Sensitive content

This media may contain sensitive content.

Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Stellar Blade - EVE × 3 Piece Outfits - Lite Version To see the full version, subscribe to Patreon Rico Game Lady Doll Official #GameLady #StellarBlade #EVE #剑星 #劍星 #伊芙 #ステラーブレイド #イヴ

23,353 görüntüleme • 1 yıl önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

🎬 Whimsical Reverie | Version 2.8 Free Clothing Preview ✨ Free Outfits from Limited-Time Events Event Duration: Permanently available after the Version 2.8 update >> Complete Tales of Itzaland III tasks to earn Travel Insights. Collect enough Travel Insights to exchange for generous rewards, including the 4-star outfit [Cloudbreak Stitches] plus its sketches and Diamonds! [Cloudbreak Stitches] can be evolved into the [Cloudbreak Stitches: Landwoven] outfit. Fully glow it up to obtain the [Cloudbreak Stitches: Spring Hills] outfit. Note: This event will be available for an extended period. Please check future announcements for the end date. ✨ Cadenceborn's Gift Availability: Permanently available with the Version 2.8 update After the Version 2.8 update, collect Dews of Inspiration and give them to Ian the Cadenceborn to unlock the sketches for the 4-star outfit [Existence Paradox] and [Momo's Cloak: Meowchanic]. [Existence Paradox] can be evolved into the [Existence Paradox: Morning Star] outfit. Fully glow it up to obtain the [Existence Paradox: Rewind] outfit. ✨ Outfits Available in Open World Chests Availability: Permanently available with the Version 2.8 update >> After the Version 2.8 update, explore Heaven's Reach and open chests for a chance to obtain the sketches for the 3-star outfits [Stellar Banquet] and [Dreamveil Hymn]. ✨ Styling Faction Challenge Reward Availability: Permanently available with the Version 2.8 update >> After the Version 2.8 update, explore Heaven's Reach and complete Styling Faction challenges to obtain the sketches for the 3-star outfit [Sweet-Cool Clash]. ✨New Arrivals in Starlit Shop: Limited-Time! The Starlit Shop in Version 2.8 is updating with fresh arrivals! [Starlit Crystals] can be used to exchange for them. >> The [Starlit Shop > Limited-Time Starlight] tab will add the handheld [Thousand Nights Scroll], top [Mossy Tales], choker [Wishwoven Song], actions [Nikki's Magnetism] and [You Snap, I Snap], and emotes [Proud] and [Need a Moment]. >> The [Starlit Shop > Permanent Starlight] tab will add the decoration [Fortune Mahjong Set] and the animated emotes [Shy] and [Well-Behaved]. [Fortune Mahjong Set] can be placed in open spaces. Interact with it to start a game of "Fortune Mahjong." When the four players take their seats, the crisp clacking of tiles sounds like fortune knocking at the door. After a few rounds, past worries quietly fade amid laughter and chatter. Reminder: After the new version update launches, all Version 2.7 [Where Stars Yearn] limited-time items in the Starlit Shop will be permanently removed. Stylists, don't miss your last chance to grab these! —— ➤ Infinity Nikki Version 2.8 Golden Dust launches globally on July 16 (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #GoldenDust #GoldenCity

Infinity Nikki

25,594 görüntüleme • 1 ay önce

I think it’s about time Activision or Gameloop officials shared an update on the future of Call of Duty: Mobile on emulator. Gameloop is the only official emulator that allows you to experience the game on PC with a keyboard and mouse without the risk of being banned. However, the game hasn’t been updated on Gameloop for the past 3 months. The comment section of every official Gameloop post is filled with players asking for answers, yet officials are actively ignoring these concerns. I know many will argue about the necessity of playing a mobile game on PC, but it makes the title accessible to a wide range of players who aren't comfortable gaming on small screens. The game already has a full-fledged official PC edition, but it is currently exclusive to China. If Activision chose to, they could release it globally. This would be beneficial for them, especially since many PC and console players are frustrated with recent mainline CoD titles. Most agree that CoD: Mobile is the ideal game they want to play, but they just don’t want to play it on a phone. By releasing a dedicated PC version or restoring support on Gameloop, Activision could unlock a massive new player base, a percentage of whom would likely spend money in-game. It’s a win-win situation for both the developers and the players. The lack of communication needs to end! We need an official answer regarding the future of the game's global version on PC.

Call of Duty: Mobile News 📲

37,554 görüntüleme • 3 ay önce

🎬Whimsical Reverie | Furniture Preview 🛋️Home Sentiments In celebration of the Home system's launch, stylists can obtain free furniture items via the [Home Sentiments] event after the Version 1.9 update on September 1, 2025 (UTC-7). When the event starts, unlock 1 free furniture piece each day. The event lasts 3 days—claim up to 3 free items in total! The event has 3 rounds, giving you plenty of chances to decorate your home! 🛋️Dreamland Showcase Stylists can earn Dreamland Stones by completing weekly Chronicle Tasks. Dreamland Stones can be used to exchange for items in the Dreamland Shop, including the [Detective's Study] series of furniture and Diamonds. Spend 680 Stellarites to sign the [Dreamland Pact]. Once signed, you can instantly claim the new furniture [Loving Fufu & Flowers] and its Furniture Sketch. Complete the current Chronicle Tasks to earn bonus Dreamland Stones. After signing the [Dreamland Pact] and accumulating a certain number of Dreamland Stones in this phase of Dreamland Showcase, 680 Stellarites will be refunded. You can claim the Stellarites in Dreamland Pact interface. 🛋️Chorus of Stars Purchase the "Stellar Poems Pack" for 1,480 Diamonds to receive 12 types of Diamond-purchased furniture and 8 types of Astralite exchangeable furniture, totaling 20 types and 38 pieces. This pack can only be purchased once. Each type of furniture can be purchased separately with no purchase limit, but it will not be available at the discounted set price. 🛋️Furniture Set Series Purchase the "Leisure Tea Brewing Set I" for 680 Stellarites to receive 6 types of furniture, totaling 14 pieces, including the [Eternal Years Screen]. This set can only be purchased once. Each type of furniture can be purchased separately with no purchase limit, but it will not be available at the discounted set price. Purchase the "Leisure Tea Brewing Set II" for 420 Stellarites to receive 6 types of furniture, totaling 11 pieces, including the [Twilight Incense Burner]. This set can only be purchased once. Each type of furniture can be purchased separately with no purchase limit, but it will not be available at the discounted set price. Purchase the "Leisure Tea Brewing Set III" for 180 Stellarites to receive 3 types of furniture, totaling 8 pieces, including the [Rolling Screen]. This set can only be purchased once. Each type of furniture can be purchased separately with no purchase limit, but it will not be available at the discounted set price. 🛋️Stargazing Reveries Purchase the [Astral Radiance Pack] to receive selected furniture pieces such as [Stellar Cascade], [Echo Waterwheel], and [Seasons Couch]. These selected items are tagged as both "Home Furniture" and "Decoration," and may be placed in your Home or in Miraland. The set is limited to one purchase. If you prefer to buy items individually: [Stellar Cascade] is available for purchase, [Seasons Couch] for 680 Stellarites, and [Echo Waterwheel] for 450 Stellarites. Individual pieces of furniture can be purchased with no purchase limit. —— The Coziest Open-World Game! Infinity Nikki Version 1.9 "Music Season" launches globally on September 1st (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki

Infinity Nikki

43,003 görüntüleme • 11 ay önce

On Thursday evening, more than a dozen teams received either warnings or disqualifications from a recent event. As a result, some teams were disqualified from the heats, others from evaluation Cup, and some received only warnings. Several participants were using an earlier version of a tool developed by JoshuaSlugger (creator of droppingcalc), specifically the auto bus importer. A newer version 1.4 has recently begun rolling out as of 2days ago , which includes more advanced features such as storm tracking, teammate materials, and in-game bus angle calculations. Most of the disqualifications were related to the auto bus calculator 1.0 which was released 3 weeks ago which is part of the same software used for 1.4 which i didn't use. If the ban reason is exploiting, then how is it fair to exclude some players from grands when others did the exact same thing? In a situation like this, it should be either everyone or no one—anything else is inconsistent and unfair. As you can see in the first video this is what the 1.0 does. we were told that it was white listed application meaning epic allowed it to be used and Josh told us that epic approved him for the auto bus importer prior to us downloading this Josh's words "its a white listed application that's been around for 5+ years and the company is like 15 years old if it wasn't allowed epic wouldn't have approved being able to get the bus path a month ago". We were under the assumption that it was allowed by epic. Aussie clip for context: 5 teams that currently got disqualified from heats and grands Ozone Golden. Rise Curly. Eomzo Josh. Vergo Shadow. S1ned,G13ras have received a different punishment compared to Other pros. Many other pros also used this program and received warning and notification but were never removed of heats leaderboard. Bugha Kraze Veno Curve Vico Malibuca Acorn Boltz Juufn Kantri and more who haven't spoken up or are afraid I reached out to Hogman to clarify if something like the 1.4 version was allowed and never got a answer. i only ever used the 1.0 version which only has the Auto import bus. We would never knowingly or intentionally try to cheat or exploit this game. For years, we’ve followed the guidelines and upheld the integrity of competition. This game means everything to us, and being disqualified from one of the biggest events of all time is truly heart breaking. For many of us, this isn’t just a hobby—it’s our full-time career. Some of us have even moved countries, leaving behind family and friends, to compete at the highest level. We care deeply about this community and the standards it represents, and we’re committed to continuing to compete fairly and honestly. GRAND FINALS IS TOMMOROW PLEASE MAKE THIS RIGHT Fortnite Status Fortnite Competitive Fortnite

Elite Eomzo

1,263,390 görüntüleme • 3 ay önce

Guess it's that time of year again... The post to Start the rest of the "Star Citizen has raised 900 million and is still in alpha" posts 🤦🏽‍♂️.. monkey see monkey do... Followed by people looking for the highest priced ships to post... Conveniently leaving out the fact you can spend 30$ one time and spend anothet time after that because you can buy almost all ships in game currently with in game money. The game finished Kickstarter the end of 2012 with sky high promises, the game of a man who is a perfectionist and who has a massive vision. Has Star Citizen been managed well over the years? No, we got a hangar module in August of 2013 to let us walk around and view our ships. 2 years later The first iteration of the Persistent universe went live in August 2015 for the first time, here are the major milestones, The initial version of the Star Citizen Persistent Universe (PU) was first made available to backers as part of the Alpha 2.0 release in December 2015. This version was a huge deal, it's the release that combined several gameplay elements and introduced a persistent, multiplayer environment. The PU has been in an alpha, or early access, state ever since and continues to receive Monthly updates and new features with major milestone patches.. Below is a chronological list if all major patches . There have been a ton of "smaller ones" but each has brought new tech, features and improvements as well as bugs Alpha 2.0 (December 2015): The initial release, which allowed players to spawn at Port Olisar and introduced an early version of the persistent, multiplayer universe around the planet Crusader and its moons. Alpha 3.0 (December 2017): This update was considered a major core technology milestone, introducing features like planetary procedural technology, truly SEAMLESS atmospheric entry, cargo trading, and the addition of the Hurston system. Alpha 3.18 (March 2023) Implemented the Persistent Entity Streaming (PES) technology, a significant technical step that allows the game to track every item and ship across all servers, greatly enhancing the level of world persistence. Alpha 4.0 (Q4 2024) Introduced the second full star system, Pyro, which required the implementation of static server meshing technology to seamlessly link different servers. Alpha 4.0 and subsequent. Patches have brought tons of features, missions, activities, sandbox missions during it's. Course.. Today 2026 - Patch 4.4 is in development, currently being tested by us (the backers) which brings with it our 3rd Star Citizen, Nyx and Vanduul. NPCs (hostile aliens) once the NYX planets (specifically NYX 1)are patched in, that will bring with it the Genesis technology, the name is very bit a reference to the same technology from Star trek . We call it Planet Tech V5 which brings planetary visuals, interaction, biomes, textures, lighting, atmospherics an order of magnitude higher then what it already is. while Star Citizen is far from perfect and has had its massive share of growing pains and missteps.. Chris Roberts vision still lives and is in a better state then it's ever been for most of us. It's only getting better, this isn't meant to persuade anyone to play it's just mean to give you some info for those that care or are curious. Before you slander a game, atleast have enough respect to the developers who really bust thier ass day in and at out to bring this game to life.. To fix things, design weapons, ships, space etc. Video below was cut and put together from the Official to clip everything together and it shows NYX 1 Running the Genesis technology KungLi . Like the matrix no one can be told what Star Citizen is.. They need to see it for themselves to understand, The Visuals.. Flying from Space, through the atmosphere then landing anywhere you want, whenever you want, seeing the Star rise over the horizon.. #StarCitizen is beautiful IAE 2955 Event Comming up Nov 10th to Dec 5th, play and fly for free and try it

Citizen_of_the_Verse

50,843 görüntüleme • 9 ay önce

Love and Deepspace | New Interactive 5-Star Memory💍 [Zayne: Iceborn Warmth] The jasmines once frozen in the tower now bloom with your arrival. Snowflakes swirl, steps drift light as air—each blossom longs to be witnessed with you. "Then... let us make a vow in a sea of jasmines. We'll always see the flowers bloom. Together." 💍Witnessed By Deepspace From 05:00 on Jul. 3 to 04:59 on Jul. 22 (server time), you can select three out of the five event-limited 5-Star Memories: [Xavier: Starfall Sanctuary], [Zayne: Iceborn Warmth], [Rafayel: Destined Dawntide], [Sylus: Alternative Darkborne], and [Caleb: Wayward Wonderland]. The drop rate of the 3 Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected. *See the specific wish rules in the following event preview. 💍Cumulative Wish Rewards During the event, after making a certain number of Wishes, you can claim Universal Veil [Sunset Mist], [Deepspace Wish: Limited*20], His [Memory-Themed Outfits], selectable [Event-Limited 5-Star Memory], and more rewards. *The cumulative rewards are only available during this wish event. 💍Limited-Time Memory Growth Bonus During the event, complete growth tasks of the above event-limited 5-Star Memories to claim various Upgrade and Ascension Materials. When the event-limited Memories reach Rank 1, you can claim the [Special-Colored Memory-Themed Outfit] for the corresponding love interest. 💍Claim Full Formal Wear Sets: Wedding Dress, Ring & More! Obtain Memory from the [Witnessed by Deepspace] series and complete specific Memoria to claim "My" Formal Wear Set, including a wedding dress and various Accessories! Own both "My" Formal Wear Set and His Event Memory Outfit (Original or Special-colored Version) to receive "My" [Bespoke Ring] as a bonus reward! #LoveandDeepspace #WitnessedByDeepspace #Zayne

Love and Deepspace

278,771 görüntüleme • 1 yıl önce

5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17’s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17’s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85–91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, it’s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?

Commodore Computer Museum 🕹

13,291 görüntüleme • 3 ay önce

Love and Deepspace | New Interactive 5-Star Memory💍 [Xavier: Starfall Sanctuary] Set sail with the stars—chase the shooting stars, ride the moon, and drift gently across the night sky. Bound by a promise to be each other's companion on this journey. So from now on, one will never have to voyage alone again. "I want the moon and the river of stars to witness this moment with us." 💍Witnessed By Deepspace From 05:00 on Jul. 3 to 04:59 on Jul. 22 (server time), you can select three out of the five event-limited 5-Star Memories: [Xavier: Starfall Sanctuary], [Zayne: Iceborn Warmth], [Rafayel: Destined Dawntide], [Sylus: Alternative Darkborne], and [Caleb: Wayward Wonderland]. The drop rate of the 3 Memories you selected will be significantly increased. Each time you obtain a 5-Star Memory, there's a 75% chance it will be one of the three Memories you selected. *See the specific wish rules in the following event preview. 💍Cumulative Wish Rewards During the event, after making a certain number of Wishes, you can claim Universal Veil [Sunset Mist], [Deepspace Wish: Limited*20], His [Memory-Themed Outfits], selectable [Event-Limited 5-Star Memory], and more rewards. *The cumulative rewards are only available during this wish event. 💍Limited-Time Memory Growth Bonus During the event, complete growth tasks of the above event-limited 5-Star Memories to claim various Upgrade and Ascension Materials. When the event-limited Memories reach Rank 1, you can claim the [Special-Colored Memory-Themed Outfit] for the corresponding love interest. 💍Claim Full Formal Wear Sets: Wedding Dress, Ring & More! Obtain Memory from the [Witnessed by Deepspace] series and complete specific Memoria to claim "My" Formal Wear Set, including a wedding dress and various Accessories! Own both "My" Formal Wear Set and His Event Memory Outfit (Original or Special-colored Version) to receive "My" [Bespoke Ring] as a bonus reward! #LoveandDeepspace #WitnessedByDeepspace #Xavier

Love and Deepspace

318,384 görüntüleme • 1 yıl önce

The truth about what happened on 4th Street in July was never lost—it was buried. 3CDC’s cameras didn’t miss a thing. They caught every stomp, every kick, every punch on 4th Street that hot July night, after the Jazz Festival. A large group of black men and women swarming and beating a small group of white men and women, who were waiting for rides home. No sound. No audio. Just violence. The victims were trapped against cars, pavement, and chaos…yet City Hall flipped the story upside-down. The Mayor, Iris Roley, Damon Lynch, Cecil Thomas, some members of Council—they didn’t want Justice…they wanted optics. They needed a villain before the next election, so they chose Alex—the Russian man beaten in the street—as their target. The County Prosecutor refused to file charges against Alex—the victim, but the Mayor leaned on the City Prosecutor until an M4 Disorderly Conduct charge appeared out of thin air. The victim became the criminal—because that’s what the Mayor demanded. Pandering and optics. They built a false narrative—Alex “used the N-word,” Alex “started it,” Alex “slapped someone.” None of it is true. Our footage—frame by frame—shows the attackers were never even inside the club. The victims were outside, waiting for rides at the time of the brutal attack. The video log tells the story—here are the timestamps down to the second: * 3:00:38…Rosemond sucker-punches Alex in the face with a right fist. * 3:00:42…Matthews punches Alex in the face with a right fist. * 3:00:53…unknown man kicked Alex in the leg. * 3:00:57…unknown man kicks Alex in the leg. * 3:01:17…Merriweather whispers something to Matthews. * 3:01:25…Alex pushes Merriweather’s face. * 3:01:26…Bucket-hat man punches Alex in the face with left fist. * 3:01:29…Merriweather punches Alex in the face with his right fist. * 3:01:30…Merriweather delivers left-hook to Alex’s face. * 3:01:35…Rosemond kicks Alex in the face. * 3:01:36-3:01:45–camera points to the ground, while people block the view * 3:01:45…Rosemond kicks Alex in the stomach. * 3:01:52…Alex is down in the street, as Rosemond stomps Alex’s head with right foot. * 3:01:52…Vernon punches woman in face with right fist. * 3:01:54…Wright reaches down to yank off Alex’s necklace. * 3:01:59…Vernon pulls arms back to strike woman in the face. * 3:02:04…Rosemond stomps Alex. * 3:02:04…Matthews stomps Alex. * 3:02:12…Matthews strikes Felix in the face with right fist. * 3:02:14…Kittles body slams Greg. * 3:02:18…Kittles takes his wallet. * 3:02:21…Kittles kicks Greg in the face. * 3:02:23…Greg kicks Greg in the face. This wasn’t a brawl or a fight—it was a visceral mob assault, that was started intentionally. The Mayor refused to watch the full footage—just the single clip that made his version look right. He called it a “slap.” It wasn’t. It was a desperate man, who knew he was surrounded—and had already been sucker-punched and kicked several times. But the Mayor acknowledging that truth would torch his campaign narrative of unity and equity…so he buried it. He told 3CDC to keep the footage sealed—only to the City. 3CDC obeyed. And County Prosecutor Connie Pillich and Judge Alan Triggs went along with the blackout. Public Records Requests for this video by the media were denied. The public was never supposed to see this video until next year—after the ballots were counted. Why? Because truth doesn’t serve politicians—it threatens them. Because a brutal race-charged street attack doesn’t fit the Mayor’s agenda. Because keeping this video hidden fuels division that drives voter turnout. Stir up anger—pretend to heal it later. That’s the game. Naturally, Signal 99 got the footage. All of it. Several members within the Criminal Justice System made sure we got the videos. The same videos that City Hall pretended didn’t exist. The same footage that 3CDC locked away for months. Shameful. #vote #cincinnati #fyp #share #signal99 #FlipTheNati

Signal 99 Cincinnati

241,903 görüntüleme • 9 ay önce

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,891 görüntüleme • 2 yıl önce