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Step beyond the screen. Discover 40 iconic game worlds at #WorldsOfPlay: The Game Art Exhibition. 📍 Cologne | Aug 27–29 Register for free: Arena Breakout Arma Platform Mundfish #AtomicHeart CONTROL Resonant 🔻Pre-order Now! DayZ 🖥 🎮 ❤️ Delta Force Game Honor of Kings Honor of Kings: World Phantom Blade Zero

11,176 görüntüleme • 2 ay önce •via X (Twitter)

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Just found my short home video from 2012 - the early DayZ Mod days. It brought back so many memories... ❤️ Thank you, DayZ 🖥 🎮 ❤️ team, to everyone who has been part of this incredible journey, Dean Hall , Sumrak and everyone of so many countless hard working developers and artists, past and present contributors to this once in a lifetime project. And a massive thank you to our amazing DayZ community. Because this is your story.🫶 What started as a social experiment and mod for Arma 2 transformed into something that changed everything for Bohemia Interactive. I hear some say I favour Arma, and others think I prefer DayZ. The truth is—there would be no DayZ without Arma, and Arma wouldn't have reached these heights without DayZ. They're two sides of the same coin that made gaming history, and both are also the cornerstones of what Bohemia Interactive is building for the future. I know we've had our share of passionate discussions (sometimes heated ones!), but that passion comes from a place of love for the game. I know when players get upset, it is because they care so deeply about this world we've all built together. But also please remember - behind every update, every fix, every feature are real people pouring their hearts into this game. Believe me, they take the criticism and suggestions always very seriously. Today, over 500 Bohemians are working tirelessly across all our projects, bringing their creativity and dedication to make these worlds come alive. Here's to the memories we've made and the adventures still to come! Have a great weekend everyone🎮✨ #DayZ #BohemiaInteractive #Gaming #GameDev

Marek Spanel

16,710 görüntüleme • 1 yıl önce

515 submissions from 51 countries and regions. Let's take a look back at the Indie Game Award 2026 finalists! With 38 nominated teams, who will rise and claim the glory?🏆 Winners will be officially announced on January 28! [Best Narrative] the Berlin Apartment by Blue Backpack All Our Broken Parts by Cyborg Doctor game | All Our Broken Parts CARIMARA: Beneath the forlorn limbs by Bastinus Rex Above the Snow by Above the Desk NODE: The Last Favor of the Antarii by NODE: The Last Favor of the Antarii [Best Audio] ENDLESS™ Legend 2 by Amplitude Studios Breathedge 2 by RedRuins Softworks and Roger by TearyHand Studio Star Birds by Toukana ✨STAR BIRDS🐤 | Wishlist Now! Gloomy Juncture by Filipe Rodrigues👁️⃤🕵️‍♂️ Gloomy Juncture • Steam Always With You by snowyowl_gaming YARETA by Mariana Games [Best Visual Art] Doloc Town by RedSaw Games 🌻 Doloc Town 1.0 Available Now! Breathedge 2 by RedRuins Softworks Toy Smash Kaboom! by Toy Smash Kaboom! | NOW RELEASED! The Northern Path by Triluna Graytail by Concode|Graytail Demo Out! The Wandering Village by Stray Fawn Studio Aeruta by 【Aeruta】OUT NOW!🦊🍞 Back of Beyond by PPGames [Best Design] 9 Kings by Sad Socket 🔌 BALL x PIT by Kenny Sun MotionRec by PLAYISM Telebbit by IKINAGAMES / 이키나게임즈 / イキナゲームズ The King Is Watching by The King is Watching 🎮 Out Now on Consoles! Roots Devour by ROOTS DEVOUR is OUT NOW!🦉 Net.Attack() by ByteRockers' Games [Best Innovation] MotionRec by HANDSUM WHAT THE CLASH? by Triband AiliA by IceToad Studio Consume Me by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken S4U: CITYPUNK 2011 AND LOVE PUNCH by S4U: CITYPUNK LOVE PUNCH❄️OUT NOW!!! No Players Online by BEESWAX GAMES [Best Mobile Game] Consume Me by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken AiliA by IceToad Studio Graytail by Concode|Graytail Demo Out! Gambonanza by Blukulélé Lost Castle 2 | 1.0 OUT NOW ON STEAM!!🔥🔥 by Hunter Studio [Best Student Game] Glintseeker Island by Half Soup Labs (Glintseeker Island) Hermit Computer by VIA studio (Visual Interactive Art) One More Mix by Annulus Weefager by Monodo - Working on Weefager 🩷 Froggo's Adventure: Drifting Sky by SmellyFrog 🕹️ Don't watch, but play! Award-winning Indie Game Award titles will be showcased at Taipei Game Show 2026. Try them hands-on and experience the charm of champions for yourself! Taipei Game Show 2026 📅 Jan 29 – Feb 1 📍 Taipei Nangang Exhibition Center, Hall 1 The best indie games are all here. See you on site! #IndieGameAward2026 #indiegames #indiedevs #TaipeiGameShow2026

Taipei Game Show

27,646 görüntüleme • 8 ay önce

💥 LOOT LEGENDS: PLAY-TO-AIRDROP IS HERE! 💥 Loot Legends: Rogue Dungeons is now live on iOS and Android, alongside their exciting play-to-airdrop campaign! 🚀 Want to maximize your progression and get the most out of your daily grind? Here are the must-dos to stay ahead in the game ⬇️ — 🟠 PARTICIPATE IN TOURNAMENTS 🔶 Enjoy 5 free daily challenges, then use Diamonds for more attempts. 🔶 Daily rewards are based on rankings and include Diamonds, Gold, and Honor Medals. 🔶 Exchange Honor Medals in the Arena Shop for valuable resources. — 🟠 JOIN GUILD AND COMPLETE TASKS 🔶 Join a guild to unlock skills and challenge the Guild Boss for rewards. 🔶 Complete daily guild tasks to earn contributions, which can be exchanged for rewards. 🔶 5 chances daily to fight the Guild Boss, contributing to the guild’s progress and looting rewards. — 🟠 MAXIMIZE WEEKLY CHALLENGES 🔶 Take on weekly Boss Challenges for top-tier rewards. 🔶 Defeating higher-level bosses grants better rewards and valuable resources. 🔶 Test your strength and climb the ranks with every weekly reset. — 🟠 DO PET ADVENTURES 🔶 Send pets on daily adventures to gain EXP and resources. 🔶 Complete 10 adventures daily, leveling up your pets and collecting rewards. 🔶 Match pets' adventure skills to unlock special rewards. — With so many ways to progress and earn rewards in Loot Legends, don’t miss out on optimizing your daily grind! 🏆 Ready to step up your game? Join now and connect with fellow players on Discord! [link in bio] 🎮

Beam Gamers

11,984 görüntüleme • 1 yıl önce

Steve Wozniak tells the founding story of Apple and how he invented color on the computer Today Apple is valued at almost $3 trillion. But as Woz recounts, they got started selling $40 PC kits to hobbyists: “I had this computer, and I was giving away all the designs for free. Steve Jobs said ‘Wow, we should sell these PC boards. Build them for $20, sell it for $40.’” To fund the company, both Steves had to come up with a couple hundred bucks each, and Woz sold the most valuable thing he owned: his HP 65 calculator. The first PC boards were impressive—they could actually run software and programs. So impressive that the owner of a local electronics store placed an order for the first batch of Apple Is. But their second product—the Apple II—was their real breakout product, and one of the killer features was color. At the time, color only existed on TVs that cost thousands of dollars. But Woz figured out a way to get color on the Apple II with only a $1 chip. The idea for it came to a sleep-deprived Woz who was working on an arcade game for Atari that Jobs convinced him they could build in 4 days even though building an arcade game normally took six months: “I was in a dreamy state. You know when you lose sleep how you get a little creative thinking?… While my head was sort of half awake and half asleep, I saw this thing on the factory floor of Atari. All the games were black and white TVs, but this one game was going back and forth, changing color… I remember how the frequencies go from high school electronics. And then I came up with this method of taking a little chip and putting ones and zeros in it, and cycling around… I could make it look like color TV.” After building the first Apple II prototype, Woz recounts typing something in memory and a blue dot popping up on the screen: “I called Steve Jobs over and that was a Eureka moment. We were shaking. This was so big. All the colored games are now going to be on computers… That was probably my best patent… That’s why we chose a six color logo for our first logo for Apple. We were the ones that brought color because nobody would’ve ever expected color on an affordable computer… That was so far ahead of its time.”

Startup Archive

129,187 görüntüleme • 7 ay önce

Bitcoin to End Wars? 🚨 Federal Reserve to Start World War III? 🌍 (Private Central Banks & Warfare 🌐) 🤖 *Robotic Crypto Trader ► ⭐⭐ AI-Driven Trading Bot! (GoBabyTrade!!) ✔️ Profits while you sleep! 24/7 crypto trading! ✔️ Simply connect your Coinbase and start “default”! ⚡💰 Exclusive limited-time offer: *Get $1,000 off!!* … *Start now!: ⭐ ➜ 🚀 … Weekly Webinar!: ⭐ 👽 *Uphold⁺ ► ⭐⭐ Game-changing web3 financial platform! ✔️ #1 All-In-One: buy, sell, trade, store, manage! ✔️ Fully reserved, radically transparent, proof online! ✔️ Connected to 30+ providers, deep liquidity! ⚡💰 *Up to 4.65%* on USD balances! (FDIC Insured!) … *Sign up now! ⭐ ➜* 💳 *Tangem Card ► ⭕ *Tangem Ring ► ⭐⭐ Easiest hardware wallet, portable style!! ✔️ Simply tap to your phone and you’re in! ✔️ Low cost, must-have! Access all crypto! ⚡💰 *Get 5% off!!* Promo Code: CRYPTOCASEY5 … *Order now!: ⭐ ➜ 🔐 *Ledger Wallets ► ⭐⭐ NEW!! Ledger Stax & Flex On Sale NOW!! ✔️ Highest security, secure touch screen! ✔️ Full ecosystem, 1000's of coins/tokens! ✔️ Advanced management of your assets! ⚡🎁 Holiday Special: *Up to $70 in FREE BTC!!* … *Order now!: ⭐ ➜ ▬▬▬▬▬ “PRIVATE CENTRAL BANKS FUND WARS!” 😡 TO ENSLAVE THE WORLD 🌏 Hello, fam! Crypto Casey here 👋 and I'm on a mission to improve people’s lives through #crypto education. In this video, we explore how private central banks have been enslaving the world for centuries, highlighting the importance of bitcoin. ▬▬▬▬▬ TOP CRYPTO TOOLS TO GET TODAY! 💥💥⚡ ⭐👽 *Uphold⁺ ► Game-changing web3 financial platform! Rivals banks! ⚡💰 *Up to 4.65%* on USD balances! (FDIC Insured!) ✔️ #1 All-In-One: buy, sell, trade, store, manage! 💳 *Tangem Card ► ⭕ *Tangem Ring ► Easiest hardware wallets! Fully portable! ⚡💰 *Get 5% off!!* Promo Code: CRYPTOCASEY5 ✔️ Simply tap and you're in! Sleek, stylish! ⚡🔐 *Ledger Wallets ► NEW!! Ledger Stax & Flex On Sale NOW!! ⚡🎁 Holiday Special: *Up to $70 in FREE BTC!!* ✔️ Highest security, secure touch screen! ▬▬▬▬▬ SET UP YOUR TRADING BOT TODAY!! 💥💥🚀 🤖 *Robotic Crypto Trader ► Automated AI-Driven Trading Bot! (GoBabyTrade!!) ⚡💰 Exclusive limited-time offer: *Get $1,000 off!!* ✔️ Profits while you sleep! 24/7 crypto trading! BUY NOW! ► FULL REVIEW! ► *WEEKLY WEBINAR!* ► CONNECT BOT TO YOUR TRADING ACCOUNT! ⭐ 🧿 Coinbase ► ⭐ 🐙 Kraken Pro ► ▬▬▬▬▬ CHAPTERS 💬 (Watch to the end!) 00:00 - Another World War? 02:40 - Currency Act 04:50 - Ignorance of Coin & Credit 06:25 - History Repeating 07:31 - First Bank of United States 08:00 - War of 1812 08:40 - Second Bank of United States 10:13 - Civil War & Assassinations 12:40 - Third Bank of United States 13:25 - Next Generation of Banking 14:35 - Federal Reserve 16:20 - World War I 17:35 - World War II 18:40 - John F Kennedy 19:40 - Off Gold Standard 22:10 - World War III 24:15 - Transfer Crypto to Wallet ▬▬▬▬▬ FOLLOW MY ONLY OFFICIAL CHANNELS! 📢 ⭐ Linktree (Deals) ► ⭐ TikTok ► ⭐ Twitter ► ⭐ Instagram ► ⭐ Podcast ► ⭐ Facebook ► ▬▬▬▬▬ TAGS: #cryptocurrency #bitcoin #cryptocasey NOTE: This description contains affiliate links. If you purchase a product through one of them, I will receive a commission (at no additional cost to you). Thanks for supporting the channel! ⁺UPHOLD DISCLAIMER: Terms Apply. Capital at risk. Don’t invest unless you’re prepared to lose all the money you invest. This is a high-risk investment and you should not expect to be protected if something goes wrong. Balances $1,000 or more earn 4.65% APY; under $1,000 earn 2% APY. Rates subject to change. Cash deposited in the USD Interest Account solely for the purpose of accessing the Cash Sweep Program is not protected by SIPC or FDIC; you are able to have up to $2,500,000 FDIC insurance when your cash is swept into the program banks. See Atomic Cash Sweep Terms & Conditions and full details and disclosures. DISCLAIMER: The information contained herein is for informational purposes only and not to be construed as financial, legal or tax advice. The content of this video is solely the opinions of the speaker who is not a licensed financial advisor or registered investment advisor. Trading cryptocurrencies poses considerable risk of loss. The speaker does not guarantee any particular outcome. © 2024 Crypto Casey. All rights reserved ▬▬▬▬▬ ❤️ Be safe out there. —Crypto Casey

Crypto Casey

32,927 görüntüleme • 1 yıl önce

Honkai Star Rail issue TLDR; no real improvements towards the gameplay/TRPG depth itself while continuing to make changes that don't matter 'in the now'. More context; As of the last few patches it's felt like HSR has made 1 step forward & 3 back (Ex. Wishful Resin availability vs impact of the item). With a turn based RPG, I expect more actions to be taken that encourage strategic gameplay, combat/gear choices, or otherwise game defining matters that give the player more satisfaction (of their wins, accomplishments, goal challenges, etc.) in the game. Great examples of this are FF Tactics, Valkyria Chronicles, Octopath Traveler, & any Shin Megami Tensei or Fire Emblem game. I don't have any definite backing behind this, just my own assumptions & experiences, but it feels like HSR has become more greedy than their usual gacha self. A game (that presents itself) based around team structure, archetypes, & decision making has shown a severe lack of these since shortly after Superbreak's introduction. The lack of STRONG 4-stars has left many of our viable "teams" lingering on a "play this or bust" situation. Of course, having at least 80% of the limited 5-stars removes this entirely, but that introduces an entirely different subject that still favors my argument in the lack of team variety we have. Ex. The counter-archetype team. There's little to no difference between THE optimal team if you use Yunli or Clara, despite the two of them playing differently w/ different build opportunities. You won't swap support units because they offer a new 'thing' to benefit Yunli/Clara. You will swap units because you don't have the premier one or you don't have the other premier one (i.e Sunday vs Sparkle selection). The enemy design has been decent, with some bosses having amazing potential, but that effort is quickly made irrelevant due to the HP inflation or lack of preventative measures the avg player can take against them (i.e not having shields, cleanse, enhanced breaking, AV control, etc.) By no means is that me alluding to every player deserves every limited thing, but it is me saying there's 0 reason the last 4-star we got was on Sept 9th, and per the drip marketing received, we aren't getting a new one any time soon. On stream, I spoke about how impactful a row system (Persona 1, Unicorn Overlord, Torna DLC for Xenoblade 2, etc.) would be to the strategy behind the game IF they prioritized combat depth instead of selling only selling limited characters. HSR has the potential to really put their foot in the combat strategy and team building of the game, but I don't understand the reason they refuse to do it when they have the means to. This brings me to the greed I believe HSR has displayed lately. There are multiple pts I want to address on this matter, but this tweet is too long & I wanna go play Metaphor so I'll try to emphasize this point a lot stronger. Keep in mind, these items are conceptually of top 3 importance in the game (value wise). * There is 0 reason the bundle of Wishful Resin should cost $35-50 worth of stellar jade bundles instead of a flat price. They are purposely inflating your purchase on an item that, in my opinion, is insanely valuable for every player. * Trading 800 relic remains or Self Modeling Resin for 1 Wishful Resin is a scam. 800 RR = 80 trash relics or 2 +15 relics. Both of which, require you to invest a LOT of resources into in order to obtain them in the first place. * 2 sub-stats should not cost 4 Wishful Resin if 1 sub-stat only cost 1 Wishful Resin. * Receiving ONE WISHFUL RESIN FOR FREE per 40ish days, is INSANE. lol Receiving TWO IF YOU PAY per 40ish days is even more ludicrous. In the event you decided to buy all the Wishful bundles per 40 days & only choose the WR as your option, that's $120 (70 + 50) for 22 WR. Adding the BP into that is now just shy of paying for a limited character. Don't even get me started on how the only available dice in the game is paid for while still having a 75% chance to screw you over in RNG, either. I understand this looks like a giga rant, & it is. It pisses me off watching a game you avidly enjoy make decisions that, I can only assume, are out of pure greed. They could do so much to spin this game into an easy top 5 position with little to similar effort in pushing out stronger characters per $300. Hence, my feeling of being burnt out & even that took me months to understand/realize.

Iyo

135,611 görüntüleme • 1 yıl önce

Technical details and the sheer amount of work (and incredible talent) that went into some 80s games completely eluded you as a kid. You simply loved the game and never thought twice about it. Now, being much older, I often find myself looking back at those classics and diving into the technical details: Who created it? How long did it take? Was it a solo project? And most mind-blowing of all: what was the actual size of the game? That last part especially makes my brain melt, and the older I get, the more it sinks in. What those early programmers achieved can only be described as pure genius (and I don’t use that word lightly). Hardware no longer feels like a limiting factor in modern gaming. We have endless megabytes of RAM, terabytes of storage space, and lightning-fast internet. Forty years ago, it was essentially the Stone Age by comparison. An average picture you save on your phone or PC has a size of around 400 kilobytes. It’s just a static image, it doesn’t do anything. Now divide that by ten and you drop to 40 kilobytes. That’s roughly the size of The Last Ninja, developed by System 3 and published almost four decades ago in 1987. It was a single 5.25" floppy disk. I still struggle to comprehend how programmers back then achieved what they did - the incredibly immersive worlds they created under such limitations. I was simply blown away by the graphics (that gorgeous isometric view on the C64, packed with amazing detail) and absolutely mesmerized by the kickass sound. What Ben Daglish and Anthony Lees conjured up musically is an iconic masterpiece that will forever be part of gaming history. And that’s not all! The game also gave you some degree of freedom. It wasn’t strictly linear. You could go back and forth, revisit locations if you missed an item, choose to fight or sneak past enemies, hunt for the right objects and levers to progress, and so on. All of that (and more) in just 40 kilobytes - less than 10% the size of a single static photo on your computer that has zero functionality. Oh, and the cherry on the cake? Often those games were created by people without formal education in the field, they were mostly self-taught. They also didn't have any software tools and libraries like today, they wrote pretty much everything from scratch, going beyond what was thought to be technically possible. As a kid you have no clue. As an adult I still don't have a clue how they did it. But I have a lot more appreciation and admiration for their work. And I am glad I experienced it then and can enjoy it even now.

exQUIZitely 🕹️

18,016 görüntüleme • 2 ay önce

The game is changing. I've been testing out Clear Street's new app/platform and it's incredible. Remember when Claude first came out? Some people dove in, mastered it, and it changed how they worked. Others poked at it once, shrugged, and moved on. If you're in that second group, this is your do-over. Except this isn't general purpose AI, it's built specifically for trading and it's already pre-built for you. No excuse this time. Omni is built for YOU. I would recommend trying it out (you'll be paid to do so) not just one or two days but really, get in there, push buttons, see what it can do and how it can benefit you. It's going to grow on you. Personally, I can't wait for them to offer IRAs. The day they do, I'm moving mine over. Managing a portfolio with a co-pilot like this is going to be a massive benefit. Get familiar with it now, and don't get left behind twice. Sizing a position used to mean doing math in your head while the tape moves. No thanks. Now you just say: "Take a 2% account position against yesterday's low of the day." It builds the order. You confirm. One click. Done. Stop already in place. Math class is cancelled. "Check my portfolio, what are the best covered calls to sell against my positions?" "Add 15% of my free cash into AAPL position and adjust risk to today's low" "Which options in my portfolio expire this week and what would be the ideal strikes to roll them for continuation of my original thesis?" What institutions only had before, now here for retail. Clear Street's order processing runs at 0.024 milliseconds. Industry average is 130ms. Zero downside to testing it out. Here's the deal: ✅ Keep a balance over $5k for 90 days and get a $250 bonus ✅ 1 month of Investors Underground free for anyone who funds an account ✅ 3.5% APY on uninvested cash ✅ IPO access ✅ Private deal allocation for accredited investors

Nathan Michaud

107,950 görüntüleme • 3 gün önce

AI INTERVIEW: OPENAI'S SECRET WEAPON AI agents are no longer just hype—they're here to revolutionize automation, Web3, and beyond. SwarmNode.ai is building a serverless AI agent platform for scalability, efficiency, and real-world impact. In this exclusive interview, he reveals how AI swarms can outperform single models, why OpenAI’s Operator is just the beginning, and how crypto is fueling AI innovation. Plus, he breaks down DeepSeek’s game-changing AI breakthrough, the future of agent monetization, and why serverless AI could be the next frontier in automation. 01:37 – From Engineering to AI: The journey into artificial intelligence. 02:43 – The GPT-3 Moment: How OpenAI’s tech pulled him in. 04:10 – AI’s Biggest Challenge: Why real-world use cases lag behind. 05:05 – OpenAI’s Operator: Why it’s “rudimentary” (for now). 06:25 – Crypto & AI: How tokens help bootstrap AI startups. 08:15 – Can You Bootstrap a Startup with a Token? The trade-offs. 09:56 – 90% of AI Token Holders Don’t Use the Product—Does It Matter? 11:18 – What is SwarmNode?: AI agents, hosted serverlessly. 14:23 – AI Swarms: Why multiple agents outperform single models. 16:08 – What is a Swarm? A simple definition of collaborative AI. 17:32 – “How Can I Make Money with AI?”: Real-world use cases. 18:41 – AI Bounties: Hiring devs to build your custom agent. 20:50 – The Future of AI Marketplaces: Monetizing pre-built agents. 23:15 – DeepSeek’s Disruption: Why it’s good news for AI. 24:46 – Is SwarmNode Compatible with DeepSeek? How it integrates. 26:17 – SwarmNode vs. AI Launchpads: What makes it different? 27:42 – Why Serverless Matters: Cost savings & efficiency. 29:53 – AI Agents in the Real World: Booking flights, managing workflows, and more. 31:11 – Building SwarmNode for Developers: Why it started as a personal project. 32:27 – Explosive Growth: 200,000 AI agent executions in 5 weeks. 34:41 – Why SwarmNode Agents Aren’t Visible on 𝕏 Yet. 36:46 – Startup Hiring Lessons: Finding top AI talent. 39:15 – Why SwarmNode is Built in Python (and What’s Next). 40:32 – Scaling AI Workloads: Handling traffic surges. 41:42 – AWS & Cost Challenges: The biggest monetization hurdle. 42:58 – 2025: The Year of Mass AI Adoption. 45:22 – Should We Be Worried About AI’s Rapid Growth? 46:46 – The Most Underrated AI Tools Right Now. 47:34 – What’s Next for SwarmNode?: Making AI accessible to everyone.

Mario Nawfal

338,311 görüntüleme • 1 yıl önce

Max very eloquently describes the ambiguous intangibles that come from learning a fighting game you care about. These hit even closer to home on fighting games you end up liking more than expected. Imagine, if you will, the 1st time you booted up your favorite fighting game ; ------------------------------ The publisher and dev logos show up, maybe a dope trailer to intro the first time you turn the game on, then the title screen with a "PRESS ANY BUTTON TO START" or something like that. You find your way to a story mode or arcade mode and are filled with excitement on where this journey will take you. No matter what path you take you know that you signed up for an experience where you get to control and basically BECOME a character that kicks ass. Maybe after a while you decide to jump into training mode and start labbing, "I should really figure out a combo or two" because you don't want to mash forever. And then finally, you jump online. After grinding games for what felt like just a few minutes, you realize hours have passed, you're addicted. The grind only goes on harder and maybe you even find out about locals or tournaments in your area. Perhaps you even discover MAJORS - basically tournaments so large in scale that people from all over the world attend. Your competitive drive is at an all time high and then, suddenly, you hit it. The Wall - coined by Brian_F Now every game you lose, every local player that edges the win over you, ever single mistake just feels so heavy... It's because you are stuck. You are not growing. You are stagnating. And it sucks. It really sucks. I coach a lot of students and it's one of the hardest things to explain to someone "You're doing everything right, you just have to do it a - a bit quicker - a bit more confidently - with intent These are the intangibles, the hardest things to teach but the things that become so critical at the highest level, where inches become miles in terms of player skill. It gets so frustrating too because by this point, it's so tough to have fun when you just keep losing. You can't go back to day 1, at least not physically. Knowledge is a burden – once taken up, it can never be discarded - Stephen Lawhead Awareness is step one though and although it can feel incredibly suffocating, once you push through your plateau in fighting games you truly unlock a part of yourself that feels untouchably satisfied with all levels of play.

Iheartjustice

174,360 görüntüleme • 7 ay önce

📖SEEDANCE 2.0 JUST MADE EVERY FILM SCHOOL IRRELEVANT FOR SOLO CREATORS Solo creators with the right workflow are closing clients that used to require a full production studio. Seedance 2.0 inside Dreamina holds character consistency across scenes in a way no other tool at this price point comes close to. Same face, same costume, same lighting logic — frame after frame after frame. That's the feature that turns a single prompt session into a short film. The lava demon materializing inside a gothic cathedral. The girl in black holding her ground while everything burns around her. Two characters with completely different visual languages sharing the same atmospheric world — and Seedance holds both of them consistent across every cut. That's not a generation. That's a production. Here's the 7-step workflow that produced this: • Step 1 — Define the character before you define the scene. Write a complete physical description — face structure, hair, clothing, skin, posture. This becomes the anchor every future generation references. • Step 2 — Build the world separately from the character. Gothic cathedral, candlelight, fog, cracked stone, scattered bodies. Define the atmosphere as its own entity before you place anyone inside it. • Step 3 — Generate the reference frame. One image that establishes the visual language, the color grade, the lighting temperature. Lock this as your style reference before generating any video. • Step 4 — Feed the reference into Seedance's image-to-video pipeline with a motion prompt. Camera behavior only — slow push, hold, circle. The image handles the subject. The prompt handles the direction. • Step 5 — Generate four variations per scene. Delete the two that look generated. Keep the one where the character's face holds and the atmosphere feels physical rather than rendered. • Step 6 — Edit in CapCut or Premiere Pro. Add music that matches the emotional temperature of the grade — the visual already tells you what the sound should feel like. Dark orchestral, slow tempo, single instrument carrying the melody. • Step 7 — Save the character description and reference frame as a template. The next episode starts from the same character in the same world. Series content becomes a system, not a restart. How a freelancer sells this: Dark fantasy content for game studios, music artists, and fantasy brands is a real market with real budgets. A musician dropping an album needs a visual world. A game studio needs promotional cinematics. A fantasy brand needs a story. Where to find clients: • Music artists on SoundCloud and Spotify releasing dark, gothic, or cinematic albums — search by genre, find artists with 1k–50k listeners who have no visual content. They have the audience and the need but no production budget for traditional video. • Indie game studios on Itch and Steam launching fantasy or horror titles — they need promotional cinematics and trailers but can't afford a production company. A single free scene built from their game's character art opens every conversation. • Dark fantasy and gothic brands on Instagram and TikTok with strong photo content but zero video presence — jewelry brands, clothing labels, occult lifestyle brands. They have the aesthetic already built. You just add motion to it. • Fantasy and horror fiction authors on Instagram and Substack launching new books — they need visual teasers, trailers, and world-building content to build pre-launch audiences. Most have no idea this kind of production is accessible at this price point. • Tabletop RPG creators and Dungeon Masters on Patreon and Kickstarter — they build entire fantasy universes and need cinematic content for campaigns, promotional videos, and subscriber rewards. The niche is underserved and the creators inside it spend consistently on content tools and services. 📥Tomorrow I'll show you what's sitting right next to this opportunity. 🔖Save this if you are looking for practical AI methods that actually pay.

Zentrix⌚️

50,098 görüntüleme • 2 ay önce

An open-source, onchain creator platform that never says "no" to creativity. If you ask, "Can I build this here?" - the answer is always yes. Learn more about our vision below 🧵 👁 What is TheCreators? 🚪 A collective of artists, builders, and fine memes reshaping the creator economy. We empower creators to go direct-to-market, bypassing traditional gatekeepers. By bringing creativity and commerce onchain, we're unlocking a new era of freedom. But this isn’t new. This is one of the longest plays. - purchased by rskagy.base.eth 👁️🚪 d/acc #BasedCreators ⏹ in 2012 - was a web2 branding and ad agency until 2021 - working for gamestopNFT and onboarding hundreds of thousands of gamestop apes to buy their first NFTs, something changed, leading to a meeting of minds, and a collective mission to deliver on the promises of web3 gaming. to re-convene at a later date, when the time is right. It has since undergone 4 years of trial and error and battle testing to see what works and what doesn't work when it comes to community owned digital worlds. 🌐 Building a Based World What does it mean to build a based world? To us, it means a world where creators own their work, communities thrive and share an ownership stake in their own distribution, and creativity is limitless. Our platform aims to enable anyone to create immersive experiences - games, events, and digital spaces - without barriers. We’re developing: ✅ AI-powered worldbuilding - natural language prompts generate metaverse spaces ✅ Onchain asset discovery, deployment, & interaction from within virtual worlds ✅ No-code & pro-level tools - Unity-based with deep onchain integration ✅ Plug-and-play templates – for rapid creation and customization by novice 3D and game devs. ✅ Maintained by the open source community We're partnered with: 🏰 Guild - enabling their userbase of 4m+ connected wallets to reward their communities with token-gated towns, games, events, drops, & experiences 👏 liquid 💧 / moved to @clanker_world (USED FOR TESTING NOW) - Official metaverse event partner, building Clankercon 2025 for the clanker ecosystem of 100k+ meme token communities 🤖🎮 FARCAST - Superpowering their vision for agentic gaming with minigames and metaverse tech 🐶 Own The Doge 🐶🖼 - Creating lasting, meaningful impact in the world thru memes & onchain culture. Targeting education, gaming, food, & fun. Do Only Good Everyday 🌏 TheCreators is a global movement, with friends in high places ✨ Watch the video in this post to see an overview of one of the first-party games slated to be released on our platform, "Settlers of Ariel," built by TheCreators Studios. Creators will have access to modular templates, AI-assisted customization, and interoperable game elements built by us, and trained using our AI to enable natural language metaverse building. It's all early-stage, but we're moving fast. ClankerCon and other upcoming projects will showcase the first real applications. Then we grow other creators to publish on the platform. ❓How will we select the first creators to be allowed on the platform? What's next? We will be releasing THEO-0, our onchain AI agent as our next development milestone. This agent will actively run a 24/7 campaign to enable people to vouch for their favorite creators via a limited voting process. Vote for creators you like, and they will gain CREATE points, and you will also gain points for voting every day in a streak. Creators with the most points on the leaderboards will be among the first onboarded to the platform, and all creators with points will be invited to take part in Token Generation Events as each season of leaderboards comes to a close. 1. Help us grow as we look forward to launching THEO-0 2. Be ready to start voting for your favorite creators! How do I become a Creator? If you pour your time, energy, and soul into something special - you already are one. If your mission is to reclaim art and culture from corporate algorithms, & make a more based world for our children, you belong here. Join us. 👁🚪

Create on Base ⏹

28,307 görüntüleme • 1 yıl önce