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Stark Stream Gaming Sesh 🎮✨ 🗓️Dec 28 ▶️ Commenting the ongoing Dojo Game Jam ▶️ Game Session (#LootSurvivor/#RollYourOwn and maybe more) ▶️ Gaming OGs hopping on/off during the stream Open Doors for OGs/Games/Gamers, DM us 🫶 🔊 Link below 💯

16,917 次观看 • 2 年前 •via X (Twitter)

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Welcome to CyberNetwork, where the future of gaming meets the power of blockchain technology. CyberNetwork is revolutionising the gaming industry with a decentralised platform that offers unparalleled opportunities for gamers, developers, and investors. By leveraging blockchain technology, we ensure transparency, security, and fairness, transforming traditional gaming models into more immersive and rewarding experiences. CyberNetwork is built on SovereignChain technology from Multiversᕽ, featuring: ⚡️ 100K Transactions Per Second (TPS): Ensuring fast and seamless interactions. ⚡️ 1-Second Block Timing: Providing near-instantaneous transaction confirmations. ⚡️ 2-Second Finality: Guaranteeing rapid settlement and reduced waiting times. This robust infrastructure supports our mission to create a more equitable, transparent, and rewarding gaming ecosystem. Leveraging #MultiversX's Interoperability layer, CyberNetwork is able to seamlessly interact with major blockchains like #Bitcoin, #Ethereum, and #Solana. CyberNetwork Features: 1. Gaming Launchpad 🚀: Empowering game developers to launch and scale their projects. 2. Game Store 🏪: A comprehensive game distribution platform for discovering and purchasing games. 3. Digital Asset Marketplace 🎨: Facilitating the creation, buying, and selling of in-game assets. 4. DEX 💱: Enabling decentralized exchanges of gaming tokens and assets. 5. Gamer's Passport 🎮: A unified identity and achievement system across games. 6. Metaverse Services 🌌: A service for game developers to create high-density virtual worlds. CyberNetwork is set to transform how we experience and engage with games. In the upcoming days, we’ll be unveiling each of these exciting features one by one. Stay tuned for a journey of discovery! For more info: Telegram Discord #Web3Gaming #BlockchainGaming

CyberNetwork

74,815 次观看 • 2 年前

⚡️ We are excited to introduce Rush Games - a new platform that combines onchain gaming, mobile, social media and AI in innovative ways. 🎮 One of the key features we are most excited about is Rush Genie 🧞‍♂️, an AI agent trained on game development and the Beyond Network SDK, which will allow users to create their own mini-games without any coding knowledge. We believe this will open up new possibilities for creative game design. 🧩 With Rush, not only can you play a variety of engaging games, but you'll also have the opportunity to be rewarded for your creativity. But that's not all - we are integrating social features to take gameplay to the next level: 🆚 Connect with friends and challenge them head-to-head 🌐 Leverage decentralized social graphs for personalized, interconnected gaming experiences 💰 NFT holders will enjoy special perks like earning multipliers The $Bull token will be deeply integrated into the Rush Games ecosystem: 🪙 Spend $Bull to access Rush Genie and supercharge your game creation 🛍️ Use $Bull for in-game assets, lucky spins, draws, and raffles directly from Telegram and Farcaster on Base 🔒 Stake $Bull tokens to earn multipliers on your rewards 🔥 100% of revenues generated will be used to buy back and burn $Bull, driving sustainable value We are preparing to launch a selection of new titles that showcase the potential of on-chain gaming. Rush games beta along with our first game NetGains goes live on 25.01.25 ⚡️ Stay tuned for more details. The future of on-chain gaming is bright with #RushGames by #Bullieverse $Bull

Bullieverse (25.10.25)

18,633 次观看 • 1 年前

We're excited to unveil NRN Agents, a rebrand that aligns our project identity with our token and strengthens our mission to power the future of AI-driven gaming. This mission requires collaboration, and starting this week, we will begin our expansion to become a multi-chain ecosystem. We are joining forces with leading gaming platforms and ecosystems to realize this vision. Stay tuned for more announcements to come. Why NRN Agents? NRN stands for NEURON, the fundamental unit of intelligence. Our AI agents function as the neural foundation of games, learning, adapting, and evolving within game worlds to deliver unparalleled engagement. NRN agent SDK enables advanced gaming agents powered by a proprietary machine learning infrastructure focused on behavioral learning. We've perfected the craft of gaming agent design, creating hyper-efficient agents that are performant and scalable—from casual to the most demanding games. Our SDK will seamlessly integrate into many platforms, tech stacks, and ecosystem – Any Game. Any Chain. More than just games, it's the path to AGI Gaming is our proving ground, but not our final destination. We're using games as a sandbox to accelerate the development of generalized intelligence—one that will create meaningful real-world impact. With the upcoming launch of [redacted] and a growing network of partners committed to the AGI vision, we're building an open-source innovation movement powered by an AI x gaming framework connected by $NRN. $NRN the token $NRN is a utility token that serves as the gateway to our growing ecosystem. It will power a diversified economy with multiple revenue streams and staking opportunities: Agent Deployment: NRN is the laboratory creating gaming agents that can be distributed through platforms and launchpads alike. The model is simple: More games integrate, more NRN agents get deployed, more monetization. Data Creation: NRN Reinforcement Learning (RL) enables token staking to create Data Capsules. Players contribute gameplay data into the Capsules, which are used train RL agents and reward participants (players & stakers). AI Arena: $NRN also continues to power AI Arena's in-game economy, a cult favorite of competitive diehards that features a skill-based wagering system. To our community who have supported us since 2021: thank you for being part of our journey—the next chapter will be the most exciting yet!

NRN Agents

20,764 次观看 • 1 年前

TRUE Seasonal games, like Path of Exile, Marathon, or even EFT (we'll see today), are designed in a way for players to engage with the seasonal content and then move on. Between seasons/leagues, I can play a new game, say Elden Ring, or God of War: Ragnarok, enjoy the game, and look at my calendar and know that on May 29th, at 1:00 PM PST, the new PoE league drops and I will LOG IN. And, that time away (whilst playing other titles) makes the return experience that much more enriched. This might be an odd segue, BUT... I still keep seeing posts about "concurrent players abysmally low, dead game," etc. People who are posting this stuff literally have zero IQ. I know it's all rage bait and engagement farm, but, sadly, it pushes a false narrative and poisons and seeds a negative perception that spreads throughout the gaming community; whether it's with EFT, Marathon, Hunt: Showdown, Path of Exile, and other seasonal games. And, I know when these types of posts acquire mass engagement because people come into stream every day asking, "this game isn't dead yet?" Just cuz a game is off season, doesn't mean it's dead lmao. Sucks cuz I know creatives at the studios probably catch wind of these posts and I'm sure it's a bit demoralizing and stuff... Marathon is still getting heat about it's concurrent player count; trust me, if UbiSoft Singapore are still pumping out content for that AAAA game, Skull and Bones, other studios will be just fine. Marathon, Marauders, EFT, Hunt: Showdown, etc., they ain't goin nowhere. GGG didn't necessarily come up with the philosophy, but they doubled down on it; kudos to them for taking the risk, paving the way for other seasonal games. W economy reset. W wipes. W progression resets. Obviously, this isn't for everyone; casual players get left behind, but I'm a gamer, and I need a game to satiate my gaming addiction, Minecraft ain't gonna cut it for me big dog.

stankRat

52,312 次观看 • 3 个月前

🔥🐉 $KDR Token Generation Event 🐉🔥 📝TGE: December 18th, 2024 - 8:00 am PST / 5:00 pm UTC $KDR Token Details: 🪙Total Supply: 100,000,000 $KDR 🔥FDV: 55 ✔️Initial Circulating Supply: ~17M+ ✅CEX Listing: Bitmart BitMart ✅DEX Listing: Ronin Katana Ronin The $KDR token is the cornerstone of the Kaidro universe, fostering an unparalleled community spirit. It cross integrates anime, manga, ARPG gaming, and NFTs, with $KDR serving as the unifying element, bridging Web2 and Web3 to bring the story and its world to millions. Packed with talent involved in Call of Duty, Attack on Titan, Pokemon, Game of Thrones, Evangelion, and more. Kaidro Universe Overview: 🧢Creators: Background in AAA games and blockbuster films like Call of Duty, Valorant, The Last of Us, Transformers, and Pacific Rim and more. Peggy Chung | $KDR 🐉 Robert Simons | $KDR 🐉 🎵 Music Partners: Partnered with Odesza for the Kaidro animation cinematics 🎥Anime: In development with Tim Hedrick (writer and executive producer known for Avatar: The Last Airbender and The Legend of Korra) 🎙️Audiobooks: Voiced by actors known as Ash Ketchum from Pokemon, Veronica Taylor, GOT: House of Dragon actor, Kieran Biew, Attack on Titan / Evangelion actor Trina Nishimura, Dragon Ball / Attack on Titan actor Robert McCollum, Jason Marsden of Spirited Away and more from the Kaidro community. 🎮Gaming: "Kaidro: Clan Battles" on Steam, amassing tens of thousands of wishlists. 📙Manga: Over 2 million views on Webtoons series. 🖼️NFTs: Four collections deeply integrated into the game, manga, animations, and beyond. $KDR Utilities: ✅Opportunity to become a producer on the Kaidro anime series. (more details coming soon via the Kaidro X page) ✅Chance to voice act in the anime series ✅Capability to get Kaidro NFT integrated into the anime or manga series ✅Engage in Play-to-Airdrop (P2A) on ✅Access exclusive in-game items and battle passes. ✅Purchase NFTs on the Mavis Marketplace. ✅ Utilize the Liquidity Pool ✅Purchase merchandise. ⏱️More upcoming 🐉Kaidro HQ: For detailed tokenomics and more:

Kaidro 🐉

89,526 次观看 • 1 年前

🔥Active Matter Launches September 15th on Steam, Xbox Series X|S and PlayStation 5🔥 Operatives, Active Matter will launch on September 15th, 2026 on Steam, Xbox Series X|S, and PlayStation 5! Moreover, those of you who previously purchased the Early Version of Active Matter through the Gaijin Store will get a free Steam copy of the game. You’ll also be able to link your progress between the Gaijin Store and Steam versions, allowing you to continue playing on your PC platform of your choice without losing existing progression. Active Matter is set in a hostile, unstable Multiverse where realistic gunplay collides with twisted environments, gravity-defying anomalies, SCP-style strange objects, and nightmare creatures. Enemies can attack from unexpected angles across places like a Soviet closed island, a Central Africa quarantine zone and a dilapidated North American metropolis. “Active Matter was built around the idea of stepping into places on our own Earth where almost nothing behaves the way it should — except your weapon,” said Andrey Zhbannikov, Game Director of Active Matter. “We’re now ready to invite players into the world we’ve been building and polishing for the last few years”. The Early Version of Active Matter was extensively tested on and we’d like to thank the first explorers of our Multiverse. Your feedback was crucial in making the game better! The latest major update — featuring a decaying American city, new weapons, and more — arrives in a few days, and after the September full game launch, regular updates will bring even more new content and open doors to new parts of the Multiverse, teeming with anomalies and monsters designed to bend your perception of reality. Active Matter will be available for purchase in several editions, with the Standard Edition priced at 29.99 USD/EUR in applicable regions. We’ll tell more about edition contents and pricing closer to launch.Thank you for waiting, and let’s get ready for launch! #ActiveMatter #gamingnews #Gaming

Active Matter

73,286 次观看 • 4 天前

Wow. WOW. WOOOOOOOW. So um, that first Wildcard+Thousands stream was... *amazing* and also... a *lot* 😅 In the end, it was *exactly* what we were hoping for - a true stress test of ALL these systems coming together for the first time. We are SO grateful for the thousands of people who showed up today to play, attend, tune-in and help us PLAYTEST all this new stuff. We can't wait to see you all again at NEXT WEEK'S EX2 EVENT! So, now let's talk about how it went... Stuff that worked: - Our community SHOWED UP. Oh boy did you show up 😅. Our servers were straining under the load... which is good actually, in fact it's the whole point. Even more importantly, we have already received insanely valuable feedback, bug reports, stuff people loved/hated - and it's only been a few hours since the stream ended. I can't even explain to y'all how valuable this process is. Yes it's stressful, it reminds me of trying to keep Words With Friends online during that first insane year, but it's EXACTLY what we were hoping for (NEED) to turn this into the polished, top-notch game and streaming experience we are on a mission to deliver. I truly can't thank y'all enough, and hope to see you again when we run it all back again next week 🥹 - The stream itself stayed up and was mostly stable! Phew 😅. For context, ThousandsTV is not a twitch wrapper, it's a web3-native streaming tech stack built we built specifically to connect game, web/mobile, and blockchain together all at the same time. There are a LOT of moving pieces going on behind the scenes. - We brought viewers INTO THE GAME! Viewers showed up in the stands of the arena, with connected wallets/assets, triggered actions/rallies from chat, and were seen and heard during the whole stream. - The brand new 2v2 build of Wildcard was (mostly) stable and our players and viewers seemed to be having a blast down on the field and up in the stands. It was thrilling to watch Team Blue dominate, even though Team Red held their own in game 3! - Our production crew did an insanely good job running the stream, managing the players, shoutcasters, and talent, and producing a top-notch show. Of course we will work hard to make every stream better than the last, but I was super proud of how our team "rolled with the punches" during today's event. Stuff that didn't work (and/or needs to be dramatically improved): - Although it's fun to see chat going crazy, chat spam is actually something we are passionate to FIX. As you can see from the attached video, chat spam dominated today's stream and made it impossible for anyone to even see anyone else's messages. We have some GREAT ideas for how to fix this and actually turn chat spam into a FUN and exciting and not annoying thing - but those improvements didn't get shipped in time for this event. - Credits purchasing flow needs a LOT of work. As I'm sure y'all know, bringing money on chain is pretty complicated, and although we've been working hard to make this as seamless as possible, it still needs a TON of improvements. Many users who WANTED to spend money today weren't able to and/or ran into frustrating bugs in the credit purchase flow. Fixing this is obviously a top priority for our team. - Rallies need a LOT of work. Spectator-interactive features like rallies are at the heart of our vision for Wildcard. These "stream apps", as we call them, are the UNLOCK for how spectators, viewers and fans directly connect and interact with their favorite competitors, content creators, and communities. The current rally feature HINTS at this potential, but it needs to be WAY easier to understand, use, and have fun with. Improvements are ON THE WAY. - Referees were only partially working. Referees are a key innovation of the Thousands platform. They are AI-driven "personalities" (NPCs) that pay attention to everything that's happening in the arena, both on the field and especially in the stands (i.e. in chat, during rallies, etc.) The referees then make "calls" at the end of every match, rewarding users for their engagement and participation. Unfortunately, the referees weren't fully functional and seemed to drop the ball on recognizing everyone's contributions (especially people who showed up holding valuable assets such as Wildpasses in their wallets, and people who boosted those rallies with credits.) What's happening next: 1. We are combing through ALL the logs from the event right now, to make sure we don't miss a SINGLE action that our viewers and fans took during the event, including what they brought in their wallets (i.e. Wildpass holders!), any credits that were purchased, rallies that users engaged with, etc. This information is normally processed by our referees, who then determine dynamically how they're going to distribute $WC awards. We were originally hoping to complete this process and the subsequent airdrops within a few hours after the event, but given the amount of data, we need a bit more time to run these scripts (and airdrops) in batches instead of all at once, and make sure ALL of the data is being included. IMPORTANT: I will keep y'all updated in real-time here on twitter/X as this process is ongoing, and let you know the moment it's complete and all the awards have been distributed (i.e. when to go check your wallets 😎) 2. PLEASE keep sending us your feedback and bug reports. Open a ticket on our Discord and let us know what you loved, what you hated, and especially what we need to FIX. Given the overwhelming response to this event, it will likely take us several days to process everyone's feedback and fix all the bugs, but we WILL NOT REST until every ticket is closed/resolved. Thank you in advance for your patience. 3. We turn it up another notch next week. As our dear friends Wolves DAO just announced, the Wildcard Exhibition Event #2 is streaming LIVE from the WOLVES DEN AT GDC next Friday! If you missed out on all the action today, DON'T WORRY, because as I keep saying: we are just getting warmed up (and there is a LOT more b that needs to be distributed, get what I'm sayin??? 😎) Finally: Just wanted to say THANK YOU, again. Truly, from the bottom of my (our) hearts. Your excitement and enthusiasm for what we're building is why we do this. Even (especially, in fact) when you tell us all the things you want us to improve. We thrive off this feedback, it's how this game and this platform go from good to GREAT. I am so grateful for those of you who are taking this journey with us. SEE YA NEXT WEEK!!!

WildPaul - BEAST MODE

26,851 次观看 • 1 年前

Hey Kishu Crew, It's been a minute since we dropped a big announcement like this, hasn't it? You all know how much #kishu’s anniversary means to us—it's a day we hold close to our hearts, a day we celebrate with style. And this year is no exception. From its humble beginnings as a fun memecoin, #kishu has grown into something much bigger than we ever imagined. We've carved out a name for ourselves in the wild world of crypto, and boy, what a ride it's been. Sure, there are some new kids on the block now, grabbing attention like we did back in the day. But Kishu? We've earned our stripes. We're the veterans, the OGs—the ones who've seen it all and still stand tall. In crypto, time moves at warp speed. But here we are, three years deep into the game. Not many projects can boast that kind of longevity. We've learned so much along the way—established friendships, partnerships, and overcome obstacles that many others couldn't. Looking back, it's been one hell of a journey, both in the crypto world and beyond. Personally, Kishu has brought us together in ways we never imagined. It's reminded us of what really matters: friendship, health, quality time with loved ones. It's given us a sense of purpose, a sense of belonging—a feeling money can't buy. And on the business side of things? Well, Kishu's been one hell of a teacher. It's shown us that we're stronger than we think, that we can weather any storm that comes our way. We always come out on top. Because as Franklin D. Roosevelt once said, "A smooth sea never made a skilled sailor." So this year, to celebrate our birthday, we've got something special in store for you—a Kishuverse mini game like you've never seen before. Oh, sorry - we meant four games. Kishu, meet GameGPT by Prism—a game changer in every sense of the word. Powered by AI and blockchain technology, it's an AI game builder that puts the power of creation in your hands. Sure sparks some curiosity, doesn't it? It should. Check them out at their website and socials at: For over three years, the team behind GameGPT by PRISM has been hard at work, crafting an AI-powered engine that's revolutionizing the gaming world. And now, they're bringing that same innovation to Kishu! • kishuverse Quest: NFT Odyssey Each game is a love letter to our community, bringing the Kishuverse to life in ways we always dreamt of. So grab your #kishuverse NFTs, dive into the world of GameGPT, and let the adventure begin. And from all of us here at #kishu, a heartfelt thank you for your unwavering support. Here's to another year of making memories and breaking boundaries.❤️ Let's celebrate in style! 🎉

Kishu Inu

38,949 次观看 • 2 年前

A 17 year old high schooler told his mom he needed a Steam Deck for school. She said no, it's a gaming console. He said it runs Linux. She didn't know what that means. Bought it for his birthday. $280. He never installed a single game on it. Opened the terminal, installed Claude Code and typed his first command while holding the device like a PlayStation controller. Thumbsticks on both sides. Code editor in the middle. The most ridiculous dev setup anyone has ever seen. At second 0:09 you can read what he typed into the terminal: claude your code looks like absolute shit Claude didn't argue. Just started rewriting the shader, adding bloom effects, fixing chromatic aberration and improving the particle system. On a gaming console held in two hands on a couch. His friends play Fortnite on their Steam Decks. He builds software on his while lying in bed. He set up Claude Code with custom skills, hooks that auto run tests every time a file is saved and memory that remembers every project across sessions. The stuff most developers pay $200 a month for and use at maybe 20% capacity. He runs it on a $280 handheld and squeezes out every feature. Within three weeks he had built and sold four small apps to local businesses. A booking page for a barber shop, an inventory tracker for a vape store, a menu site for a taco truck and a scheduling tool for a dog groomer. All built on a Steam Deck in his bedroom. All coded by Claude while he gave instructions with his thumbs. Made over $13,000 in his first month. His mom still thinks he plays games on it. His teacher caught him using it during study hall. Looked at the screen expecting a game. Saw green code scrolling and Claude asking: Do you want to make this edit to main.js ? Teacher had no idea what she was looking at. Told him to put it away. He closed the lid. Claude kept running inside. A $280 gaming console that his mom bought thinking it was a toy is now a development workstation that earns more per month than her car payment. Setup time: 20 minutes once. Time he saves every day: 3 to 5 hours. Money made in month one: $13,000. Games installed: zero. His grandpa asked him to install FIFA last weekend. He said the console is busy. Grandpa asked doing what. He said working. Grandpa didn't ask again.

Marlow

3,237,526 次观看 • 4 个月前

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 次观看 • 1 年前

THIS 15-SECOND ANIMATION EXPLAINS THE BASIC MATH OF HOW ROBLOX PAYS DEVELOPERS. WHAT IT DOESN'T EXPLAIN IS THAT THE TOP GAME ON THE PLATFORM EARNED OVER $1 BILLION IN LIFETIME REVENUE FROM THE EXACT SAME FORMULA. NOBODY OUTSIDE GAMING TWITTER IS PROCESSING WHAT THIS MEANS. The formula is brutally simple. 100,000 Robux converts to $350 USD through DevEx. Top games earn billions of Robux per year. That math creates real billionaires in real bank accounts while parents tell their kids to stop playing video games and study for a real career. Here are the numbers from the last 12 months that should change how you think about this platform. Steal a Brainrot crossed $1.1 billion in lifetime revenue from a game that looks like a kid built it in a weekend. The mechanics are basic. The graphics are rough. The execution timing was perfect. The numbers don't care about quality. They care about retention. Blox Fruits earned $29 million from Premium Payouts alone. Not from in-game purchases. Not from game passes. From a passive revenue stream most developers don't even know exists. The total revenue across all streams is closer to $1.9 billion across the game's lifetime. A solo developer named ReallyReal earned $21,000 in his first month from a basic incremental tycoon game built without hiring anyone. He was living paycheck to paycheck 60 days before recording the video showing his Creator Hub dashboard. A different solo developer made $52,500 from an aimbot arena game built in 3 hours using free models with zero original code. Roblox developer payouts hit $923 million across all creators in 2024. The number cleared $1.4 billion in 2025. The trajectory for 2026 is $2 billion plus. Now here's the thesis after watching this economy for 18 months. The Roblox economy is the App Store 2008 moment that nobody outside the platform recognizes. The first wave of developers who shipped on iPhone in 2008 became millionaires by 2012. The kids shipping on Roblox in 2025 will become millionaires by 2027. The parallel is exact. A new platform. A new monetization model. A new generation of builders who understand the audience better than the previous generation. A 4-year window before saturation kills the easy money. We are 18 months into that window. What I learned watching the Roblox creators ship over the last year applies to every emerging platform. Niche selection beats execution. Shipping speed beats perfectionism. Cultural awareness beats technical skill. Distribution mechanics matter more than feature depth. These same principles apply to AI agent platforms launching in 2026. They apply to spatial computing platforms launching in 2027. They apply to whatever comes after that. The kids who learned the playbook on Roblox will dominate the next 3 platforms because they already understand how attention economies work. The parents who told them to stop playing games will spend the next decade wondering how their kid built a 7-figure business at 17. This is the last thing I'll write about Roblox for a while. The economy is real. The opportunity is open. The math is verified. Open Roblox Studio this weekend and ship something or accept that you're watching the platform from the sidelines while teenagers in Manila and Lagos and Buenos Aires build the next generation of digital wealth.

lagerskoy

24,872 次观看 • 3 个月前

Pretty over catching flak for just existing on peanut's server. let's recap the "yOuRe RuInInG tHe SeRvEr" narrative: - Spent a lot of dedicated time helping teach/decorate/guide new people through the game - Suggested the SAM site solution to peanut in S2 (which fixed the problem for the whole server) - The imbalance of team numbers was a "fun problem" so I suggested the naval war as numbers are not nearly as important and everyone will have more fun doing it - Farmed my ass off to not only build a big cool fantasy base for Peanut in S1, but also to supply materials for multiple RPers and others who were struggling to get stuff on their own across every wipe so far. - Coupled with the point above, before peanut had pheetus to farm for him, I also secretly supplied his team with nearly a box of low grade and cloth overnight (really difficult resources to get) so they could continue playing with meds instead of needing to spend a day grinding for them. I never told him or anyone but everyone on stream new we did it to support the nut. - Went out of my way on multiple occasions to go on rescue missions to save people from the deep sea, cargo, and oil rigs I understand that people only see things through the point of view of their streamer, and don't know what I'm doing on my stream, but I spent the entire current wipe just hanging out with my friend, recruiting noobs to do silly ninja role play with us while teaching them about the game. One morning, without asking, I got a DM telling me I was unrestricted and could use guns, so I took an AK out to the deep sea and killed scientists (poorly) and it caused the entire server to lose their minds. Suddenly i have 20k hours (this number increases every time i hear about it), am going to use my 'expert builder skillz' to raid bases, and will abuse everything. Except I didn't do any of that. I still did stupid ninja RP for another 30-40 hours having silly interactions and using C4 for things like "Door breaking ninjitsu" until I was getting harassed to the point where I might as well have joined a sweaty pvp team anyways (so I did, and I did it out of spite). After joining said team I've still mostly only used pistols, not that it matters, but just wanted to include this. I'm too autistic and frustrated to understand how people are coming to the conclusion that I'm such a villain, kind of wish y'all would just tune in and watch instead.

BaseTradeTV

13,908 次观看 • 3 个月前