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Step beyond the screen. Discover 40 iconic game worlds at #WorldsOfPlay: The Game Art Exhibition. 📍 Cologne | Aug 27–29 Register for free: Arena Breakout Arma Platform Mundfish #AtomicHeart CONTROL Resonant 🔻Pre-order Now! DayZ 🖥 🎮 ❤️ Delta Force Game Honor of Kings Honor of Kings: World Phantom Blade Zero

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Just found my short home video from 2012 - the early DayZ Mod days. It brought back so many memories... ❤️ Thank you, DayZ 🖥 🎮 ❤️ team, to everyone who has been part of this incredible journey, Dean Hall , Sumrak and everyone of so many countless hard working developers and artists, past and present contributors to this once in a lifetime project. And a massive thank you to our amazing DayZ community. Because this is your story.🫶 What started as a social experiment and mod for Arma 2 transformed into something that changed everything for Bohemia Interactive. I hear some say I favour Arma, and others think I prefer DayZ. The truth is—there would be no DayZ without Arma, and Arma wouldn't have reached these heights without DayZ. They're two sides of the same coin that made gaming history, and both are also the cornerstones of what Bohemia Interactive is building for the future. I know we've had our share of passionate discussions (sometimes heated ones!), but that passion comes from a place of love for the game. I know when players get upset, it is because they care so deeply about this world we've all built together. But also please remember - behind every update, every fix, every feature are real people pouring their hearts into this game. Believe me, they take the criticism and suggestions always very seriously. Today, over 500 Bohemians are working tirelessly across all our projects, bringing their creativity and dedication to make these worlds come alive. Here's to the memories we've made and the adventures still to come! Have a great weekend everyone🎮✨ #DayZ #BohemiaInteractive #Gaming #GameDev

Marek Spanel

16,710 Aufrufe • vor 1 Jahr

515 submissions from 51 countries and regions. Let's take a look back at the Indie Game Award 2026 finalists! With 38 nominated teams, who will rise and claim the glory?🏆 Winners will be officially announced on January 28! [Best Narrative] the Berlin Apartment by Blue Backpack All Our Broken Parts by Cyborg Doctor game | All Our Broken Parts CARIMARA: Beneath the forlorn limbs by Bastinus Rex Above the Snow by Above the Snow ❄️ Now on STEAM! NODE: The Last Favor of the Antarii by NODE: The Last Favor of the Antarii [Best Audio] ENDLESS™ Legend 2 by Amplitude Studios Breathedge 2 by RedRuins Softworks and Roger by TearyHand Studio Star Birds by Toukana ✨STAR BIRDS🐤 | Wishlist Now! Gloomy Juncture by Filipe Rodrigues👁️⃤🕵️‍♂️ Gloomy Juncture • Steam Always With You by snowyowl_gaming YARETA by Mariana Games [Best Visual Art] Doloc Town by RedSaw Games 🌻 Doloc Town 1.0 On August 6 Breathedge 2 by RedRuins Softworks Toy Smash Kaboom! by Toy Smash Kaboom! | NOW RELEASED! The Northern Path by Triluna Graytail by Concode|Graytail Demo Out!🤠 The Wandering Village by Stray Fawn Studio Aeruta by 【Aeruta】OUT NOW!🦊🍞 Back of Beyond by PPGames [Best Design] 9 Kings by Sad Socket 🔌 BALL x PIT by Kenny Sun MotionRec by PLAYISM Telebbit by IKINAGAMES / 이키나게임즈 / イキナゲームズ The King Is Watching by The King is Watching 🏜️Shifting Sands Update Roots Devour by ROOTS DEVOUR is OUT NOW!🦉 Net.Attack() by ByteRockers' Games [Best Innovation] MotionRec by HANDSUM WHAT THE CLASH? by Triband AiliA by IceToad Studio Consume Me by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken S4U: CITYPUNK 2011 AND LOVE PUNCH by S4U: CITYPUNK LOVE PUNCH❄️OUT NOW!!! No Players Online by BEESWAX GAMES [Best Mobile Game] Consume Me by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken AiliA by IceToad Studio Graytail by Concode|Graytail Demo Out!🤠 Gambonanza by Blukulélé Lost Castle 2 | 1.0 OUT NOW ON STEAM!!🔥🔥 by Hunter Studio [Best Student Game] Glintseeker Island by Half Soup Labs (Glintseeker Island) Hermit Computer by VIA studio (Visual Interactive Art) One More Mix by Annulus Weefager by Monodo - Working on Weefager 🩷 Froggo's Adventure: Drifting Sky by SmellyFrog 🕹️ Don't watch, but play! Award-winning Indie Game Award titles will be showcased at Taipei Game Show 2026. Try them hands-on and experience the charm of champions for yourself! Taipei Game Show 2026 📅 Jan 29 – Feb 1 📍 Taipei Nangang Exhibition Center, Hall 1 The best indie games are all here. See you on site! #IndieGameAward2026 #indiegames #indiedevs #TaipeiGameShow2026

Taipei Game Show

27,541 Aufrufe • vor 6 Monaten

💥 LOOT LEGENDS: PLAY-TO-AIRDROP IS HERE! 💥 Loot Legends: Rogue Dungeons is now live on iOS and Android, alongside their exciting play-to-airdrop campaign! 🚀 Want to maximize your progression and get the most out of your daily grind? Here are the must-dos to stay ahead in the game ⬇️ — 🟠 PARTICIPATE IN TOURNAMENTS 🔶 Enjoy 5 free daily challenges, then use Diamonds for more attempts. 🔶 Daily rewards are based on rankings and include Diamonds, Gold, and Honor Medals. 🔶 Exchange Honor Medals in the Arena Shop for valuable resources. — 🟠 JOIN GUILD AND COMPLETE TASKS 🔶 Join a guild to unlock skills and challenge the Guild Boss for rewards. 🔶 Complete daily guild tasks to earn contributions, which can be exchanged for rewards. 🔶 5 chances daily to fight the Guild Boss, contributing to the guild’s progress and looting rewards. — 🟠 MAXIMIZE WEEKLY CHALLENGES 🔶 Take on weekly Boss Challenges for top-tier rewards. 🔶 Defeating higher-level bosses grants better rewards and valuable resources. 🔶 Test your strength and climb the ranks with every weekly reset. — 🟠 DO PET ADVENTURES 🔶 Send pets on daily adventures to gain EXP and resources. 🔶 Complete 10 adventures daily, leveling up your pets and collecting rewards. 🔶 Match pets' adventure skills to unlock special rewards. — With so many ways to progress and earn rewards in Loot Legends, don’t miss out on optimizing your daily grind! 🏆 Ready to step up your game? Join now and connect with fellow players on Discord! [link in bio] 🎮

Beam Gamers

11,976 Aufrufe • vor 1 Jahr

Hey gamers!🎮This Black Friday, come and play full-version games with interactive toys at a lower price! Feel immersive sex scenes and upgrade your erotic gaming experience.😱 You will not want to miss these Black Friday offers!👇 Find your ideal game below! Take Advantage of Projekt Melody 🍆💦🥯's apartment and feel her movement with interactive toys💦, can you bear this fantasy? Projekt Melody - A Nut Between Worlds BigBangstudio is now $8 OFF with Scientist Tier and a free demo only on Patreon! The offer starts on Nov 24th and ends on Dec 2nd. Play with Melody now! Become the king of Karryn's Prison Rem@Remtairy・レム@レムテイリー, explore your sexual fantasy,😱and enjoy 20% OFF this Black Friday on Steam! Discount valid from Nov 21 - Nov 28! In the castle of The Genesis Order NLT, do you want to find the hidden treasure or immerse in sensual relationships?😈10% OFF this Black Friday sale on Steam, Nov 21 - Nov 28! College Kings is here to deliver your campus fantasy! This Black Friday, get College King 2 up to 50% OFF and become the king of desire.🥵Special discount on Steam Nov 21 - Nov 28! Make decisions and create your storyline in Fetish Locator Week 3 ViNovella Games. Is up to you who you will be developing relationships with and having sex with.😛Play now at 15% OFF Black Friday discount on Steam! Nov 21 - Nov 28! Nutaku Games is offering a special Black Friday Gold Packs! Your only chance to get gold packs at this price! And you can download several paid games for free, only from Nov 21 - Nov 28!😱Who wants to miss the chance for free interactive games and special golds? Play now! #lovense #lovenseway
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Hey gamers!🎮This Black Friday, come and play full-version games with interactive toys at a lower price! Feel immersive sex scenes and upgrade your erotic gaming experience.😱 You will not want to miss these Black Friday offers!👇 Find your ideal game below! Take Advantage of Projekt Melody 🍆💦🥯's apartment and feel her movement with interactive toys💦, can you bear this fantasy? Projekt Melody - A Nut Between Worlds BigBangstudio is now $8 OFF with Scientist Tier and a free demo only on Patreon! The offer starts on Nov 24th and ends on Dec 2nd. Play with Melody now! Become the king of Karryn's Prison Rem@Remtairy・レム@レムテイリー, explore your sexual fantasy,😱and enjoy 20% OFF this Black Friday on Steam! Discount valid from Nov 21 - Nov 28! In the castle of The Genesis Order NLT, do you want to find the hidden treasure or immerse in sensual relationships?😈10% OFF this Black Friday sale on Steam, Nov 21 - Nov 28! College Kings is here to deliver your campus fantasy! This Black Friday, get College King 2 up to 50% OFF and become the king of desire.🥵Special discount on Steam Nov 21 - Nov 28! Make decisions and create your storyline in Fetish Locator Week 3 ViNovella Games. Is up to you who you will be developing relationships with and having sex with.😛Play now at 15% OFF Black Friday discount on Steam! Nov 21 - Nov 28! Nutaku Games is offering a special Black Friday Gold Packs! Your only chance to get gold packs at this price! And you can download several paid games for free, only from Nov 21 - Nov 28!😱Who wants to miss the chance for free interactive games and special golds? Play now! #lovense #lovenseway

LovenseOfficial

19,174 Aufrufe • vor 2 Jahren

Steve Wozniak tells the founding story of Apple and how he invented color on the computer Today Apple is valued at almost $3 trillion. But as Woz recounts, they got started selling $40 PC kits to hobbyists: “I had this computer, and I was giving away all the designs for free. Steve Jobs said ‘Wow, we should sell these PC boards. Build them for $20, sell it for $40.’” To fund the company, both Steves had to come up with a couple hundred bucks each, and Woz sold the most valuable thing he owned: his HP 65 calculator. The first PC boards were impressive—they could actually run software and programs. So impressive that the owner of a local electronics store placed an order for the first batch of Apple Is. But their second product—the Apple II—was their real breakout product, and one of the killer features was color. At the time, color only existed on TVs that cost thousands of dollars. But Woz figured out a way to get color on the Apple II with only a $1 chip. The idea for it came to a sleep-deprived Woz who was working on an arcade game for Atari that Jobs convinced him they could build in 4 days even though building an arcade game normally took six months: “I was in a dreamy state. You know when you lose sleep how you get a little creative thinking?… While my head was sort of half awake and half asleep, I saw this thing on the factory floor of Atari. All the games were black and white TVs, but this one game was going back and forth, changing color… I remember how the frequencies go from high school electronics. And then I came up with this method of taking a little chip and putting ones and zeros in it, and cycling around… I could make it look like color TV.” After building the first Apple II prototype, Woz recounts typing something in memory and a blue dot popping up on the screen: “I called Steve Jobs over and that was a Eureka moment. We were shaking. This was so big. All the colored games are now going to be on computers… That was probably my best patent… That’s why we chose a six color logo for our first logo for Apple. We were the ones that brought color because nobody would’ve ever expected color on an affordable computer… That was so far ahead of its time.”

Startup Archive

129,070 Aufrufe • vor 6 Monaten

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Crypto Casey

32,832 Aufrufe • vor 1 Jahr

Honkai Star Rail issue TLDR; no real improvements towards the gameplay/TRPG depth itself while continuing to make changes that don't matter 'in the now'. More context; As of the last few patches it's felt like HSR has made 1 step forward & 3 back (Ex. Wishful Resin availability vs impact of the item). With a turn based RPG, I expect more actions to be taken that encourage strategic gameplay, combat/gear choices, or otherwise game defining matters that give the player more satisfaction (of their wins, accomplishments, goal challenges, etc.) in the game. Great examples of this are FF Tactics, Valkyria Chronicles, Octopath Traveler, & any Shin Megami Tensei or Fire Emblem game. I don't have any definite backing behind this, just my own assumptions & experiences, but it feels like HSR has become more greedy than their usual gacha self. A game (that presents itself) based around team structure, archetypes, & decision making has shown a severe lack of these since shortly after Superbreak's introduction. The lack of STRONG 4-stars has left many of our viable "teams" lingering on a "play this or bust" situation. Of course, having at least 80% of the limited 5-stars removes this entirely, but that introduces an entirely different subject that still favors my argument in the lack of team variety we have. Ex. The counter-archetype team. There's little to no difference between THE optimal team if you use Yunli or Clara, despite the two of them playing differently w/ different build opportunities. You won't swap support units because they offer a new 'thing' to benefit Yunli/Clara. You will swap units because you don't have the premier one or you don't have the other premier one (i.e Sunday vs Sparkle selection). The enemy design has been decent, with some bosses having amazing potential, but that effort is quickly made irrelevant due to the HP inflation or lack of preventative measures the avg player can take against them (i.e not having shields, cleanse, enhanced breaking, AV control, etc.) By no means is that me alluding to every player deserves every limited thing, but it is me saying there's 0 reason the last 4-star we got was on Sept 9th, and per the drip marketing received, we aren't getting a new one any time soon. On stream, I spoke about how impactful a row system (Persona 1, Unicorn Overlord, Torna DLC for Xenoblade 2, etc.) would be to the strategy behind the game IF they prioritized combat depth instead of selling only selling limited characters. HSR has the potential to really put their foot in the combat strategy and team building of the game, but I don't understand the reason they refuse to do it when they have the means to. This brings me to the greed I believe HSR has displayed lately. There are multiple pts I want to address on this matter, but this tweet is too long & I wanna go play Metaphor so I'll try to emphasize this point a lot stronger. Keep in mind, these items are conceptually of top 3 importance in the game (value wise). * There is 0 reason the bundle of Wishful Resin should cost $35-50 worth of stellar jade bundles instead of a flat price. They are purposely inflating your purchase on an item that, in my opinion, is insanely valuable for every player. * Trading 800 relic remains or Self Modeling Resin for 1 Wishful Resin is a scam. 800 RR = 80 trash relics or 2 +15 relics. Both of which, require you to invest a LOT of resources into in order to obtain them in the first place. * 2 sub-stats should not cost 4 Wishful Resin if 1 sub-stat only cost 1 Wishful Resin. * Receiving ONE WISHFUL RESIN FOR FREE per 40ish days, is INSANE. lol Receiving TWO IF YOU PAY per 40ish days is even more ludicrous. In the event you decided to buy all the Wishful bundles per 40 days & only choose the WR as your option, that's $120 (70 + 50) for 22 WR. Adding the BP into that is now just shy of paying for a limited character. Don't even get me started on how the only available dice in the game is paid for while still having a 75% chance to screw you over in RNG, either. I understand this looks like a giga rant, & it is. It pisses me off watching a game you avidly enjoy make decisions that, I can only assume, are out of pure greed. They could do so much to spin this game into an easy top 5 position with little to similar effort in pushing out stronger characters per $300. Hence, my feeling of being burnt out & even that took me months to understand/realize.

Iyo

135,611 Aufrufe • vor 1 Jahr

Technical details and the sheer amount of work (and incredible talent) that went into some 80s games completely eluded you as a kid. You simply loved the game and never thought twice about it. Now, being much older, I often find myself looking back at those classics and diving into the technical details: Who created it? How long did it take? Was it a solo project? And most mind-blowing of all: what was the actual size of the game? That last part especially makes my brain melt, and the older I get, the more it sinks in. What those early programmers achieved can only be described as pure genius (and I don’t use that word lightly). Hardware no longer feels like a limiting factor in modern gaming. We have endless megabytes of RAM, terabytes of storage space, and lightning-fast internet. Forty years ago, it was essentially the Stone Age by comparison. An average picture you save on your phone or PC has a size of around 400 kilobytes. It’s just a static image, it doesn’t do anything. Now divide that by ten and you drop to 40 kilobytes. That’s roughly the size of The Last Ninja, developed by System 3 and published almost four decades ago in 1987. It was a single 5.25" floppy disk. I still struggle to comprehend how programmers back then achieved what they did - the incredibly immersive worlds they created under such limitations. I was simply blown away by the graphics (that gorgeous isometric view on the C64, packed with amazing detail) and absolutely mesmerized by the kickass sound. What Ben Daglish and Anthony Lees conjured up musically is an iconic masterpiece that will forever be part of gaming history. And that’s not all! The game also gave you some degree of freedom. It wasn’t strictly linear. You could go back and forth, revisit locations if you missed an item, choose to fight or sneak past enemies, hunt for the right objects and levers to progress, and so on. All of that (and more) in just 40 kilobytes - less than 10% the size of a single static photo on your computer that has zero functionality. Oh, and the cherry on the cake? Often those games were created by people without formal education in the field, they were mostly self-taught. They also didn't have any software tools and libraries like today, they wrote pretty much everything from scratch, going beyond what was thought to be technically possible. As a kid you have no clue. As an adult I still don't have a clue how they did it. But I have a lot more appreciation and admiration for their work. And I am glad I experienced it then and can enjoy it even now.

exQUIZitely 🕹️

18,016 Aufrufe • vor 1 Monat

AI INTERVIEW: OPENAI'S SECRET WEAPON AI agents are no longer just hype—they're here to revolutionize automation, Web3, and beyond. SwarmNode.ai is building a serverless AI agent platform for scalability, efficiency, and real-world impact. In this exclusive interview, he reveals how AI swarms can outperform single models, why OpenAI’s Operator is just the beginning, and how crypto is fueling AI innovation. Plus, he breaks down DeepSeek’s game-changing AI breakthrough, the future of agent monetization, and why serverless AI could be the next frontier in automation. 01:37 – From Engineering to AI: The journey into artificial intelligence. 02:43 – The GPT-3 Moment: How OpenAI’s tech pulled him in. 04:10 – AI’s Biggest Challenge: Why real-world use cases lag behind. 05:05 – OpenAI’s Operator: Why it’s “rudimentary” (for now). 06:25 – Crypto & AI: How tokens help bootstrap AI startups. 08:15 – Can You Bootstrap a Startup with a Token? The trade-offs. 09:56 – 90% of AI Token Holders Don’t Use the Product—Does It Matter? 11:18 – What is SwarmNode?: AI agents, hosted serverlessly. 14:23 – AI Swarms: Why multiple agents outperform single models. 16:08 – What is a Swarm? A simple definition of collaborative AI. 17:32 – “How Can I Make Money with AI?”: Real-world use cases. 18:41 – AI Bounties: Hiring devs to build your custom agent. 20:50 – The Future of AI Marketplaces: Monetizing pre-built agents. 23:15 – DeepSeek’s Disruption: Why it’s good news for AI. 24:46 – Is SwarmNode Compatible with DeepSeek? How it integrates. 26:17 – SwarmNode vs. AI Launchpads: What makes it different? 27:42 – Why Serverless Matters: Cost savings & efficiency. 29:53 – AI Agents in the Real World: Booking flights, managing workflows, and more. 31:11 – Building SwarmNode for Developers: Why it started as a personal project. 32:27 – Explosive Growth: 200,000 AI agent executions in 5 weeks. 34:41 – Why SwarmNode Agents Aren’t Visible on 𝕏 Yet. 36:46 – Startup Hiring Lessons: Finding top AI talent. 39:15 – Why SwarmNode is Built in Python (and What’s Next). 40:32 – Scaling AI Workloads: Handling traffic surges. 41:42 – AWS & Cost Challenges: The biggest monetization hurdle. 42:58 – 2025: The Year of Mass AI Adoption. 45:22 – Should We Be Worried About AI’s Rapid Growth? 46:46 – The Most Underrated AI Tools Right Now. 47:34 – What’s Next for SwarmNode?: Making AI accessible to everyone.

Mario Nawfal

338,236 Aufrufe • vor 1 Jahr

Max very eloquently describes the ambiguous intangibles that come from learning a fighting game you care about. These hit even closer to home on fighting games you end up liking more than expected. Imagine, if you will, the 1st time you booted up your favorite fighting game ; ------------------------------ The publisher and dev logos show up, maybe a dope trailer to intro the first time you turn the game on, then the title screen with a "PRESS ANY BUTTON TO START" or something like that. You find your way to a story mode or arcade mode and are filled with excitement on where this journey will take you. No matter what path you take you know that you signed up for an experience where you get to control and basically BECOME a character that kicks ass. Maybe after a while you decide to jump into training mode and start labbing, "I should really figure out a combo or two" because you don't want to mash forever. And then finally, you jump online. After grinding games for what felt like just a few minutes, you realize hours have passed, you're addicted. The grind only goes on harder and maybe you even find out about locals or tournaments in your area. Perhaps you even discover MAJORS - basically tournaments so large in scale that people from all over the world attend. Your competitive drive is at an all time high and then, suddenly, you hit it. The Wall - coined by Brian_F Now every game you lose, every local player that edges the win over you, ever single mistake just feels so heavy... It's because you are stuck. You are not growing. You are stagnating. And it sucks. It really sucks. I coach a lot of students and it's one of the hardest things to explain to someone "You're doing everything right, you just have to do it a - a bit quicker - a bit more confidently - with intent These are the intangibles, the hardest things to teach but the things that become so critical at the highest level, where inches become miles in terms of player skill. It gets so frustrating too because by this point, it's so tough to have fun when you just keep losing. You can't go back to day 1, at least not physically. Knowledge is a burden – once taken up, it can never be discarded - Stephen Lawhead Awareness is step one though and although it can feel incredibly suffocating, once you push through your plateau in fighting games you truly unlock a part of yourself that feels untouchably satisfied with all levels of play.

Iheartjustice

174,065 Aufrufe • vor 5 Monaten

“The Dawn of the Internet of Value” If only President Trump would address our nation and world with this style of message on the Eve of America’s 250th Anniversary! 🇺🇸 “Truth shall make us free — but verified truth shall keep us free.” My fellow Americans, Two hundred and fifty years ago, a small band of farmers, craftsmen, and dreamers took a stand so bold that even the heavens must have paused to listen. They pledged their lives, their fortunes, and their sacred honor to one great experiment - that a free people, guided by divine law and governed by truth, could prosper without kings or tyrants. Tonight, as we stand on the threshold of our nation’s 250th year, we face another such moment. The world once again waits to see whether America will lead not by fear or force, but by faith, reason, and stewardship of truth. A NEW ERA OF LIGHT Across our land and throughout the world, the invisible power once carried by copper wires now races through the ether as light itself. From that light - encoded in ones and zeros - we have created intelligence that learns, networks that speak, and machines that think. Some call it Artificial Intelligence. I call it Augmented Integrity - a tool meant not to replace the human soul, but to amplify our divine spark. And tonight, I am proud to announce that America has secured nearly half of the world’s advanced AI computing capacity - not as a weapon, but as a sacred trust. With this leadership comes responsibility. We shall never use this power to dominate, deceive, or destroy. We shall use it to illuminate, defend, and restore. GUARDIANS OF THE DIGITAL FRONTIER In partnership with our United States Space Force, we have established a secure and sovereign Financial Infrastructure of the Stars - satellites, cryptographic networks, and DLT-based ledgers that together will guard the world’s transactions, data, and truth itself. Think of it as the new Internet of Value - a system where every trade, every transfer, every measure of wealth is verifiable, honest, and immutable. No backroom deals. No hidden fees. No counterfeit authority. Just truth in motion - verified, recorded, and reconciled at the speed of light. This is what it means to be Guardians of the Ledger. Not masters over humanity, but stewards for humanity - ensuring that every person on Earth can transact freely, fairly, and faithfully under the same law of honest weights and measures. FROM CENTRALIZATION TO CIVILIZATION For more than a century, a web of opaque institutions controlled our money, our credit, and too often our destiny. The promise of “We the People” was dimmed by the quiet hand of unelected bankers and endless wars funded by debt. That era is over. In its place, we are building a globally neutral, asset-backed, decentralized system - one that honors property rights, privacy, and prosperity for all. The dollar shall endure, not as an instrument of control, but as a beacon of trust, freely convertible, transparently issued, and digitally redeemable on a ledger open to all nations of goodwill. This is the true renewal of the American promise: not domination, but demonstration - that freedom, faith, and truth still light the world. WHAT THIS MEANS FOR YOU You may be asking, “What does this mean for me, my family, my community?” It means your savings will once again be backed by real value - not by debt, inflation, or illusion. It means your digital transactions, your identity, and your property will be protected by unbreakable cryptographic law, not bureaucratic whim. It means your children will inherit a world where innovation is transparent, energy is abundant, and opportunity flows to every corner of the earth. It means the American Dream becomes a human right. Part 2/2 cont’d below … Donald J. Trump Treasury Department United States Space Force Ripple { DLT XRPL XRP ILP ODL RLUSD }

Rob Cunningham | KUWL.show

13,196 Aufrufe • vor 8 Monaten

📖SEEDANCE 2.0 JUST MADE EVERY FILM SCHOOL IRRELEVANT FOR SOLO CREATORS Solo creators with the right workflow are closing clients that used to require a full production studio. Seedance 2.0 inside Dreamina holds character consistency across scenes in a way no other tool at this price point comes close to. Same face, same costume, same lighting logic — frame after frame after frame. That's the feature that turns a single prompt session into a short film. The lava demon materializing inside a gothic cathedral. The girl in black holding her ground while everything burns around her. Two characters with completely different visual languages sharing the same atmospheric world — and Seedance holds both of them consistent across every cut. That's not a generation. That's a production. Here's the 7-step workflow that produced this: • Step 1 — Define the character before you define the scene. Write a complete physical description — face structure, hair, clothing, skin, posture. This becomes the anchor every future generation references. • Step 2 — Build the world separately from the character. Gothic cathedral, candlelight, fog, cracked stone, scattered bodies. Define the atmosphere as its own entity before you place anyone inside it. • Step 3 — Generate the reference frame. One image that establishes the visual language, the color grade, the lighting temperature. Lock this as your style reference before generating any video. • Step 4 — Feed the reference into Seedance's image-to-video pipeline with a motion prompt. Camera behavior only — slow push, hold, circle. The image handles the subject. The prompt handles the direction. • Step 5 — Generate four variations per scene. Delete the two that look generated. Keep the one where the character's face holds and the atmosphere feels physical rather than rendered. • Step 6 — Edit in CapCut or Premiere Pro. Add music that matches the emotional temperature of the grade — the visual already tells you what the sound should feel like. Dark orchestral, slow tempo, single instrument carrying the melody. • Step 7 — Save the character description and reference frame as a template. The next episode starts from the same character in the same world. Series content becomes a system, not a restart. How a freelancer sells this: Dark fantasy content for game studios, music artists, and fantasy brands is a real market with real budgets. A musician dropping an album needs a visual world. A game studio needs promotional cinematics. A fantasy brand needs a story. Where to find clients: • Music artists on SoundCloud and Spotify releasing dark, gothic, or cinematic albums — search by genre, find artists with 1k–50k listeners who have no visual content. They have the audience and the need but no production budget for traditional video. • Indie game studios on Itch and Steam launching fantasy or horror titles — they need promotional cinematics and trailers but can't afford a production company. A single free scene built from their game's character art opens every conversation. • Dark fantasy and gothic brands on Instagram and TikTok with strong photo content but zero video presence — jewelry brands, clothing labels, occult lifestyle brands. They have the aesthetic already built. You just add motion to it. • Fantasy and horror fiction authors on Instagram and Substack launching new books — they need visual teasers, trailers, and world-building content to build pre-launch audiences. Most have no idea this kind of production is accessible at this price point. • Tabletop RPG creators and Dungeon Masters on Patreon and Kickstarter — they build entire fantasy universes and need cinematic content for campaigns, promotional videos, and subscriber rewards. The niche is underserved and the creators inside it spend consistently on content tools and services. 📥Tomorrow I'll show you what's sitting right next to this opportunity. 🔖Save this if you are looking for practical AI methods that actually pay.

Zentrix⌚️

50,098 Aufrufe • vor 1 Monat

An open-source, onchain creator platform that never says "no" to creativity. If you ask, "Can I build this here?" - the answer is always yes. Learn more about our vision below 🧵 👁 What is TheCreators? 🚪 A collective of artists, builders, and fine memes reshaping the creator economy. We empower creators to go direct-to-market, bypassing traditional gatekeepers. By bringing creativity and commerce onchain, we're unlocking a new era of freedom. But this isn’t new. This is one of the longest plays. - purchased by rskagy.base.eth 👁️🚪 d/acc #BasedCreators ⏹ in 2012 - was a web2 branding and ad agency until 2021 - working for gamestopNFT and onboarding hundreds of thousands of gamestop apes to buy their first NFTs, something changed, leading to a meeting of minds, and a collective mission to deliver on the promises of web3 gaming. to re-convene at a later date, when the time is right. It has since undergone 4 years of trial and error and battle testing to see what works and what doesn't work when it comes to community owned digital worlds. 🌐 Building a Based World What does it mean to build a based world? To us, it means a world where creators own their work, communities thrive and share an ownership stake in their own distribution, and creativity is limitless. Our platform aims to enable anyone to create immersive experiences - games, events, and digital spaces - without barriers. We’re developing: ✅ AI-powered worldbuilding - natural language prompts generate metaverse spaces ✅ Onchain asset discovery, deployment, & interaction from within virtual worlds ✅ No-code & pro-level tools - Unity-based with deep onchain integration ✅ Plug-and-play templates – for rapid creation and customization by novice 3D and game devs. ✅ Maintained by the open source community We're partnered with: 🏰 Guild - enabling their userbase of 4m+ connected wallets to reward their communities with token-gated towns, games, events, drops, & experiences 👏 liquid 💧 / moved to @clanker_world (USED FOR TESTING NOW) - Official metaverse event partner, building Clankercon 2025 for the clanker ecosystem of 100k+ meme token communities 🤖🎮 FARCAST - Superpowering their vision for agentic gaming with minigames and metaverse tech 🐶 Own The Doge 🐶🖼 - Creating lasting, meaningful impact in the world thru memes & onchain culture. Targeting education, gaming, food, & fun. Do Only Good Everyday 🌏 TheCreators is a global movement, with friends in high places ✨ Watch the video in this post to see an overview of one of the first-party games slated to be released on our platform, "Settlers of Ariel," built by TheCreators Studios. Creators will have access to modular templates, AI-assisted customization, and interoperable game elements built by us, and trained using our AI to enable natural language metaverse building. It's all early-stage, but we're moving fast. ClankerCon and other upcoming projects will showcase the first real applications. Then we grow other creators to publish on the platform. ❓How will we select the first creators to be allowed on the platform? What's next? We will be releasing THEO-0, our onchain AI agent as our next development milestone. This agent will actively run a 24/7 campaign to enable people to vouch for their favorite creators via a limited voting process. Vote for creators you like, and they will gain CREATE points, and you will also gain points for voting every day in a streak. Creators with the most points on the leaderboards will be among the first onboarded to the platform, and all creators with points will be invited to take part in Token Generation Events as each season of leaderboards comes to a close. 1. Help us grow as we look forward to launching THEO-0 2. Be ready to start voting for your favorite creators! How do I become a Creator? If you pour your time, energy, and soul into something special - you already are one. If your mission is to reclaim art and culture from corporate algorithms, & make a more based world for our children, you belong here. Join us. 👁🚪

Create on Base ⏹

28,304 Aufrufe • vor 1 Jahr

Today, the eSafety commissioner Julie Inman Grant refused to release the data, the so-called evidence, used to justify her upcoming YouTube ban for Under 16’s. The eSafety commissioner is out of line. Seeming more like a frightened child than an authority just makes her dominance over the speech and identity landscape of this once great nation all the more repugnant. A refugee from the spiritual home of free speech -the USA - she seems to be so sensitive to public commentary, so determined to absolutely control what you see and hear, it is as if she would prefer to perversely control your thoughts, and those of your children directly. The department wants to operate beyond just scrutiny, as they change the privacy and speech landscape in this country beyond what any liberal democracy can withstand. We are forced to accept their edicts from on high – we should not just trust them. I don’t trust them, nor do I support them. They are a dangerous beast indeed. A lover of big government and the absolute sanitisation of public discourse - Grant is, make no mistake - the establishment’s most dangerous weapon in their war for our consciousness. Like a Sesame Street cameo there to protect us from dangerous freedom. At some point in our recent past, unbeknownst to us, the public “service” became the masters. The politicians elected to serve us, have transitioned from service to ownership, or at least they seem to think they own us. They are determined to completely control us, why else would they have taken such clear and overt steps to formally identify all internet users, from social media, through to YouTube’s video on demand, from google searching to ChatGPT? Why else would they insist on controlling what we see online, how we see it, what we say, how it is said and who it is said to? What gives them the absolute hide to believe they have the moral authority to control our right to privacy and our right to speak out? If we continue to acquiesce the ground on identity and speech, we can fully expect to be treated as cattle. Muzzled cattle. The plaything of the establishment. As we’re replaced by robots and or the social underclass of _name your 3rd world country_. Robbed and whipped as though pyramid building slaves. Starved and living in cars, without so much as the ability to say “no, knock it off”, without being accused of hate speech. The establishment use “hate” speech on the regular. They don’t care about anyone’s feelings. If they did, they would treat the taxpayer with far more respect, than to ask us to pay for the very department that removes our ability to complain. The game of “feels” is used to build public consent to remove the need for future public consent. The face of the game here is a sweet, innocent American lady, here to nanny us, to put us down for our nap. She shushes us, as the government rocks our brains off to sleep. She says she follows the evidence, that she does not care for public opinion. If there is strong evidence, then at least show us. I suggest she follows the lead of the ownership class that just want us to shut-up and take it. Dumbed down and muted, we shall lose the very essence of Australia - as another shiny new apartment block cracks down the middle. “Shhhh.” It is my firm view they are pulling levers they have no moral authority to touch. I don’t care who they say they are trying to help. They have overstepped already, and it is time they took a big step back. Close the eSafety department now. Repeal the speech and ID laws and send eKaren back to the USA where she can crusade to end free speech in her native land. See how far she gets... I just want Australia back. #DeporteKaren

Matthew Camenzuli

34,435 Aufrufe • vor 1 Jahr

Kobe Bryant cold-called Jony Ive, Oprah, and Nike's CEO to learn how they think: "I just cold-call people. Absolutely. I just cold-call people and pick their brain about stuff. Some of the questions I'll ask will seem really, really simple and stupid, quite honestly, for them. But if I don't know, I don't know. I have to ask. I want to learn more about how they build their business, how they run their companies, how they see the world." On who he calls: "We could start in the Nike family. I cold-call Mark Parker all the time. Johnny Ive. Dan Wieden. Oprah Winfrey. Arianna Huffington. Hillary Swank. It just goes on and on and on." Kobe explains why he called Jony Ive: "He's obviously unique in what he does. I want to know how does he view product? How does he view the process of designing product? How does he know when he has the product exactly where he wants it to be? How is he seeing the world differently than everybody else who's manufacturing hardware? There's something going on from the moment he sees something to when it goes into his brain, that's a different process than other designers. I'm curious to know what that is." Kobe visited Apple to learn: "I spent the day there, talking with Johnny, picking his brain about product. What makes them who they are? And why? Once you have the passion the thing that you're passionate about, now you can look at other people, other entities, works of art, and draw things from that to help you be better at what you do. By looking for those common denominators." Jony Ive asked Kobe the same questions in return: "Johnny wanted to know, how do I prepare? How do I study? How do I view the game? How do you build your game? My response is much like the way he builds products. You think sequentially. You look at the end result of what you want to create. But in order to create that, there are so many little things that go into this massive entity or device." Kobe continues: "It's no different than building my basketball game. You start with: where do you want your game to be? What would make your game most unstoppable or hard to deal with? Now you work backwards from there. You start building it one piece at a time. One move at a time. One counter at a time. There's a lot of similarities." On building his company, Kobe Inc: "We're just cranking away every day, building out the internal structure. Communicating the culture internally. Where are we going? Building out that model, that plan. We also don't want to get too far ahead of ourselves. I have this vision of where I'd like us to go, but it's important for us to go one step at a time." On what he'd tell other athletes about marketing: "For me, doing that, it seems like I should really just do it for free. Because what I'm going to tell them is: be yourself. That's it. Be you. There's no gimmick. You don't have to contrive anything. Who are you? Where are you today? What is your story? Where does that come from? Then all you're doing is communicating that story to the public." Kobe reflects on LeBron going back to Cleveland: "It depends how you shape the story. You stay in Miami, there's a great story you can mold around that. You go to Cleveland, there's a way you can mold that too. It really just depends on what his personal truth is. I think he communicated his truth extremely well, and that's what you have to stick to."

Jaynit

144,192 Aufrufe • vor 3 Monaten

New episode on The Creative Genius of Rick Rubin This episode contains a nonstop stream of ideas directly from Rick about how to make great work over a long period of time: (01:00) Just one habit, at the top of any field, can be enough to give an edge over the competition. Wooden considered every aspect of the game where an issue might arise, and trained his players for each one. Repeatedly. Until they became habits. The goal was immaculate performance. Wooden often said the only person you’re ever competing against is yourself. The rest is out of your control. This way of thinking applies to the creative life just as well. For both the artist and the athlete, the details matter, whether the players recognize their importance or not. Good habits create good art. The way we do anything is the way we do everything. Treat each choice you make, each action you take, each word you speak with skillful care. The goal is to live your life in the service of art. (08:41) Faith allows you to trust the direction without needing to understand it. (10:16) If you make the choice of reading classic literature every day for a year, rather than reading the news, by the end of that time period you’ll have a more honed sensitivity for recognizing greatness from the books than from the media. This applies to every choice we make. Not just with art, but with the friends we choose, the conversations we have, even the thoughts we reflect on. All of these aspects affect our ability to distinguish good from very good, very good from great. They help us determine what’s worthy of our time and attention. Because there’s an endless amount of data available to us and we have a limited bandwidth to conserve, we might consider carefully curating the quality of what we allow in. The objective is not to learn to mimic greatness, but to calibrate our internal meter for greatness. So we can better make the thousands of choices that might ultimately lead to our own great work. (14:25) We’re affected by our surroundings, and finding the best environment to create a clear channel is personal and to be tested. (27:57) Rules direct us to average behaviors. If we’re aiming to create works that are exceptional, most rules don’t apply. Average is nothing to aspire to. The goal is not to fit in. Communicate your singular perspective. (28:30) It’s a healthy practice to approach our work with as few accepted rules, starting points, and limitations as possible. Often the standards in our chosen medium are so ubiquitous, we take them for granted. They are invisible and unquestioned. (29:00) The world isn’t waiting for more of the same. The most innovative ideas come from those who master the rules to such a degree that they can see past them or from those who never learned them at all. (38:50) Fear of criticism. Attachment to a commercial result. Competing with past work. Time and resource constraints. The aspiration of wanting to change the world. And any story beyond “I want to make the best thing I can make, whatever it is” are all undermining forces in the quest for greatness. (42:32) To hone your craft is to honor creation. By practicing to improve, you are fulfilling your ultimate purpose on this planet. A lot more ideas in this episode including: The importance of developing a practice of paying attention, why impatience is an argument with reality, why you need to create space in your schedule to tap into ideas in from your subconscious, why you'll find what you're searching for by looking deeper, the reason it is important to carefully curate the quality of what we allow in: people, ideas, content, why rereading the same books again and again can help you find new ideas, how to find the environment that allows you to produce your best work —and how other artists have done so, several examples of the people that are the best in the world at what they do being full of self-doubt —and yet they do it anyways, why adversity is unavoidable, if you want to make great work for a long time you can’t self-sabotage, why the goal is to keep playing (Rubin has been playing for 40+ years), how you can overcome insecurities by naming them, how you can doubt your way to excellence, why distraction is not procrastination and why distraction can be a strategy in service of the work, why if you're aiming to create works that are exceptional most rules don’t apply, the importance of communicating your singular perspective, and why if there is one rule on creativity that’s unbreakable it’s that the need for patience is ever-present.

David Senra

176,492 Aufrufe • vor 6 Monaten

Right now, Kashawn Aitcheson is dominating juniors the way a top prospect should, but as we all know, the NHL is a whole different animal. The biggest question mark for him is still his skating. He’s improved, but the feet can get a little wide in transition and his mobility will be tested. Gap control, decision making under pressure, and staying disciplined is what separates good junior D from reliable NHLers. When he finally does turn pro, he’s going to take his lumps, high PIMs in juniors have shown that. Pro hockey will force him to channel his snarl without the extra (sometimes boneheaded) penalties. With that said, I wanted to put together a realistic timeline and set tempered expectations for him over the next few seasons. 2026-27: He’s in Hamilton full time. Expect him to log big minutes on the power play, keep producing points at a solid clip (maybe the 30-45 range) and up the physicality that makes fans love him. Defensively, he’ll tighten up with pro coaching, but there will be nights where the game will look too fast and he’s going to get caught. Maybe he’ll get a couple of NHL call ups for injuries, but he’s not forcing his way into the lineup yet. Next season is all about development. 2027-28: I think he could still be splitting time between Hamilton and the #Isles, or he could earn a bottom pair role right away depending on how the blueline shakes out. By the end of this year, I’d expect him to be a regular NHL contributor. 2028-29: My expectation is that he’s now a full time NHLer logging heavy minutes, killing penalties, and giving us roughly 30-40 points, with a ton of hits and blocks. This isn’t a guy who steps in and runs the power play as a rookie, this isn’t Schaefer. No one is. Aitcheson’s path should be a patient one. The Islanders didn’t draft him to rush him, they drafted him to be a long term piece of the future. When it clicks, I think he’s going to be exactly the kind of nasty, productive defenseman we dream of. Just don’t expect it overnight. Development like this rewards patience.

19 consecutive

15,826 Aufrufe • vor 2 Monaten

THE CLINTONS NAMED IN UNSEALED FILES & TRAVELED TO MULTIPLE EPSTEIN LOCATIONS WHILE IN OFFICE. A former U.S. President, while in office was best friends with the most horrific child predator that there ever was. And there are hundreds of elite just like him. This will never go away until answers are given and justice is served. Bill Clinton is confirmed to have traveled to Epstein's island more than 25+ times on the Lolita Express, even sometimes with underage girls, and is mention over 50 times, and by victims in the unsealed documents. Hillary Clinton is also named in the Epstein documents numerous times and is alleged to have traveled to the island 5+ or more times, and is not the first time of being accused of sexual abuse or covering up crimes with underage children. The Clinton Foundation itself has a dark history of money laundering and child trafficking, especially out of Haiti. Hillary's email scandal exposed discussions about how much it would cost to move trafficked children out of the country and even paid for a lawyer when a woman by the name of Laura Silsby was caught attempting to traffick children out of Haiti. The lawyer that was appointed to Laura Silsby in Haiti was also caught and arrested for child trafficking and abuse along with his wife. Are you noticing a pattern? Many of these trips occurred while Bill Clinton was in office and Bill and Hillary are known to have traveled to Epstein's Zorro Ranch in New Mexico numerous times directly from The White House to the Ranch. Epstein's Zorro Ranch is one of the most secretive locations along with the island considering the rumors and testimonies of victims about the enormous underground locations and scientific like experiments being performed on unexpecting victims of Epstein. Let's face it. A special prosecutor needs to be appointed and a new investigation is what the people really want. Nothing will change until these people face justice. Now with the recent news of some of the files being tampered with, what is true and what is false? One thing is for sure, There is no way all the evidence is gone, especially when everyone understands, beyond the shadow of a doubt that this entire operation was ran by intelligence agencies, both foreign and domestic, which most likely still hold documents and blackmail on government officials to this day, both foreign and domestic parties. The question you should be asking yourself is: How much evidence does the Trump administration really have, what's on the thousands of videos that they claimed to possess and is there still blackmail being used on either side for control? What if it's being used in a positive way? Don't take everything the media throws at you as gospel or from the people you trust the most. Remember, this is the art of war and a game. Sometimes you need to force your opponent's hand. You have to always revert back and remind yourself that you will be confused at times, you will not have all the missing pieces because this is a military intelligence operation and patriots are in control. Remove your emotions and think logically. Power moves only. Step back, observe and look at the big picture. Have faith because in the very near future, things will begin to make a lot more sense.

The SCIF

203,918 Aufrufe • vor 1 Jahr