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48,450 Aufrufe • vor 1 Monat •via X (Twitter)

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The Jho Low–Pras Michel Affair: Why the Silence? Barack Obama, Maybe? The Scale of What Was Proven This wasn’t some minor campaign finance technicality. The 1MDB scandal—from which the money ultimately flowed—involved the looting of roughly $4.5 billion from a Malaysian sovereign wealth fund. That money bought yachts, Picassos, a stake in The Wolf of Wall Street production, and, as the Pras trial established, access to American political power. Federal prosecutors proved Michel: - Received over $100 million from Jho Low - Funneled roughly $865,000 in straw donations into the 2012 Obama reelection effort - Acted as an unregistered foreign agent, lobbying the Trump administration to drop the DOJ’s 1MDB investigation—including attempting to set up a backchannel meeting on Trump’s private jet - Participated in a scheme to pressure the DOJ to send a Chinese dissident back to China That’s not a gray-area FEC reporting violation. That’s a multi-pronged foreign influence operation spanning two administrations, prosecuted to conviction, resulting in one of the longest sentences ever for a foreign lobbying case. The Media Asymmetry The Russia-collusion narrative dominated headlines from 2016 through 2019. The Mueller investigation produced roughly zero Americans convicted for conspiring with Russia to interfere in the election. The actual convictions were process crimes, lying to investigators, and unrelated financial charges—none of which established the core collusion thesis. Meanwhile, here we have: - Actual foreign money ($865K is real, not theoretical) - Actual concealment through straw donors - Actual conviction by a jury - Actual prison sentence of 14 years - Actual foreign principal (Jho Low—still a fugitive) - Actual benefit to a presidential campaign (Obama 2012) And the coverage ratio between the two is probably 100:1 in the opposite direction of what the evidence warrants. Why the Difference? A few structural reasons suggest themselves: 1. Partisan utility: Russia-Trump was a cudgel against a sitting Republican president. Jho Low–Obama serves no useful narrative for the outlets that drove the Russia story, so it’s inconvenient. 2. Narrative simplicity: “Orange man bad, Russia bad” is a clean bumper sticker. “Malaysian financier loots sovereign fund, buys access through Fugees rapper, benefits Obama campaign while later trying to lobby Trump to drop the case” is messy and implicates both sides. 3. Timing: The Pras trial concluded in 2023, with sentencing in 2024. By then, the people who’d spent years screaming about foreign interference had largely moved on. The Russia narrative had served its purpose. 4. The accessory problem: If you built your entire media identity around foreign interference being an existential threat to democracy, you can’t exactly ignore a proven case. But you also can’t cover it honestly without implicating people your audience likes. So you just... don’t cover it. The Deeper Lesson This case illustrates something fundamental about how institutional power operates. The outrage machine doesn’t run on principle—it runs on weaponization. Foreign interference matters when it can be pinned on the other team. When it’s your team? Crickets, nuance, “no evidence the candidate knew,” move along. The Pras Michel case is a Rorschach test. If someone spent 2017–2019 insisting foreign influence in elections was a five-alarm fire and then went silent on this case, they’ve told you everything about whether they cared about the principle or just the politics. This should be remembered. It won’t be—not by the people who’d have to admit the inconsistency. But anyone paying attention now has a permanent data point: billions in foreign money really does flow into American campaigns, and the outrage about it is highly selective.

Tony Seruga

18,009 Aufrufe • vor 2 Monaten

Let’s get one thing straight before they gaslight you into swallowing this. This is NOT just about “age verification” so kids can’t scroll TikTok. The under-16s social media ban, and the under-18s VPN ban, is digital verification for everyone; because the only way to enforce it is to make every single person prove their age, prove their identity, and “check in” with the State before accessing the modern internet. And yes… you already know where it leads. OneLogin. A centralised identity system designed to collect your credentials and your biometrics (face, iris, fingerprint) and bind them to a single government account. This ban is not the end goal. It is one verification type. One tiny draconian token. One single piece of the Digital ID puzzle. And the equation remains the same: OneLogin + GOV Wallet = Digital ID. Age verification will become one token on that wallet, but first, before the wallet is fully normalised, before it’s “rolled out” to every citizen through exclusion and coercion, they’ll do what they always do: They’ll introduce the gate first. To access a VPN, a social media site, or even an AI tool, you will be forced to “prove” you are over 16 or 18 — and the proof won’t be a private check, or a local device setting, or a parental control. It will be a government check. A government login. A government permission slip. You will have to “check in” with GOV OneLogin to access the internet like a normal person — and soon enough a token for this will be issued into the GOV Wallet, just like the proposed BritCard token that has now allegedly been “scrapped.” This is the same system, the same architecture, the same rollout pattern... just with a different sticker slapped on the front. And once the token exists, it becomes the default. Once it becomes the default, it becomes the requirement. Once it becomes the requirement, it becomes the leash. Because what they’re building is not an age gate. It’s a permission gate. A surveillance gate. A system where your ability to access platforms, services, information, communication — your ability to exist online — becomes conditional on your compliance with a credential check that is logged, tracked, and centrally controlled. They will see what you do. When you do it. What you search. What you access. What you post. And people will still be saying, with a straight face: “Well, it’s a good thing under-16s are being banned from social media… they’ll be safer.” That’s the bait. Then you hear Starmer say: “How will parents police this alone?” And notice what he’s really saying. He is not empowering parents. He is positioning the government next to parents, granting the State the same “authority” to parent your child, to decide what is healthy, what is harmful, what is permitted, what is “wellbeing,” and what must be restricted. The same government that has lied to you for years about safety. The same government that signs away your rights in the name of protection. The same government that cannot define a woman, cannot secure a border, cannot arrest a p3dophile (rather employs and promotes them), cannot run a hospital — but somehow wants you to believe it can be trusted to police your child’s mind. And if you think this is going through “proper process,” think again. A month ago they announced a consultation on the under-16s ban. That consultation is a red herring. Because Starmer’s little phrase “Fast Track” is just PR language for something much uglier: Henry VIII powers. Powers that allow ministers to change legislation without parliamentary scrutiny, without debate, without any democratic friction. And that means the actual rules — the ones that govern your data, your access, your verification, your wallet, your permissions — will not be written on the floor of the House. They will be written by an unelected civil servant in a closed room, and rubber-stamped by a Secretary of State. The consultation is not democracy. It is the hologram of democracy. Designed to make you feel heard while the law is already coded, the architecture already built, and the enforcement mechanism already chosen. And it gets worse. Because this ban is being routed through the Children’s Wellbeing and Schools Bill; a bill that will receive Royal Assent before the consultation even ends. So what exactly are you “consulting” on? A decision that’s already been made. A system that’s already being implemented. A lock that’s already being installed on your front door while they ask you what colour you’d like the handle to be. Then there’s the Unique Identifier for ALL children. They will sell it as “tracking attendance.” But it isn’t an attendance system. It is a digital tether. A permanent state identifier for your child, designed to follow them across systems, databases, services, education, healthcare, “wellbeing,” behavioural monitoring, and digital permissions. And once you combine a Unique Identifier with digital tokens, with “digital wellbeing” regulation, with AI-driven scoring, you have built something monstrous: A system where a child’s “Wellbeing Score” can drop — determined by government-approved metrics, possibly processed by government AI — and the State can remotely revoke their digital tokens. Effectively deleting their social existence until they comply. No access. No platform. No digital participation. No “privileges.” Just compliance. And here’s the part people are missing: They are granting themselves the power to amend the Children’s Wellbeing and Schools Bill without proper parliamentary scrutiny and without waiting for the consultation to end. They are giving the Secretary of State delegated powers to regulate “digital wellbeing” which is a euphemism so broad you could drive an authoritarian regime through it. They can amend laws at any time. They can expand definitions at any time. They can widen the net at any time. Meaning the Prime Minister and Secretaries of State become the architects and the judges. The lawmakers and the enforcers. And Henry VIII powers are named after a tyrant for a reason. Because they were designed for a monarch who forced Parliament to pass laws and accept personal proclamations. That is the lineage of the power Starmer is dressing up as “Fast Tracking.” This isn’t safeguarding. It’s centralisation. And it doesn’t stop there. The other legislation being pulled into this system is the Crime and Policing Bill which is progressing as we speak and the Online Safety Act 2023 — both of which contain mechanisms to expand and amend enforcement without passing fresh primary legislation. Meaning they can tighten the screws without the public ever noticing. No new “big scary bill.” No headline. No national debate. Just silent regulatory expansion. A little more coercion. A little more surveillance. A little more permissioning. Until one day you wake up and the internet — the place you work, learn, communicate, bank, shop, organise, speak, and live — requires you to present a government token just to enter. And you’ll be told it’s normal. You’ll be told it’s safety. You’ll be told it’s “for the children.” This consultation is a farce. The law is being passed. Age verification for all will be forced upon us unless we act now, and unless people stop staring at the headline and start seeing the architecture. This is not even the start of mission creep. This is another step. Another spoke. Another token. Another gate. And yes, there are other ways to improve online safety. Every person over 16 is issued with a National Insurance number. There are privacy-preserving options. There are local-device checks. There are non-centralised approaches. But that is not the point. Because the point is not safety. The point is control. This is part of the digital gulag. The panopticon. A credentialed society where your ability to participate is conditional, permissioned, and revocable... and where the State holds the master key. Linked below is another important post about the Digital ID stack that everyone needs to understand...

Fiona Rose Diamond

401,339 Aufrufe • vor 6 Monaten

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 Aufrufe • vor 2 Jahren