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"Still Joking" ๐Ÿ“– Interactive fiction / visual novel ๐Ÿชž World of mirror reflections ๐Ÿ˜ˆ Sarcastic main heroine ๐Ÿ” Mystery of her "prototype`s" death ๐Ÿ“– Lots of text ๐Ÿ”€ Choices with consequences ๐Ÿฑ Fully voiced cat Release in May 2024, Wishlist on Steam:

8,526,772 views โ€ข 2 years ago โ€ขvia X (Twitter)

9 Comments

Aspiringrant's profile picture
Aspiringrant2 years ago

Is that fully voiced cat or a typo for cast? i'm fine with either.

Purple Brick Games's profile picture
Purple Brick Games2 years ago

No, it's not a typo ๐Ÿฑ

๐’ต๐’พ๐‘”๐‘”๐“Ž ๐Ÿฆ‹'s profile picture
๐’ต๐’พ๐‘”๐‘”๐“Ž ๐Ÿฆ‹2 years ago

Fully voiced cat is my favourite part of this already amazing list

Theo Hellas's profile picture
Theo Hellas2 years ago

What about consoles?

Purple Brick Games's profile picture
Purple Brick Games2 years ago

Console versions (PS4/4, Xbox, and Switch) are in the works and will be released sometime after the PC release ( there is a lengthy approval process )

Razoredge's profile picture
Razoredge2 years ago

I'll buy it for the cat voice acting.

CRISPBACON's profile picture
CRISPBACON2 years ago

No

Frey-ja.'s profile picture
Frey-ja.2 years ago

You had me at "Fully voiced cat". Very wise of you to include that as a selling point.

Matthew M. Ritter's profile picture
Matthew M. Ritter2 years ago

Voiced cat, you say?

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10,295 views โ€ข 6 months ago

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Maranatha777

24,757 views โ€ข 1 year ago

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32,855 views โ€ข 2 months ago

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31,243 views โ€ข 2 years ago

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94,493 views โ€ข 2 months ago

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Lyndsey, RN ๐Ÿ’œ๐Ÿญ

153,138 views โ€ข 1 year ago

AGI? One day, but not yet. The only AI that works well right now is the one behind the screen [12-17]. But passing the Turing Test [9] behind a screen is easy compared to Real AI for real robots in the real world. No current AI-driven robot could be certified as a plumber [13-17]. Hence, the Turing Test isn't a good measure of intelligence (and neither is IQ). And AGI without mastery of the physical world is no AGI. Thatโ€™s why I created the TUM CogBotLab for learning robots in 2004 [5], co-founded a company for AI in the physical world in 2014 [6], and had teams at TUM, IDSIA, and now KAUST work towards baby robots [4,10-11,18]. Such soft robots don't just slavishly imitate humans and they don't work by just downloading the web like LLMs/VLMs. No. Instead, they exploit the principles of Artificial Curiosity to improve their neural World Models (two terms I used back in 1990 [1-4]). These robots work with lots of sensors, but only weak actuators, such that they cannot easily harm themselves [18] when they collect useful data by devising and running their own self-invented experiments. Remarkably, since the 1970s, many have made fun of my old goal to build a self-improving AGI smarter than myself and then retire. Recently, however, many have finally started to take this seriously, and now some of them are suddenly TOO optimistic. These people are often blissfully unaware of the remaining challenges we have to solve to achieve Real AI. My 2024 TED talk [15] summarises some of that. REFERENCES (easy to find on the web): [1] J. Schmidhuber. Making the world differentiable: On using fully recurrent self-supervised neural networks (NNs) for dynamic reinforcement learning and planning in non-stationary environments. TR FKI-126-90, TUM, Feb 1990, revised Nov 1990. This paper also introduced artificial curiosity and intrinsic motivation through generative adversarial networks where a generator NN is fighting a predictor NN in a minimax game. [2] J. S. A possibility for implementing curiosity and boredom in model-building neural controllers. In J. A. Meyer and S. W. Wilson, editors, Proc. of the International Conference on Simulation of Adaptive Behavior: From Animals to Animats, pages 222-227. MIT Press/Bradford Books, 1991. Based on [1]. [3] J.S. AI Blog (2020). 1990: Planning & Reinforcement Learning with Recurrent World Models and Artificial Curiosity. Summarising aspects of [1][2] and lots of later papers including [7][8]. [4] J.S. AI Blog (2021): Artificial Curiosity & Creativity Since 1990. Summarising aspects of [1][2] and lots of later papers including [7][8]. [5] J.S. TU Munich CogBotLab for learning robots (2004-2009) [6] NNAISENSE, founded in 2014, for AI in the physical world [7] J.S. (2015). On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning (RL) Controllers and Recurrent Neural World Models. arXiv 1210.0118. Sec. 5.3 describes an RL prompt engineer which learns to query its model for abstract reasoning and planning and decision making. Today this is called "chain of thought." [8] J.S. (2018). One Big Net For Everything. arXiv 1802.08864. See also patent US11853886B2 and my DeepSeek tweet: DeepSeek uses elements of the 2015 reinforcement learning prompt engineer [7] and its 2018 refinement [8] which collapses the RL machine and world model of [7] into a single net. This uses my neural net distillation procedure of 1991: a distilled chain of thought system. [9] J.S. Turing Oversold. It's not Turing's fault, though. AI Blog (2021, was #1 on Hacker News) [10] J.S. Intelligente Roboter werden vom Leben fasziniert sein. (Intelligent robots will be fascinated by life.) F.A.Z., 2015 [11] J.S. at Falling Walls: The Past, Present and Future of Artificial Intelligence. Scientific American, Observations, 2017. [12] J.S. KI ist eine Riesenchance fรผr Deutschland. (AI is a huge chance for Germany.) F.A.Z., 2018 [13] H. Jones. J.S. Says His Life's Work Won't Lead To Dystopia. Forbes Magazine, 2023. [14] Interview with J.S. Jazzyear, Shanghai, 2024. [15] J.S. TED talk at TED AI Vienna (2024): Why 2042 will be a big year for AI. See the attached video clip. [16] J.S. Baut den KI-gesteuerten Allzweckroboter! (Build the AI-controlled all-purpose robot!) F.A.Z., 2024 [17] J.S. 1995-2025: The Decline of Germany & Japan vs US & China. Can All-Purpose Robots Fuel a Comeback? AI Blog, Jan 2025, based on [16]. [18] M. Alhakami, D. R. Ashley, J. Dunham, Y. Dai, F. Faccio, E. Feron, J. Schmidhuber. Towards an Extremely Robust Baby Robot With Rich Interaction Ability for Advanced Machine Learning Algorithms. Preprint arxiv 2404.08093, 2024.

Jรผrgen Schmidhuber

72,331 views โ€ข 1 year ago

Saunas Can Reduce Food Intake?! โ€“ New Insights from Nature ๐Ÿ”ฅ๐Ÿง  (2 min science breakdown clip) Itโ€™s been observed that heat exposure reduces food intake both in humans and animals, leading some to suggest heat stress may be a weight management tool. And new science is beginning to unpack how heat may suppress appetite. Get ready for a steam burst of jargon, then Iโ€™ll simplify: A 2024 paper published in nature (PMID: 38538787) found that heat ๐Ÿ”ฅactivates specialized cells that line the fluid-filled spaces in the brain called, โ€œtanycytes.โ€ ๐ŸŽฏThese tanycytes are optimally placed to communicate external signals to regions of the brain, in particular the hypothalamus, that control things like metabolism and food intake. ๐Ÿ”ฅThis study found that heat stress in a mouse model at 40ยฐC for 1 hour increased activity in a temperature sensing brain region, the โ€œpontine parabrachial nucleus (PBN)โ€ ๐Ÿ‘‰which signals to tanycytes and causes them to ๐Ÿ‘‰produce a brain chemical VEGFA, which in turn ๐Ÿ‘‰ signals to the hypothalamus to change the activity of dopamine and AGRP neurons and leads to reduce food intake. (Please see clip for a visual explanation) ๐ŸšจHigh-Level Takeaway: The researchers discovered a causal mechanism for the effects of heat on reducing food intake, and aligns with data in humans that heat can reduce food intake. More details about sauna in todayโ€™s #StayCurious Newsletter (linked in first reply), including discussion of heart health, brain health, longevity, and with a healthy shoutout to Dr. Rhonda Patrick (who I suspect might be interested in this Tanycytes Mechanism, if it's not already on her radar) Some folks interesting in Sauna and/or Neuroscience Mechanisms: Dan Go Gary Brecka Andrew D. Huberman, Ph.D. (Wonder what will be in #Protocols: An Operating Manual for the Human Body on Saunas?๐Ÿ“–๐Ÿฐ๐Ÿ•ณ๏ธ?) Rob Mohr Robb Wolf Nicholas Fabiano, MD Amy Berger Meat Head Chris Palmer, MD #sauna #neuroscience #longevity #healthspan #appetite #metabolichealth

Nick Norwitz MD PhD

10,902 views โ€ข 1 year ago

85 years ago today, in the freezing grey water between Iceland and Greenland, the most famous warship in the world died in under three minutes. HMS Hood. 48,000 tons. The pride of the Royal Navy for twenty years. The ship British schoolchildren drew in their notebooks. "The Mighty Hood." She was hunting the Bismarck. At 05:52 on 24 May 1941, Vice Admiral Lancelot Holland gave the order to open fire at 26,500 yards. He was closing the range hard on purpose, because Hood's weak deck armor could not survive shells falling from above at long range. He needed flat trajectories, and he needed them fast. He was three minutes too slow. Bismarck's fifth salvo straddled Hood as she turned to bring her rear guns to bear. A single 15-inch shell punched through her thin armored deck and detonated her aft magazines. Witnesses on Prince of Wales described a column of flame that rose higher than the mainmast, eerily silent at first, the sound arriving a moment later. Hood broke in two. Her stern rose vertically out of the sea, guns still pointed at the sky, and slid under. Her bow followed. Of 1,418 men aboard, three survived. Signalman Ted Briggs, Able Seaman Bob Tilburn, Midshipman Bill Dundas. They floated on a raft of debris in near-freezing water, watching their ship's oil burn around them, until the destroyer Electra found them two hours later. Briggs was 18 years old. He lived until 2008, the last man who had stood on the Mighty Hood. The Bismarck won the battle. But Prince of Wales, only just commissioned with shipyard workers still aboard fixing her main guns, had landed three hits before retreating. One ruptured a forward fuel tank. Bismarck began trailing oil across the Atlantic like a wounded animal. Churchill's order to the fleet was simple. Sink the Bismarck. Every available British warship turned to the chase. Three days later, at the edge of the Bay of Biscay, a Swordfish biplane from HMS Ark Royal, flying through a gale at near sea level, dropped a torpedo that jammed Bismarck's rudder hard to port. She could only steam in a slow circle, straight back into the Royal Navy. King George V and Rodney closed at dawn on 27 May. They fired on her for ninety minutes. Bismarck absorbed over 400 shells and at least a dozen torpedoes before she rolled over and went down with roughly 2,200 of her crew. The Royal Navy answered for Hood in 72 hours.

Hidden History

1,767,448 views โ€ข 4 months ago

Digital Foundry posts their Top 10 Best Graphics of the Year list, and it's the first time I've ever strongly disagreed with the top pick. Doom The Dark Ages for me has no business being #1 this year. It's polished, well optimised and solid looking, but seldom truly standout. I think we're getting to a point where well optimised on PC titles may be getting extra leeway, and technical "checklist" features like different types of Ray Tracing and Path Tracing, are taking precedence over overall graphics impact and other visual achievements. Many games that include RT features, can be less potent or dynamic in other areas, and Doom is no different. Death Stranding 2 may not have RT, but it has other state of the art aspects (some of which DF touched on), such as mind blowing environmental dynamism, including; +Mass engulfing forest fires. +City sized violent desert storms, masking all visibility and caking you and objects around you in thick sand. +Snow storms doing the same. +Extreme rain storms causing interactable physics based flash floods, rivers, rapids and lakes in areas completely dry and barren prior. +Avalanches. +Extreme weather impacted volumetric clouds and fog permeating everything around you. Including the ability to be atop them on mountains, and even traverse through them. +Black tar that will cover everything as far as the eye can see. +Segments where enrire areas are underwater with all the caustics, changes in physics etc. +Segments where hundreds of thousands of particles will bloom and bounce all around. +Etc. It also did this while having arguably more impactul overall assets, geometric complexity, shaders, materials, visual realism, scope, scale, atmospheric and other effects, attention to detail, far superior character models etc, while being FULLY open world. Hell, it even has giant Kaiju type battles where multiple foes the size of apartment blocks can battle it out (Doom has similar, but in closed off seperate segments, and sans the entire environment changing dynamically on the fly). In that regard, Death Stranding 2 for me graphically had infinitely more jaw on the floor and how is this even possible type moments, feeling like a true next-gen graphical showcase, pretty much from start to finish. I'd argue it's potentially the best looking current-gen game to date. To that end, you show a thousand gamers the best looking scenes from Death Stranding 2 and Doom The Dark Ages, I'm almost certain the overwhelming majority would say Death Stranding 2 is the far more graphically impressive game, and they'd be right to. Assassin's Creed Shadows was #2. It's graphically stellar and imo more deserving of #1 than Doom, though despite having excellent RT, physics, scale, draw distance etc, it has a few drawbacks that have a negative impact to its overall visual cohesion, especially in things like character models and some of their facial animations, which were important and emphasised parts of the game owing to how cinematic/story driven it is. Also a little surprised Kingdom Come Deliverance II and Battlefield 6 aren't there, especially in place of something like Metroid Prime 4 Beyond, inspite of Switch hardware limitations. Here's the full list. 1. Doom: The Dark Ages 2. AC Shadows 3. Death Stranding 2 โ€ข Dying Light: The Beast โ€ข Ghost of Yotei โ€ข Metroid Prime 4 Beyond โ€ข Mafia: The Old Country โ€ข Silent Hill F โ€ข Earthion โ€ข Routine Video montage of some of #DeathStranding2's environmental and weather effects included. #PS5 #PS5Pro Full Digital Foundry video .

NIB

46,463 views โ€ข 9 months ago

The Witcher 3 Songs of the Past DLC All Official Details: ๐Ÿ”ธ Protagonist: Geralt ๐Ÿ”ธ Takes place after the events of Blood & wine DLC ๐Ÿ”ธ New region: Letten ๐Ÿ”ธ Located in the north, between Kovir and Kaedwen ๐Ÿ”ธ Letten is Dandelionโ€™s homeland ๐Ÿ”ธ Dandelion is at the center of the story ๐Ÿ”ธ You can pet dogs ๐Ÿ”ธ New romance options for Geralt ๐Ÿ”ธ Meet Dandelionโ€™s family and visit his family estate ๐Ÿ”ธ New characters, including Lilla, Dandelionโ€™s cousin ๐Ÿ”ธ Lots of new quests ๐Ÿ”ธ New monsters & enemies ๐Ÿ”ธ New boss fight against a creature called the โ€œGuardian of the Wellโ€ ๐Ÿ”ธ New silver chain weapon ๐Ÿ”ธ Chain can pull enemies toward Geralt ๐Ÿ”ธ Chain can hit multiple enemies ๐Ÿ”ธ New unique mutagens ๐Ÿ”ธ New skill/progression options ๐Ÿ”ธ Smoother combat & animations ๐Ÿ”ธ Improved character movement ๐Ÿ”ธ Updated enemy behavior ๐Ÿ”ธ New environmental details & interactions ๐Ÿ”ธ Bright, peaceful villages contrast with darker areas ๐Ÿ”ธ New supernatural mystery surrounding Letten ๐Ÿ”ธ Dark curse lies beneath the peaceful land ๐Ÿ”ธ Choices & consequences return ๐Ÿ”ธ New points of interest to discover ๐Ÿ”ธ New Gwent cards ๐Ÿ”ธ New characters have daily routines ๐Ÿ”ธ New story involving Dandelionโ€™s family ๐Ÿ”ธ More new boss encounters ๐Ÿ”ธ The expansion uses the Remastered gameplay improvements ๐Ÿ”ธ The main story and other 2 DLCs must be completed before playing this DLC ๐Ÿ”ธ It will serve as a bridge between The Witcher 3 and The Witcher 4 ๐Ÿ”ธ Releasing in 2027 on PC, Xbox Series X|S, PS5, and Nintendo Switch 2

Zephryssโ›ฉ๏ธ

51,565 views โ€ข 25 days ago

Ready to reveal an IP developed over the past seven months. Introducing The Ninth Step: Chapter I In 1959, nine Soviet ski hikers died in the northern part of the Ural Mountains ridge under strange circumstances. Only one came back. This is their story. Read more below: Inspiration The film takes inspiration from the real event of the Dyatlov Pass. The incident is so bizarre that, even today, the circumstances surrounding the nine hikersโ€™ deaths remain almost impossible to comprehend, from inexplicably severed limbs to traces of radiation discovered on several of the bodies. To honor the era and the mystery, the film is crafted in a distinctly Russian inspired setting, with period-accurate clothing, dรฉcor, and a muted, haunting color palette reminiscent of 1970s - 1980s Soviet cinema. The visual language draws deeply from the unsettling style of Andrei Tarkovsky, amplifying the storyโ€™s unnerving implications and grounding it in a world that feels almost real even though its AI generated. What it does The film aims to place you, the viewer, in an unsettling position, not through exaggerated horror or wild fiction (except the beginning and end), but through its commitment to reality. It draws from documented locations, real individuals, and the actual chronology of events, layering subtle mysteries on top of an already disturbing truth. Throughout the story, carefully placed objects and clues invite both confusion and curiosity, prompting the audience to ask โ€œHow could that happen?โ€ and just as hauntingly, โ€œWaitโ€ฆ that actually makes perfect sense. How we built it The primary goal of this project was to persuade the audience that they are watching a real film shot during that era, a lost relic documenting what truly happened during the Dyatlov Pass incident. Every aspect of the visual language was custom built to mirror the authentic look of Soviet era filmmaking, designed to evoke a deep sense of nostalgia and credibility. Narratively, it uses a โ€œfull-circle endingโ€ structure: the film opens with a brief, ambiguous glimpse of a location that carries no immediate meaning. Only at the very end does that moment snap into place, recontextualizing the opening and closing the story arc, at least for now. Some shots were engineered for narrative logic, others to evoke an emotional unraveling, and every transition, whether a match cut, J-cut, or subtle visual bridge, was used deliberately. Nothing is accidental. Each choice was made to strengthen the illusion of authenticity and to ensure the film feels like a genuine artifact from the past. What's next for The Ninth Step This piece serves as an introduction to the true story behind The Ninth Step, a glimpse of what the project ultimately aims to explore and achieve. The long-term vision is to expand this into a fully funded narrative series capable of captivating not only those familiar with the real incident, but also viewers who have never encountered it before. The plan is to continue releasing additional episodic chapters, each one peeling back more layers of the mystery and pushing the story toward its full, expansive form.

Alterverse Studio

10,933 views โ€ข 9 months ago

๐ŸŽฌWhimsical Reverie | Forever Bond Outfit Preview >>Five-Star Outfit: Forever Bond >>Main Attribute: Sexy "Forever Bond" can be evolved into the following outfits: [Forever Bond: Among Flora], [Forever Bond: Mortal Affairs], and [Forever Bond: Farewell Prelude]. Fully glow it up to obtain the outfit [Forever Bond: Spirit Trail]. Evolve the five-star outfit [Forever Bond] to [Forever Bond: Farewell Prelude] to unlock [Moonlit Frost: Makeup], enhanced special effects, a new idle animation, and alternate detail options for certain pieces. ๐ŸฑOutfit Ability [Scroll of Splendor: Purification]: Opens a scroll to capture nearby Esselings, defeating them with carefree strokes. After using the [Scroll of Splendor: Purification] ability, Nikki opens a scroll to capture nearby Esselings, defeating them with carefree strokes. If Nikki is hit while having only 1 point of Health, she will summon a Petal Rain to protect herself. Enchanted by Purification ability, the falling petals knock back nearby Esselings and restore 2 points of Health for her. Activating Dash makes Nikki dash forward. A quick follow-up activation during the dash transforms her into a cat for a second dash. Hold the Dash button and Nikki will pounce forward in cat form, then leap into the air, lifting up all nearby Esselings. While in cat form, all dash actions Nikki makes can apply a Purification effect to the Esselings. While the Scroll of Splendor: Purification ability is activated, if Nikki touches an Ink Image while dashing or unrolling the scroll, colors from the scroll will overflow, flowing into the faded Ink Image and restoring its original form. โ€”โ€” The Coziest Open-World Game! Infinity Nikki Version 1.8 "Danqing Season" launches globally on July 29 (UTC-7)! โžค Download Now: โžค Join us on Reddit: #InfinityNikki

Infinity Nikki

140,254 views โ€ข 1 year ago