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stress testing server-side sheep

83,018 views • 1 year ago •via X (Twitter)

10 Comments

murat 🍥's profile picture
murat 🍥1 year ago

soundtrack

dx's profile picture
dx1 year ago

I like the random carpets in the middle of a field

murat 🍥's profile picture
murat 🍥1 year ago

a carpet without a house is still cozier than a house without a carpet

Harvey Michael Pratt's profile picture
Harvey Michael Pratt1 year ago

very nice. what’s poll rate? interpolation v smooth if that’s what’s happening

murat 🍥's profile picture
murat 🍥1 year ago

there's no poll rate movement is grad based on client: send movement request when leaving a cell, then interpolate on server: also interpolate, send updates to the sector when entity arrives at a cell if they go out of sync client teleports to server's next update

Taha's profile picture
Taha1 year ago

HAHA the carpets with the sheep. That's a true KÖY fellow.

robot's profile picture
robot1 year ago

instancedmeshes?

murat 🍥's profile picture
murat 🍥1 year ago

not even! trees and blocks are instanced, but sheep are not, because players & npc's won't be sharing the same model eventually anyways so no point in optimizing that

Grant♟️'s profile picture
Grant♟️1 year ago

Did you… dream about those sheep? 🤨

Evan Jones's profile picture
Evan Jones1 year ago

This looks really cool

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