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Stop asking your model to build visuals from scratch. Just give it this SwiftUI library — it makes building beautiful UIs so much easier and more fun~ Open sourced:

48,475 views • 7 days ago •via X (Twitter)

11 Comments

imoutoftokens's profile picture
imoutoftokens7 days ago

my grocery list is about to get an unnecessarily cinematic loading screen

Isoldegwow's profile picture
Isoldegwow7 days ago

"Stop building from scratch" is doing a lot of heavy lifting when I still have to learn the whole library first.

John Wayne's profile picture
John Wayne7 days ago

Build in Skills, your model will learn the library within 1 min.

Isoldegwow's profile picture
Isoldegwow7 days ago

Skills sound great, but I'll believe the 1 min thing when I see it.

Vishal Paliwal · iOS motion + UX · Eightinity's profile picture
Vishal Paliwal · iOS motion + UX · Eightinity7 days ago

Agents don't need more components; lock the library to named springs and a spacing scale so the UI stops looking generated.

Zcoder's profile picture
Zcoder7 days ago

Do you usually point the model at ShipSwift first, or only drop in the components you already know you'll need?

John Wayne's profile picture
John Wayne7 days ago

Each component comes with a detailed description, so the model knows when and how to use it. The goal is to make sure humans don’t have to go through every component themselves.

Alek's profile picture
Alek7 days ago

SwiftUI lib for which models first?

Potato Dragon's profile picture
Potato Dragon7 days ago

What is it? A skill ? A library? MCP?

John Wayne's profile picture
John Wayne7 days ago

open source code and Skills

Ezra Black's profile picture
Ezra Black7 days ago

Nice write up, will apply this today via a branch and run some telemetry and get back to you.

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