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Star Wars Outlaws is a fun intergalactic heist adventure with great exploration, but it’s hindered by simple stealth, repetitive combat, and a few too many bugs at launch. Our review:

105,874 görüntüleme • 2 yıl önce •via X (Twitter)

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Itsonemore23 profil fotoğrafı
Itsonemore232 yıl önce

Wukong isn’t getting this type of love from you guys.

Rasputin profil fotoğrafı
Rasputin2 yıl önce

If IGN is giving a review this bad you know it's total garbage.

Blade Lightning profil fotoğrafı
Blade Lightning2 yıl önce

Spending all the money supporting DEI dead weight. It’s such a cancer and literally stunts growth and makes everything worse

Ricardo Fraile Rojas 𝕏 profil fotoğrafı
Ricardo Fraile Rojas 𝕏2 yıl önce

Great job 🎯

Taunky profil fotoğrafı
Taunky2 yıl önce

🤡🤡

hilbert profil fotoğrafı
hilbert2 yıl önce

More Ubisoft slop

JayViper profil fotoğrafı
JayViper2 yıl önce

It's bad, fam

PG 2022 profil fotoğrafı
PG 20222 yıl önce

Maybe Ubisoft should focus on making games gamers want and not what their DEI leaders want. 🤷‍♂️

Crimped357 profil fotoğrafı
Crimped3572 yıl önce

Your opinion means nothing, I've seen what makes you cheer.

South Side Italian profil fotoğrafı
South Side Italian2 yıl önce

Awful gameplay

Benzer Videolar

My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

31,138 görüntüleme • 8 ay önce