fight against a creature called the “Guardian of the Well” 🔸 New silver chain weapon 🔸 Chain can pull enemies toward Geralt 🔸 Chain can hit multiple enemies 🔸 New unique mutagens 🔸 New skill/progression options 🔸 Smoother combat & animations 🔸 Improved character movement 🔸 Updated enemy behavior 🔸 New environmental details & interactions 🔸 Bright, peaceful villages contrast with darker areas 🔸 New supernatural mystery surrounding Letten 🔸 Dark curse lies beneath the peaceful land 🔸 Choices & consequences return 🔸 New points of interest to discover 🔸 New Gwent cards 🔸 New characters have daily routines 🔸 New story involving Dandelion’s family 🔸 More new boss encounters 🔸 The expansion uses the Remastered gameplay improvements 🔸 The main story and other 2 DLCs must be completed before playing this DLC 🔸 It will serve as a bridge between The Witcher 3 and The Witcher 4 🔸 Releasing in 2027 on PC, Xbox Series X|S, PS5, and Nintendo Switch 2

Zephryss⛩️

52,298 просмотров • 1 месяц назад

Rolled credits on Yakuza Kiwami 3 & Dark Ties: Review: A massive visual and technical overhaul that brings the sunny beaches of Okinawa to life. The new combat system and Morning Glory minigame are the stars of the show, the latter of which has been transformed into a surprisingly addictive farming sim. Kiwami 3 starts out with Kiryu and Haruka leaving Kamurocho to take over the Morning Glory orphanage in Okinawa. Kiryu grew up in an orphanage, so it's only right that he gives back. The early hours of the game are spent introducing you to the new characters, and building bonds with them through the expansive new minigame. Morning Glory is a crucial location to Kiryu's story, and the new storyline gives it impact, rather than just being a backdrop. The pacing is kind of slow in the beginning, but the payoff is a high-stakes thriller that puts both the orphanage and the Tojo Clan at risk. It quickly goes from a slice of life to a CIA thriller. If you've played the original, then some of the character redesigns lack the same charm IMO. Rikiya is supposed to be clumsy and a bit of a goofball, but extremely loyal, and eager for Kiryu's approval. The new character model (although he was great in Tokyo Vice) feels more 'serious' and loses some of the original's energy. Similar can be said about old man Nakahara. Combat has been overhauled however. Dragon of Dojima Style feels refined and heavy, and is probably the best implementation of the classic 'Dragon Style' combat system yet, ideal for taking down bosses 1v1. The new Ryukyu Style is built for taking down mobs. It lets you cycle through an arsenal of weapons, each with unique special effects, and large AoE attacks that can take out entire groups in seconds. In addition to Morning Glory, The "Haisai Girls" minigame is a surprisingly deep minigame that essentially turns this into Dynasty Warriors! You manage a biker gang, recruit members, and fight massive real-time battles against dozens of enemies at once. It has an entire storyline, and I'm surprised it wasn't marketed more! As for Dark Ties, it's a roughly 3 hour playthrough that's a must play for Yakuza fans. It dives deeper into Mine’s backstory and explains some of the... plot twists that were featured in the base game. The soundtrack is also excellent (better than the main game), and the faster pace is a refreshing break from the base game’s slower burn. Final Verdict: Kiwami 3 is the logical next step for those coming off Kiwami 2, one of my favorites in the series. Fans of the original may be disappointed with some of the changes, but the expanded Morning Glory and the refined combat system makes this the definitive way to experience Kiryu's Okinawa chapter. Returning to the streets of Kamurocho always feels like home and Dark Ties was a nice bonus that leaves questions for the future of the series. Kagawa should have been recast, and I'm still not sure why they changed up such key characters to the game, but it's a solid remake that ushers in a new era for the franchise. 🟢 Combat is at an all time high 🟢 Morning Glory content steals the show 🟢 Dark Ties is an added bonus that's mandatory for fans 🟢 Character models look excellent 🔴 Kagawa should have been recast 🔴 New character redesigns lack the charm of the original Final Score: 7.5/10 (Good) Playtime: 30 hours Platform: Steam Thank you to SEGA and RGG Studio for providing review code. #YakuzaKiwami3 #LikeADragon

KAMI

14,177 просмотров • 7 месяцев назад

My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

31,138 просмотров • 9 месяцев назад

Tarkov TV had so much info again.. Summarized down as much as possible. ---------------------------- Icebreaker Event is very soon in May, with new boss Rebalancing the game more for newbies and veterans who left more approachable - Prestige easier (image 1) - Indication for quest Quest Finder Assistant Item Direction Proxy (video 1) - Hideout starting LVL lower - Insurance faster recover - Traders will be reworked for reputations, more affected by quests branches, Trader inventories will be reworked - Quests which were harder will change more user friendly Completing Quest together, Sharing Kill progression if you and teammate have same quests. More support packages for beginners 'Welcome Back' Bonus Program Death CAM Item. - From Teammate POV Only GPS System which will show direction & approximately where you are at Squad Size to 4 LIMIT - No more 5 Man Factory & LABYRINTH Overall making new player friendly --- Episode-Based Mobile Single Player Game in Tarkov Universe being developed Console for EFT --- Special perks for Unheard Edition only - GIVE EXP BOOST TO TEAMMATES - USEC BEAR COSMETIC CAN BE SWAPPED between factions --- IN-GAME EVENT SHORELINE after Icebreaker INGAME EVENT ICEBREAKER AND TEASER NUCLEAR POWERED ICEBREAKER WITH RADIATION (video 2) --- May TWITCH DROPS (image 2) More APPAREL (image in reply) Upcoming streamer challenge for 'small' streamers up to 250~ viewers --- JUNE Big EVENT LIGHTHOUSE overhaul for BETTER, LITTLE EXPANSION, ENEMY CHANGE, LOOT CHANGE In-game Store coming, with new currency (no p2w stuff, just cosmetics) you use Tarcoin that you loot from game, or buy tarcoin currency with irl money (image in reply) ------- July Event on old factory ---- July or earlier Seasonal character season 1 - Kord Breach Season modifiers global & personal - Perks will be like a RPG Skill system can allow players to get Kappa right at the start, limit flea market, etc. (image in reply) Season Reward is Black Division outfit new gear, weapons, quests, modifiers, perks, etc. -> every season will be different/unique ------- QBZ Gun (image in reply) Famas in production --- after Seasonal character season 1, New Streamer items get added wild wild woods Event Unity 6, FSR 4.0 weekly based event system (every single weekend something special) ----- around end of year Big Halloween event (previous zombie event but bigger and better) ----- HUGGGEEE MAP which they were working for year. Two locations (as far as i understood, there's one map and another which is end of line) & END OF LINE UNDERGROUND NUCLEAR POWER PLANT (images in reply) --- GUN CYCLOPEDIA FREE GAME - For customization and Testing of Guns MAYBE even VR (image in reply) ---- On the Second season Clan system DLC Scav Life DLC alive - unconscious - dead states and healing for being knocked-out AI idle animations Special Containers with Presets to equip yourself faster with loadouts ability to skip prestige requirements for in-game currency transparent magazines free pve weekends skill system overhaul night raid overhaul - with different bonuses, loot, maybe even Black division roaming Mod support --- MAKING TV SERIES LIKE CHRONICLES OF RHYZZY PVE WILL HAVE TO still RESET FOR TERMINAL

VeryBadSCAV

339,751 просмотров • 5 месяцев назад

I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 просмотров • 7 месяцев назад

From Scene One to Every Ending With You Trailer of New 5-Star Interactive Memory Series [Once Upon a Frame] Released! 🎞️Follow Love and Deepspace and Repost for a chance to win $50 (5 winners)! 🎞️Event Duration: From 05:00 on Jun. 17 to 04:59 on Jul. 2 (Server Time) You can select three out of the five event-limited 5-Star Memories: [Xavier: Runaway Hearts], [Zayne: Dawn and Devotion], [Rafayel: Sunset on Canvas], [Sylus: Finale Undone], and [Caleb: Up Close]. The drop rate of the 3 Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected. *Notes: 1. During the event, you can change your selected Memories at any time. If you obtain a 5-Star Memory in a wish, there's a 25% chance that it will be an unselected Memory or a permanent 5-Star Memory. 2. After the event ends, the five event-limited Memories will not be obtainable through other means and will not enter the permanent Wish Pool: Xspace Echo. 3. The Wish event features Precise Wish and a pity system. For more details, please check the in-game rule page. 🎞️Cumulative Wish Rewards During the event, after making a certain number of Wishes, you can claim various rewards: Universal Hat [Unspoken Lines], Deepspace Wish: Limited*20, His [Memory-Themed Outfits], selectable [Event-Limited 5-Star Memory], and more. *The cumulative rewards are only available during this wish event. 🎞️Limited-Time Memory Growth Bonus During the event, by completing the growth tasks of the event-limited 5-Star Memories, you can claim various Upgrade and Ascension Materials. When the event-limited Memories reach Rank 1, you can claim the [Special-Colored Memory-Themed Outfit] for the corresponding love interest. *More content will be released with the version update. Please stay tuned! ——— 🪐Official Discord: 🪐Download and Log in Now: #LoveandDeepspace #OnceUponaFrame

Love and Deepspace

5,834,888 просмотров • 4 месяцев назад

It's fluffy to the touch... This isn't a dream! Trailer of New 5-Star Memory Series [Yes, Cat Caretaker] Released! 💫Follow Love and Deepspace and Repost for a chance to win $50 (5 winners)! 🐈After the update on Nov. 12 to 4:59 AM on Nov. 30, You can select three out of the four event-limited 5-Star Memories [Xavier: Floof Attack], [Zayne: Fluffy Treatment], [Rafayel: Tailwag Moment], and [Sylus: Goodcat Code]. The drop rate of the three Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected. Notes: 1. During the event, you can change your selected Memories at any time. Each time you obtain a 5-Star Memory, the chance of obtaining the unselected event-limited Memory and other permanent 5-Star Memories will be 25%. 2. After the event ends, the four event-limited Memories will not be obtainable through other means and will not enter the permanent Wish Pool, Xspace Echo. 3. Apart from the selection system, the wish event features Precise Wish and a pity system. For more details, please check the in-game rule page. 🐈Cumulative Wish Rewards During the event, after you make a certain number of Wishes in this Limited 5-Star Wish Pool, you can claim various rewards, including Universal Headwear: Attendant Hairband, [Deepspace Wish: Limited*15], His [Cat Butler Outfits], and one selectable Event-Limited 5-Star Memory. *The cumulative rewards are only available during this wish event. 🐈Limited-Time Memory Growth Bonus During the event, you can claim various Upgrade and Ascension Materials by completing the growth tasks. When the event-limited Memories reach Rank 1, you can claim the [special-color Cat Butler Outfit] for the corresponding love interest. 🐈Special Upgrade of Memory-Themed Outfit Bonus 1. During the event, each Outfit Set includes Outfit, Headwear, and Tail. 2. Outfit, Headwear, and Tail can all be used separately. 3. The Headwear and Tail can be worn by both the corresponding love interest and "Me"! *More contents will be released with the version update. Please stay tuned! #LoveandDeepspace

Love and Deepspace

2,682,742 просмотров • 1 год назад