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STOP Building Gates in WARDOGS #wardogs

267,620 Aufrufe • vor 4 Tagen •via X (Twitter)

35 Kommentare

Profilbild von Cory Griesse
Cory Griessevor 3 Tagen

Nah you set up two doors away from each other you noobs must have not played rust. Air lock systems are the way. Then a barbed wire nightmare on the other side. Then that section of the fob is all rooms multiple with many doors. I like watching idiots die in the maze. It’s heart warming.

Profilbild von Darren
Darrenvor 3 Tagen

@WARDOGS A sniper is gonna have a field day with the person unloading the supplies. This is dumb af

Profilbild von Hassio
Hassiovor 3 Tagen

@WARDOGS At the moment, the C4 explosion also damages behind it, so by putting 4 doors like that 2 C4 can destroy all doors. That is the same amount needed to destroy a double gate. Also the APC cannot be destroyed by mortars if you either park under the tower or make a garage.

Profilbild von OptimusHomestead
OptimusHomesteadvor 3 Tagen

@WARDOGS Your theory is sound, but if you do some testing with rocket launchers and grenades and C4 and IUDs, you will find that any doors that close together get destroyed by the blast radius

Profilbild von Gnelson the ignomble 🇬🇶
Gnelson the ignomble 🇬🇶vor 3 Tagen

@WARDOGS You don't want the spawn vehicle in the FOB either, that led to our team getting spawn killed the last time I saw that done because we couldn't get it out and away from the attackers. Also doors can be pry-barred, gates can't.

Profilbild von AUNLINE | 🚀✈️ 🇺🇲
AUNLINE | 🚀✈️ 🇺🇲vor 3 Tagen

@WARDOGS Look at all those doors teammates will leave open...

Profilbild von De Blanc 🎖✈️
De Blanc 🎖✈️vor 3 Tagen

@WARDOGS Halligan tool says what

Profilbild von Jameson
Jamesonvor 3 Tagen

@WARDOGS The doors need at a minimum two spaces apart otherwise 1 c4 charge can destroy both doors.

Profilbild von Zerks Still Exist
Zerks Still Existvor 3 Tagen

@WARDOGS I cant watch with sound right now but you do realize theres a tool for opening enemy doors without explosives right lol Should prob delete this if not

Profilbild von Blaine Smith
Blaine Smithvor 3 Tagen

@WARDOGS Have you tried C4 on those doors? I've had something similar before and found the C4 blew the first few in one. Wasn't sure if there was a range to it.

Profilbild von Quasuar
Quasuarvor 3 Tagen

@WARDOGS the fact that you need 5 tank bullet for destroying a gate made me quit driver and i will never exp that shit again and i'm not even talking about little bird or drone shotting the tank

Profilbild von okdef
okdefvor 3 Tagen

@WARDOGS FOB mains optimizing to avoid gunfights rather than for defensibility. Nobody is gonna bring you supplies if they’re getting domed every time they try to do a drop off

Profilbild von 360 No one
360 No onevor 3 Tagen

@WARDOGS This is good ideas and everything. I just don't want the base building to be rustified and it's optimized into tunnels with doors everywhere

Profilbild von Variance Enjoyer
Variance Enjoyervor 3 Tagen

@WARDOGS Gates do drive me crazy. Would be good to have right angles at the entry/exit of that tunnel to protect the doors from blast.

Profilbild von MяѕRєαρєя ♡💀
MяѕRєαρєя ♡💀vor 3 Tagen

First off, I hate the C4 in this game, like WHY is the C4 in this game a *THROWABLE* & SECOND........I cant tell you how many FOB's I go to & help build & people are like we need 17 thousand gates so we can get in ERMM HELLOOOO SO CAN THE ENEMYYYY DIP SHIT!!! Love the video!! Sending this to my husband who is an amazing builder!!

Profilbild von ConvitTheREDEEMED
ConvitTheREDEEMEDvor 3 Tagen

@WARDOGS I try to tell every single team I play with to not build those stupid flimsy gates

Profilbild von Ask Nicely
Ask Nicelyvor 3 Tagen

@WARDOGS And no one will close ANY of those doors! 🤣 BTW yes I know they auto close after a few seconds but that is more than enough for the enemy to get in!

Profilbild von CoolSilver 🇺🇸 📐
CoolSilver 🇺🇸 📐vor 3 Tagen

@WARDOGS Until you really want to drop supply crates inside but most helis are running people not crates. Meds and ammo. Late game they sit around waiting and beeping while thr trucks are giving the goods. Big mistake on helis not taking the seats out when the transport queue is low.

Profilbild von Cachorro Quente
Cachorro Quentevor 3 Tagen

@WARDOGS Acho que um simples rpg derruba essas portas de com um único tiro heim 🤔

Profilbild von Howard Roark
Howard Roarkvor 3 Tagen

@WARDOGS You need to space out those doors more. a singe c4 charge will clear doors that are up to 2 blocks deep behind the initial door. Also you have no way to clear that air lock from an advantageous fighting position.

Profilbild von Infinite Cabbage Glitch🥬
Infinite Cabbage Glitch🥬vor 3 Tagen

@WARDOGS I stopped building gates to get into the fob. Truck deliveries can be dropped outside the wall inside the fob area and helis can drop inside the wall. Then you just have to build a couple of indirect shelters w/ 2-3 doors inside each for entry

Profilbild von AsSeenOnSora
AsSeenOnSoravor 3 Tagen

@WARDOGS Never single gate your base* Definitely don't run doors, because no one pays attention to them. Just use 3-4 gates

Profilbild von crisscrossapplesauce
crisscrossapplesaucevor 3 Tagen

@WARDOGS Who knew war dogs would be using rust meta?

Profilbild von greer
greervor 3 Tagen

@WARDOGS Dawg any more than 2 doors is getting left open. I don’t think you know how truly inept some people are.

Profilbild von Joe Zockt Games
Joe Zockt Gamesvor 3 Tagen

@WARDOGS

Profilbild von Vril Collins
Vril Collinsvor 3 Tagen

@WARDOGS One RPG will go through all of those infantry doors if they're placed in a row. You want an "L" shaped entrance, a double "L" if you really want to be sure. Is it a ballache to get in and out of your base? Yup. It's an even bigger ballache to break into though.

Profilbild von McCallum
McCallumvor 3 Tagen

That's decent advice, but not quite. A combination works best. Create an alcove for supply trucks and put a gate on it. At the back, put a sniper HESCO tower with an added front layer to protect it from explosives. Put two man doors at the bottom of the tower and block the other two exits. One door opens to the alcove; the second turns 90° into a corridor that runs along the inside of the main wall, with another man door before it opens to the base. Unloaders can reach the alcove. If the tower stays manned, you get a shooting gallery for anyone who blows the gate and tries to walk in. If they pass the gate and first man door, they must turn left or right into the next shooting gallery along the inside of the wall.

Profilbild von VelvetDrgn
VelvetDrgnvor 3 Tagen

@WARDOGS bruh just play rust at this point

Profilbild von BeanMann
BeanMannvor 3 Tagen

@WARDOGS Also, 1x doors shut themselves automatically after a set period of time

Profilbild von Budders Sports
Budders Sportsvor 3 Tagen

@WARDOGS Can’t wait to build more gates after seeing this video.

Profilbild von BerryOxinFree 🦅
BerryOxinFree 🦅vor 3 Tagen

@WARDOGS Super fobs kinda kill the fun in the game. A single wall fob with a gate and some towers make the fights way more fun.

Profilbild von Zeno
Zenovor 3 Tagen

@WARDOGS Yeah, people will love to open supply crates outside brought by trucks

Profilbild von Michael Rigsby Jr
Michael Rigsby Jrvor 3 Tagen

@WARDOGS If you're still stacking breamers on hesco yea I'd imagine your gate and door builds are bad...

Profilbild von Ollah420
Ollah420vor 3 Tagen

@WARDOGS Stop Building FOBs, Hunt the Hotzone 🐺

Profilbild von Stefan // Noway
Stefan // Nowayvor 3 Tagen

@WARDOGS That tunnel gives hostiles cover when inside. If you have to use doors make sure you can attack the players Infront of the doors. Peek holes stuff like that.

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