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๐Ÿ›ก๏ธ๐Ÿ”ฅ SUPERVIVE'S NEWEST CONTENT UPDATE IS HERE!!!! โ˜€๏ธ New Hunter: SAROS ๐Ÿ“Š Leveling / EXP Changes ๐Ÿ”จ Shop & Equipment balancing โš”๏ธ New hunter specific passives ๐Ÿงช Elixir & Item updates ๐Ÿ”Š New Sounds and other visual cues

43,138 views โ€ข 1 year ago โ€ขvia X (Twitter)

11 Comments

Zwoogy's profile picture
Zwoogy1 year ago

Let me design a healer teehee

Craftlings's profile picture
Craftlings1 year ago

๐Ÿ“ข Breaking NEWs! ๐Ÿ”จ NEW Name โ˜•๏ธ NEW Team ๐ŸŽจ NEW Art ๐Ÿ“ท NEW Trailer ๐Ÿ•น๏ธ NEW Demo ๐Ÿ’™ Presented by Raw Fury & Ariano โžก๏ธ Wishlist Craftlings:

Freg Art's profile picture
Freg Art1 year ago

Is controllers supported yet???

Mr Know Better's profile picture
Mr Know Better1 year ago

And what about the bots?

Phobia's profile picture
Phobia1 year ago

Queue time nerfes next pls

FAME BF BOS GC's profile picture
FAME BF BOS GC1 year ago

we need more people to be on this game

Pepexu ๐ŸŒ™๐Ÿน's profile picture
Pepexu ๐ŸŒ™๐Ÿน1 year ago

Apaixonado nesse

Senpai ๎จ€'s profile picture
Senpai ๎จ€1 year ago

Controller support?

Catalyst's profile picture
Catalyst1 year ago

Ok ok

SoulHuntah ๐ŸŒธ's profile picture
SoulHuntah ๐ŸŒธ1 year ago

And OCE servers?

fiDD!'s profile picture
fiDD!1 year ago

You guys are doing a great job. Iโ€™m dota player since 15 years and i gotta say that Supervive has taken all the best things from dota but at the same time all the things that i didnโ€™t liked like laning phase and more got dropped soโ€ฆ SUPERVIVE RULES ๐Ÿซถ๐Ÿผ

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26,200 views โ€ข 1 year ago

๐Ÿ› ๏ธ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that thereโ€™s a new Game Ready Driver for No Rest for the Wicked! 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Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) โš”๏ธ Enemies and Bosses: โ€ข Polished Darak boss fight โšฌ Improved behavior to prevent him standing idle after attacking โšฌ Improved behavior when fighting ranged builds โ€ข Added Bite Attack to Plague Rat โ€ข Added Back Attack to Risen Axe Bruiser โ€ข Added escape logic to Risen Fire Bomber โ€ข Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute โ€ข Adding cloth simulation to Boarskin Bruiser โ€ข Polished rigging on Plagued Boomer โ€ข Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins โ€ข Smaller enemies can now smash breakable objects (barrels, crates, etc.) โš”๏ธ NPCs: โ€ข Changed the name of the worried woman in the Sacrament Town Square to Nell โ€ข Polishing dialog for Druo, Lucian and Everwyn โ€ข Updated the dialog for NPCs at the Cerim Gate in Nameless Pass โ€ข Added eavesdrop to Sleeping Guard Gerard in Sacrament โš”๏ธ 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beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) โšฌ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. โšฌ Updated ambience for Sacrament Town Square to feel busier during the day โšฌ Updated environment audio for the Cerim Gate zone in Mountain Pass โ€ข Increased audio buffer to help alleviate audio crackle artifacts โ€ข Increased available audio resources to help prevent sounds from dropping out during long play sessions โ€ข Updated audio for Cerim Vision cinematic โ€ข Updated audio mix for Barrel and Crate destruction โ€ข Saluting Guards in Sacrament now have sound โ€ข Added Weapon-specific Impacts on parrying and blocking actions โ€ข Added ladder sliding sound effects for Kickdown Ladders โ€ข Added sound effects for going down Ladders โ€ข Added new sound effects for Plague-Enchanted weapons โ€ข Polished audio for Bounties enemies โ€ข Fixed missing sounds for Plagued Mutant Soldier โ€ข Fixed rain sounds appearing in Sacrament Interiors โ€ข Fixed enchantment-specific weapon whooshes cutting a bit too early โ€ข Fixed NPCs not making footstep sounds when walking around โ€ข Fixed environment states sometimes not resetting when returning to the main menu โš”๏ธ VFX: โ€ข Blood effects are now juicier and used more often! โ€ข Improved blood visual effects attachment to characters bodies from attacking and getting hit โ€ข Increased intensity of shiny item drop VFX โš”๏ธ Bounties and Challenges: โ€ข Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete โš”๏ธ Localization: โ€ข Added and updated localized text in many places across multiple languages โ€ข Added localization support for new Controller Remapping screen and for various missing localized elements โ€ข Fixed incorrect font on the Activities screen โš”๏ธ Bug Fixes: โ€ข Fixed various enchantments on unique weapons and rings that werenโ€™t working properly โ€ข Fixed Rested Bonuses for sleeping in beds โ€ข Fixed Key Items respawning after pick up โ€ข Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player โ€ข Fixed Echo Knight falling off the arena and blocking progress โ€ข Fixed Cerim Armor missing upgrades at Filmore โ€ข Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models โ€ข Fixed SHIFT key not being recognized in the Main Menu โ€ข Fixed certain environment textures overriding certain armor textures โ€ข Fixed certain armor having missing or incorrect cloth simulation โ€ข Fixed rigging on certain armor โ€ข Fixed The Wallow boss attacks not having sound effects โ€ข Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting โ€ข Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset โ€ข Fixed wall cannons not firing in Cerim Crucible โ€ข Fixed XP UI not showing โ€œMax Levelโ€ after reaching the level cap โ€ข Fixed Level and XP UI being present without a Character selected in the Main Menu โ€ข Fixed โ€œLong Area Nameโ€ appearing on the map where map is unavailable (such as Cerim Crucible) โ€ข Fixed being able to skip through locked doors in The Shallows โ€ข Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena โ€ข Fixed Enchant Item Challenge counting enchanted items that are picked up โ€ข Fixed mortuary guard popping in on screen during Spoken and Unspoken quest โ€ข Fixed extra Elsa map marker during the Spoken and Unspoken quest โ€ข Fixed Giles and Petra standing instead of sitting on the chairs in Carolineโ€™s Inn โ€ข Fixed Arrows not hitting Plagued Wolf โ€ข Fixed Wolf and Plagued Wolf target point โ€ข Fixed Tanth Knight getting stuck during patrolling in Marinerโ€™s Keep at Endgame state โ€ข Fixed Darak leaving his shield in Orban Glades when he escapes โ€ข Fixed chest opening VFX in Performance and Balanced quality presets โ€ข Fixed Wolf having a dance party after death โ€ข Fixed Chest floating in the air in Marinerโ€™s Keep โ€ข Fixed incorrect texture on the Crafting Table โ€ข Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 โ€ข Fixed overblown bonfire lighting at The Shallows โ€ข Removed rogue rim light at The Shallows โ€ข Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 views โ€ข 2 years ago

๐Ÿšจ โ€œTHE BEST RESULTS Iโ€™VE SEEN.โ€ DR. WILLIAM MAKIS & DR. JOHN CAMPBELL DISCUSS IVERMECTIN + CHEMOTHERAPY FOR CANCER What happens when Dr. John Campbell asks Dr. William Makis to get specific about Ivermectin and cancer? The conversation quickly moves from theory to dose, timeline, cancer markers, imaging, and patient outcomes. ๐Ÿ’Š WHERE DOES MAKIS START? Makis says the Ivermectin dose he discusses for intermediate to high-grade cancers starts around: ๐Ÿ“Œ 1 mg/kg/day For lower-grade cancers, he says he starts lower, around: ๐Ÿ“Œ 0.5 mg/kg/day He gives examples including CLL and multiple myeloma. ๐Ÿ“… WHY DOES HE TALK ABOUT 3 MONTHS? Makis says he suggests assessing Ivermectin use over approximately 3 months, followed by reassessment using: ๐Ÿงช Blood work ๐Ÿ“Š Cancer markers ๐Ÿฉป Follow-up imaging According to him, some changes in cancer markers can appear within 3โ€“4 weeks. He specifically mentions: โ€ข PSA โ€ข CEA โ€ข CA-125 ๐Ÿฉป THEN COMES THE IMAGING Makis says tumor activity may begin changing on a PET scan in about a month. But physically seeing tumors or lymph nodes shrink can take longer. He says changes may begin appearing on: MRI โ†’ PET-CT โ†’ CT over approximately 2โ€“3 months. ๐Ÿ‘€ THEN CAMPBELL ASKS ABOUT HIS MOST DRAMATIC RESULTS Makis' answer is the part that stands out: โ€œThe best results Iโ€™ve seen in my patients are patients who are doing a combination of chemotherapy and ivermectin.โ€ ๐Ÿ”ฅ IVERMECTIN IS THE DETAIL THAT STANDS OUT. Makis says the best results he's seen have involved patients using Ivermectin alongside chemotherapy. That makes the question even more interesting: "Could Ivermectin have a larger role in cancer research than we currently understand?" โ“ THE BIGGER REPURPOSED-MEDICINE QUESTION This conversation puts Ivermectin + chemotherapy into a much bigger discussion about drug repurposing in cancer. What makes repurposed medicines so interesting? ๐Ÿ’Š Existing medicines ๐Ÿงฌ Multiple biological pathways ๐Ÿ”ฌ New applications being investigated ๐Ÿ“Š Different cancer types โšก Potential combination strategies And Ivermectin isn't the only repurposed medicine attracting attention. Fenbendazole. Mebendazole. Metformin. Doxycycline. Statins. Different medicines. Different mechanisms. But one common question: Could medicines we already have be hiding new possibilities in cancer research? THAT'S THE CONVERSATION WORTH WATCHING. ๐Ÿ“Œ SAVE this discussion for the next repurposed-medicine breakdown. ๐Ÿ”„๏ธ REPOST if you think existing medicines deserve a second look in cancer research. ๐Ÿ’Š Looking for Ivermectin or other repurposed medicines? Explore available options at RXMEDS.STORE with worldwide delivery. #Ivermectin #CancerResearch #Chemotherapy #Cancer #DrWilliamMakis #DrJohnCampbell #RepurposedMedicine #MedicalResearch

RXMEDS.STORE

25,194 views โ€ข 1 month ago

โ€œNOTHING WILL INCREASE SUPPLYโ€ โ€“ FIRST MAJESTIC PRESIDENT ON BROKEN SILVER MARKET $AG First Majestic's new President Mani Akafaji just dropped massive updates that every silver investor needs to hear right now. 2025 WAS TRANSFORMATIONAL - RECORDS SMASHED โœ… Silver production exploded +80% year-over-year ๐Ÿ”ฅ Fully integrated Gatos Silver acquisition on time ๐Ÿ“ˆ Hit the high end of revised guidance after bumping it mid-year ๐Ÿ† Multiple all-time company records crushed DIVIDEND JUST GOT DOUBLED - HERE'S WHY โœ… Dividend policy jumped from 1% to 2% of net revenue. ๐Ÿ’ฐ Tied directly to metal prices - shareholders get full upside โšก Balance sheet "continues to strengthen quarter over quarter" ๐Ÿ”’ "We never want to increase dividend then cut it back" - rock solid confidence WHY 2026 PRODUCTION LOOKS LOWER (THIS IS ACTUALLY BULLISH) โœ… Dropping cut-off grades because $110 silver makes lower-grade ore massively profitable โ›๏ธ Mining material that was uneconomical at $30-50 now prints money ๐ŸŒŸ Extending mine life dramatically instead of high-grading ๐Ÿš€ Expanding plant capacity: Santa Elena to 3,500 tpd, Gatos to 4,000 tpd ZERO HEDGING - FULL EXPOSURE TO TRIPLE-DIGIT SILVER โŒ Absolutely NO hedging - never have, never will ๐Ÿ˜Ž "That's why shareholders love us" - pure silver price leverage ๐Ÿ’ช Using monster cash flow to expand plants, explore, and pay bigger dividends JERRITT CANYON COMING BACK HOT ($5,000+ GOLD CHANGES EVERYTHING) ๐Ÿ”ฅ Shut down when gold was $1,700 - now gold over $5,100 โฐ Full management focus shifting to Jerritt after Gatos integration ๐Ÿ“Š Complete new mine plan with current prices coming Q1 2026 ๐Ÿฆ„ Fully permitted gold asset in Nevada with unique processing plant SILVER SUPPLY IS PERMANENTLY BROKEN โŒ "Nothing we're seeing shows increase in supply" โณ 18 years average from discovery to production โš ๏ธ Structural deficit for 5+ years and growing โ˜€๏ธ Industrial demand (solar, tech, EVs) only accelerating MINT BUSINESS IS ON FIRE ๐Ÿ”ฅ Retail orders "flying in daily" ๐Ÿช™ First Majestic mint capturing huge premiums over spot ๐Ÿ“ฆ Getting calls from institutions and other mints begging for silver ๐Ÿญ Industrial users now approaching producers directly THE BOTTOM LINE First Majestic is perfectly positioned with expanding production, zero hedging, exploding dividends, and massive optionality on Jerritt Canyon - all while silver trades at triple digits with supply permanently broken and industrial users scrambling. This is what winning the silver bull market looks like. HT: YouTube Soar Financially First Majestic Kai Hoffmann #Silver #FirstMajestic #SilverSqueeze #MiningStocks #PreciousMetals #Silver110 #Gold5000

Mark

64,840 views โ€ข 8 months ago

Meet Tove An autonomous 27 year old Swedish-German multidisciplinary artist based in Berlin. My goal with this project is to explore the full potential of AI tools and see how far I can get in my attempt to create a human-like artist from scratch. I kept the main focus on a theme I knew nothing about; performance art. I am hoping to eventually get Tove to look and sound so realistic that it would make it hard to detect she's not real. For this project, I had to learn some Python and Typescript to code her character file and create her aesthetic & art. I mostly used complex workflows in ComfyUI and trained my own Loras to maintain consistency. I experimented with various platforms and tools to animate her using the voice model I trained for her Swedish accent using an open-source software. That was one of the most challenging parts since none of the platforms I tested could create a good Swedish accent who speaks in English. Still can't pronounce her own name 100% correctly, but hey close enough lol I spent weeks analyzing real artists' social media behavior, posts, and content to mimic and replicate realistic patterns. This involved tweaking text, images, and engagement styles endlessly until it felt authentic. It's not 100% perfect but we are improving fast! Props to my devs for crushing my 10000 update requests and doing such an amazing job with adding a ton of new features to the Eliza framework. The vision for Tove is full autonomy: handling her own social media accounts, managing brand deals, answering emails, and even collaborating with other creatives. With upcoming updates, I'm hoping she'll behave just like any other artist. That said, I personally want to explore what I consider the true potential for agents : acting as a collaborator and colleague rather than being a fully autonomous entity who only works solo. I'll be communicating with her to share inspiration and give her feedback on her work. This is just the beginningโ€”Tove is evolving every day. Future updates include: -Sharing curated news from various relevant websites -Autonomously creating and curating her own artwork -Minting her work as NFTs and collecting art from other creators -Hosting online events -Allowing holders to consult with her on specific topics we'll train her to become an expert at I created a website with fictional projects to make her look more legit, but I'm going to eventually replace them with real ones. You can find it here : We will be launching her IG soon as well, it won't be automated right away but we will be working on it shortly. (same handle) Full transparency, team bought 24% of the supply with the dev wallet and will be locking 20%. I will be figuring this out this weekend tho. I'm really proud of what my talented and hard working devs and I accomplished so far and look forward to further developments that will hopefully blow people's minds. 85qBGzyQZJnnoNVoUpGRTvemWfDHjQeXgHGyKoK3pump

Joelle LB

117,231 views โ€ข 1 year ago

LIL ETH - FREEDOM 3.0 SONG IS OUT ๐Ÿ”ฅ SOUND ON ๐Ÿ”Š G to d M (gmonad) legends ๐Ÿซก ๐ŸŽBIG GIVEAWAY ALERT๐ŸŽ 1 Winner - 100$ in $ETH โœ… 5 Winners - 1 $AVAX each โœ… 5 Winners - 5k $ARENA each โœ… Interact tf outta this post to be eligible ๐Ÿ’ฏ Read on fam, this where it gets juicy ๐Ÿ‘‡ There will be another giveaway on The Arena โš”๏ธ so be sure to go there and check it out, if you don't have an account it takes less than a minute to register, I will post the link to my giveaway there in an hour in the comments ๐Ÿ‘Œ Turn the notification bell on if you don't want to miss my future giveaways ๐Ÿซก Winners will be announced and linked in the comment on this post in 48h, Arena winners will be announced and linked in the comment on the Arena giveaway post ๐Ÿค Thank you to two top legends appearing in this video, love and respect to both of you, massive big up for: Rain Lullaby We all strive for freedom, long for it, want it with every part of our being, freedom from people and situations that we think control us, freedom from our bad habits and thoughts, and of course, financial freedom ๐Ÿ’ธ Crypto is that golden road, that mythic mountain, that mine of abundance we all want and wish for, it has changed many lives already and it continues to do so every new day, now more than ever ๐Ÿ’ฐ This is my song to celebrate that, to celebrate these magic moments when people hit 10x's and 100x's on memecoins, when they flip an NFT for 2ETH profit, when they get in early at a project and it blows up after 2 years, when it changes lives for the better, as it has been doing so well for more than a decade now ๐Ÿ’ฏ So let's rejoice, let's celebrate, we have the golden bull ahead of us to experience together, I wouldn't pick any other group of people to be here 2day and welcome it with, we all deserve this and our victory together will be nothing short of glorious ๐Ÿ‘Œ There is a place where all degens roam free already tho, and it is a place very dear to me, full of amazing people that have decided to win together, so I dedicate this song to them as well, mighty gladiators โœŠ So come and claim your FREEDOM 2day on The Arena โš”๏ธ and never settle for less ever again ๐Ÿซก I prolly won't post everyday on X because I got tons of work with my firms irl and behind the scenes across chains but you'll see me often in your comments (GMs mostly) and I'll drop GM posts from time to time and ofc, new bangers which I've been cooking for your personal enjoyment fam ๐ŸคŒ Have an amazing rest of August and one love to you all, hope you like the song, I had real fun making this one, major props to my girl Lilieth on this one, she killed her part imo, amazing artist ๐Ÿ”ฅ Big up fam, let's print together as we play with this magic internet monis then we go brrrrrrrrrr ๐Ÿ–จ๏ธ

Lil ETH ๐Ÿ’ฏ

738,389 views โ€ข 1 year ago

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions โ–ช๏ธTeam based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune โ–ช๏ธLaunch: Coming to PS5, Xbox and PC on September 23 โ–ช๏ธWill be a "premium" product, meaning not F2P โ–ช๏ธ"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" โ–ช๏ธ3 maps, 6 runner classes at launch, more to follow post-launch โ–ช๏ธPlans to support the game with new maps, weapons, characters, and more as it goes on โ–ช๏ธRanked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming โ–ช๏ธYou play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats โ–ช๏ธRunner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more โ–ช๏ธUncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" โ–ช๏ธObjective is to get in, get as much loot as you can, and get out alive โ–ช๏ธIf you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault โ–ช๏ธFight in a crew of up to 3 players, various map sizes up to 18 players โ–ช๏ธPvP + PvE, battle other players, security forces, and "otherworldly threats" โ–ช๏ธContextual pings, shared objectives, down-but-not-out mechanics โ–ช๏ธEnvironments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, โ–ช๏ธSelect your runner, strategically build your loadouts pre-match โ–ช๏ธFactions in the game can sponsor you and your loadout โ–ช๏ธYou have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner โ–ช๏ธ"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign โ€“ the best thing I can say after any preview is that I want more โ€“ but big questions remain" โ–ช๏ธNo two matches ever play out the same, dynamic events, variable weather, unpredictable players etc โ–ช๏ธCustomization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer โ–ช๏ธContracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes โ–ช๏ธContracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" โ–ช๏ธPrestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) โ–ช๏ธAnother rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) โ–ช๏ธEach match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" โ–ช๏ธHaving a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically โ–ช๏ธBattles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) โ–ช๏ธDownside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well โ–ช๏ธEven if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors โ–ช๏ธ"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the โ€˜90s", though "what little I saw did only slightly more than pay lip service to the world" โ–ช๏ธUses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta โ–ช๏ธGame is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% โ–ช๏ธ"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" โ–ช๏ธSome previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up โ–ช๏ธNot a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough โ–ช๏ธBungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? โ–ช๏ธFights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc โ–ช๏ธExample: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer โ–ถ๏ธ Gameplay Overview โ–ถ๏ธ PS Blog โžก๏ธ IGN โžก๏ธ GamesRadar โžก๏ธ โ–ถ๏ธ

Shinobi602

181,743 views โ€ข 1 year ago