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Super Mario Brothers Solved by Dynamic Programming. MIT 6.006 Introduction to Algorithms, Fall 2011

50,308 次观看 • 5 个月前 •via X (Twitter)

15 条评论

Tech. Lovers Community 的头像
Tech. Lovers Community5 个月前

Wow Optimus AI is happy

STOO 的头像
STOO5 个月前

I watched every second of this and loved every bit of info absorbed. Good shi!

Sven Viking 的头像
Sven Viking5 个月前

Is he accounting for having to predict future enemy behaviour (including interactions with objects and other enemies) in order to make optimal decisions? Offscreen items can also affect optimal decisions (e.g. where you land may position you for a jump to an offscreen platform).

MyFriendRabbit 的头像
MyFriendRabbit5 个月前

The state space must be insane with velocity + score + time being integers Classic MIT move

Diego 的头像
Diego5 个月前

Have you seen his origami stuff?

Jteve Sobs 的头像
Jteve Sobs5 个月前

💚🥹

schrodingers quantum cat 的头像
schrodingers quantum cat5 个月前

You can normalize the data fields some more, get rid of time and velocity, given score, score rate can tell you a lot together with the position with scores per pixel

Kevin John Parrish 的头像
Kevin John Parrish5 个月前

Still fact

Bongdad 的头像
Bongdad5 个月前

He got that Hagoromo so you know he legit

Leon B 的头像
Leon B5 个月前

id want to see the rest

Shikhar 的头像
Shikhar5 个月前

So that's how you can train an RL agent on it huh

Unkle Sam 的头像
Unkle Sam5 个月前

#Tyler @SirisysOFFICIAL

Isabela Alves 的头像
Isabela Alves5 个月前

Muito bom!

Spike 的头像
Spike5 个月前

Those guys definitely have had the hentai virus

Voidwalker 的头像
Voidwalker5 个月前

I hate calculus and it hates me.

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