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STOP Building Gates in WARDOGS #wardogs

270,648 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 35

Фото профиля Cory Griesse
Cory Griesse1 месяц назад

Nah you set up two doors away from each other you noobs must have not played rust. Air lock systems are the way. Then a barbed wire nightmare on the other side. Then that section of the fob is all rooms multiple with many doors. I like watching idiots die in the maze. It’s heart warming.

Фото профиля Darren
Darren1 месяц назад

@WARDOGS A sniper is gonna have a field day with the person unloading the supplies. This is dumb af

Фото профиля Hassio
Hassio1 месяц назад

@WARDOGS At the moment, the C4 explosion also damages behind it, so by putting 4 doors like that 2 C4 can destroy all doors. That is the same amount needed to destroy a double gate. Also the APC cannot be destroyed by mortars if you either park under the tower or make a garage.

Фото профиля OptimusHomestead
OptimusHomestead1 месяц назад

@WARDOGS Your theory is sound, but if you do some testing with rocket launchers and grenades and C4 and IUDs, you will find that any doors that close together get destroyed by the blast radius

Фото профиля Gnelson the ignomble 🇬🇶
Gnelson the ignomble 🇬🇶1 месяц назад

@WARDOGS You don't want the spawn vehicle in the FOB either, that led to our team getting spawn killed the last time I saw that done because we couldn't get it out and away from the attackers. Also doors can be pry-barred, gates can't.

Фото профиля AUNLINE | 🚀✈️ 🇺🇲
AUNLINE | 🚀✈️ 🇺🇲1 месяц назад

@WARDOGS Look at all those doors teammates will leave open...

Фото профиля De Blanc 🎖✈️
De Blanc 🎖✈️1 месяц назад

@WARDOGS Halligan tool says what

Фото профиля Jameson
Jameson1 месяц назад

@WARDOGS The doors need at a minimum two spaces apart otherwise 1 c4 charge can destroy both doors.

Фото профиля Zerks Still Exist
Zerks Still Exist1 месяц назад

@WARDOGS I cant watch with sound right now but you do realize theres a tool for opening enemy doors without explosives right lol Should prob delete this if not

Фото профиля Blaine Smith
Blaine Smith1 месяц назад

@WARDOGS Have you tried C4 on those doors? I've had something similar before and found the C4 blew the first few in one. Wasn't sure if there was a range to it.

Фото профиля Quasuar
Quasuar1 месяц назад

@WARDOGS the fact that you need 5 tank bullet for destroying a gate made me quit driver and i will never exp that shit again and i'm not even talking about little bird or drone shotting the tank

Фото профиля okdef
okdef1 месяц назад

@WARDOGS FOB mains optimizing to avoid gunfights rather than for defensibility. Nobody is gonna bring you supplies if they’re getting domed every time they try to do a drop off

Фото профиля 360 No one
360 No one1 месяц назад

@WARDOGS This is good ideas and everything. I just don't want the base building to be rustified and it's optimized into tunnels with doors everywhere

Фото профиля Variance Enjoyer
Variance Enjoyer1 месяц назад

@WARDOGS Gates do drive me crazy. Would be good to have right angles at the entry/exit of that tunnel to protect the doors from blast.

Фото профиля MяѕRєαρєя ♡💀
MяѕRєαρєя ♡💀1 месяц назад

First off, I hate the C4 in this game, like WHY is the C4 in this game a *THROWABLE* & SECOND........I cant tell you how many FOB's I go to & help build & people are like we need 17 thousand gates so we can get in ERMM HELLOOOO SO CAN THE ENEMYYYY DIP SHIT!!! Love the video!! Sending this to my husband who is an amazing builder!!

Фото профиля ConvitTheREDEEMED
ConvitTheREDEEMED1 месяц назад

@WARDOGS I try to tell every single team I play with to not build those stupid flimsy gates

Фото профиля Ask Nicely
Ask Nicely1 месяц назад

@WARDOGS And no one will close ANY of those doors! 🤣 BTW yes I know they auto close after a few seconds but that is more than enough for the enemy to get in!

Фото профиля CoolSilver 🇺🇸 📐
CoolSilver 🇺🇸 📐1 месяц назад

@WARDOGS Until you really want to drop supply crates inside but most helis are running people not crates. Meds and ammo. Late game they sit around waiting and beeping while thr trucks are giving the goods. Big mistake on helis not taking the seats out when the transport queue is low.

Фото профиля Cachorro Quente
Cachorro Quente1 месяц назад

@WARDOGS Acho que um simples rpg derruba essas portas de com um único tiro heim 🤔

Фото профиля Howard Roark
Howard Roark1 месяц назад

@WARDOGS You need to space out those doors more. a singe c4 charge will clear doors that are up to 2 blocks deep behind the initial door. Also you have no way to clear that air lock from an advantageous fighting position.

Фото профиля Infinite Cabbage Glitch🥬
Infinite Cabbage Glitch🥬1 месяц назад

@WARDOGS I stopped building gates to get into the fob. Truck deliveries can be dropped outside the wall inside the fob area and helis can drop inside the wall. Then you just have to build a couple of indirect shelters w/ 2-3 doors inside each for entry

Фото профиля AsSeenOnSora
AsSeenOnSora1 месяц назад

@WARDOGS Never single gate your base* Definitely don't run doors, because no one pays attention to them. Just use 3-4 gates

Фото профиля crisscrossapplesauce
crisscrossapplesauce1 месяц назад

@WARDOGS Who knew war dogs would be using rust meta?

Фото профиля greer
greer1 месяц назад

@WARDOGS Dawg any more than 2 doors is getting left open. I don’t think you know how truly inept some people are.

Фото профиля Joe Zockt Games
Joe Zockt Games1 месяц назад

@WARDOGS

Фото профиля Vril Collins
Vril Collins1 месяц назад

@WARDOGS One RPG will go through all of those infantry doors if they're placed in a row. You want an "L" shaped entrance, a double "L" if you really want to be sure. Is it a ballache to get in and out of your base? Yup. It's an even bigger ballache to break into though.

Фото профиля McCallum
McCallum1 месяц назад

That's decent advice, but not quite. A combination works best. Create an alcove for supply trucks and put a gate on it. At the back, put a sniper HESCO tower with an added front layer to protect it from explosives. Put two man doors at the bottom of the tower and block the other two exits. One door opens to the alcove; the second turns 90° into a corridor that runs along the inside of the main wall, with another man door before it opens to the base. Unloaders can reach the alcove. If the tower stays manned, you get a shooting gallery for anyone who blows the gate and tries to walk in. If they pass the gate and first man door, they must turn left or right into the next shooting gallery along the inside of the wall.

Фото профиля VelvetDrgn
VelvetDrgn1 месяц назад

@WARDOGS bruh just play rust at this point

Фото профиля BeanMann
BeanMann1 месяц назад

@WARDOGS Also, 1x doors shut themselves automatically after a set period of time

Фото профиля Budders Sports
Budders Sports1 месяц назад

@WARDOGS Can’t wait to build more gates after seeing this video.

Фото профиля BerryOxinFree 🦅
BerryOxinFree 🦅1 месяц назад

@WARDOGS Super fobs kinda kill the fun in the game. A single wall fob with a gate and some towers make the fights way more fun.

Фото профиля Zeno
Zeno1 месяц назад

@WARDOGS Yeah, people will love to open supply crates outside brought by trucks

Фото профиля Michael Rigsby Jr
Michael Rigsby Jr1 месяц назад

@WARDOGS If you're still stacking breamers on hesco yea I'd imagine your gate and door builds are bad...

Фото профиля Ollah420
Ollah4201 месяц назад

@WARDOGS Stop Building FOBs, Hunt the Hotzone 🐺

Фото профиля Stefan // Noway
Stefan // Noway1 месяц назад

@WARDOGS That tunnel gives hostiles cover when inside. If you have to use doors make sure you can attack the players Infront of the doors. Peek holes stuff like that.

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