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stress testing server-side sheep

83,018 次观看 • 1 年前 •via X (Twitter)

10 条评论

murat 🍥 的头像
murat 🍥1 年前

soundtrack

dx 的头像
dx1 年前

I like the random carpets in the middle of a field

murat 🍥 的头像
murat 🍥1 年前

a carpet without a house is still cozier than a house without a carpet

Harvey Michael Pratt 的头像
Harvey Michael Pratt1 年前

very nice. what’s poll rate? interpolation v smooth if that’s what’s happening

murat 🍥 的头像
murat 🍥1 年前

there's no poll rate movement is grad based on client: send movement request when leaving a cell, then interpolate on server: also interpolate, send updates to the sector when entity arrives at a cell if they go out of sync client teleports to server's next update

Taha 的头像
Taha1 年前

HAHA the carpets with the sheep. That's a true KÖY fellow.

robot 的头像
robot1 年前

instancedmeshes?

murat 🍥 的头像
murat 🍥1 年前

not even! trees and blocks are instanced, but sheep are not, because players & npc's won't be sharing the same model eventually anyways so no point in optimizing that

Grant♟️ 的头像
Grant♟️1 年前

Did you… dream about those sheep? 🤨

Evan Jones 的头像
Evan Jones1 年前

This looks really cool

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