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🛡️🔥 SUPERVIVE'S NEWEST CONTENT UPDATE IS HERE!!!! ☀️ New Hunter: SAROS 📊 Leveling / EXP Changes 🔨 Shop & Equipment balancing ⚔️ New hunter specific passives 🧪 Elixir & Item updates 🔊 New Sounds and other visual cues

43,138 görüntüleme • 1 yıl önce •via X (Twitter)

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Zwoogy profil fotoğrafı
Zwoogy1 yıl önce

Let me design a healer teehee

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Craftlings1 yıl önce

📢 Breaking NEWs! 🔨 NEW Name ☕️ NEW Team 🎨 NEW Art 📷 NEW Trailer 🕹️ NEW Demo 💙 Presented by Raw Fury & Ariano ➡️ Wishlist Craftlings:

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Freg Art1 yıl önce

Is controllers supported yet???

Mr Know Better profil fotoğrafı
Mr Know Better1 yıl önce

And what about the bots?

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Phobia1 yıl önce

Queue time nerfes next pls

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FAME BF BOS GC1 yıl önce

we need more people to be on this game

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Pepexu 🌙🏹1 yıl önce

Apaixonado nesse

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Senpai 1 yıl önce

Controller support?

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Catalyst1 yıl önce

Ok ok

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SoulHuntah 🌸1 yıl önce

And OCE servers?

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fiDD!1 yıl önce

You guys are doing a great job. I’m dota player since 15 years and i gotta say that Supervive has taken all the best things from dota but at the same time all the things that i didn’t liked like laning phase and more got dropped so… SUPERVIVE RULES 🫶🏼

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ColorOS 17 Is Official Now 🔥 In this real-life video, we will explore: • Animations and transitions • New themes and customizations • App opening and closing animations • Flight updates and music controls • Quick Share and AirDrop compatibility • OSee and scam protection • Agent integration in Mind Pilot Animations and Transitions ColorOS 17 introduces new bouncy animations and transitions across the entire UI. From unlocking the device to swiping through the Control Center and notification tray, everything feels smooth and visually pleasing. There are also new animations for the Alarm Clock, music controls, and flashlight. New Themes and Customizations The new ColorOS 17 themes look really awesome, featuring static, dynamic, and weather-based lock screen animations, customizable widgets, different clock styles, depth effects, and blur effects. There are also new wallpapers and two Always-On Display options: Full View AOD and Regular AOD. The OnePlus Red “1” clock style is still here! App Opening and Closing Animations App opening and closing animations remain smooth and fluid, just like in previous versions. AI-Powered Updates and Music Controls The AI Mind Suggest widget now provides flight, weather, and health updates. Music controls feature a large, full-screen layout on the lock screen, along with Live Capsule integration and dedicated controls in the Control Center. Quick Share and AirDrop Compatibility Quick Share and AirDrop file-sharing compatibility is now supported in ColorOS 17, making file transfers between compatible devices easier. OSee: A New AI-Powered Tool OSee is a new tool that can scan documents, scan codes, and translate text. It can also identify products, food items, and other objects, then provide relevant information, including their pros and cons. For example, when you scan a food item, it can identify the food, show its calorie count and nutritional details, and help you understand whether it is a suitable choice. Scam Protection The new scam protection features help detect potential fraud during calls, video calls, and across other apps. They can identify suspicious activity, including face-swapping and voice-switching techniques, and much more. AI Translation ColorOS 17 also brings AI translation features to OnePlus AI, making it easier to translate content. Agent Integration in Mind Pilot Mind Pilot now supports AI agents that can help you complete tasks on your behalf. For example, simply tell it your travel destination, dates, and timings, and it can help create a complete trip schedule. It can also help you order products just by talking to it. Mind Pilot also brings multiple AI models under one roof, including ChatGPT, Gemini, Perplexity, Claude, and more. You can ask questions, compare their answers, and explore different AI-generated outputs in one place. Mind Space: Smarter Reminders Mind Space can scan and summarize your screen content and screenshots, save important information, and turn it into reminders. It can then notify you when the information is needed, at a scheduled time, or before a deadline.

Abhishek Yadav

46,143 görüntüleme • 1 gün önce

It's here! All power assets are now live on my GB Renewables Map ⚡ That's right, it's not just wind farms any more. Now you can see live and historic data for gas power plants, nuclear, grid batteries, biomass, pumped hydro and even a bit of solar. Wind farms are still the default for now, though you can enable as many or as few of the other fuel types and your selection will be remembered when you come back to the website. It's already live so go play for yourself here: There are numerous other updates as well: ⛔ Click the plug button to see a curtailment view, now including turn-up and a better visual representation of turn-down and turn-up actions ℹ️ Tooltips include loads more detail about fuel type and balancing actions ☢️ Each fuel type can be toggled using the map buttons 🧠 Map state is remembered when you reload or revisit the website ✨ Lots of new and under construction power assets are now on the map ↕️ Summary of balancing actions at the top of the map 🚦 Grid boundaries and constraints shown using a traffic light system And I'm only getting started! This update was the original goal of creating the map a few years ago. Now it's here I can shift focus to all the other ideas I have for it… Oh, and there's a new feedback button at the top. Please use it to let me know of any issues you find (there will be plenty) or suggestions to help improve this resource for everyone else. I'd also like to thank you for all the support and encouragement as I build this free resource in my free time (yup, this isn't my job). Honestly, it's been an incredible motivator and the discussions over the years have taught me a huge amount that has only made the map better for everyone. Until the next update!

Robin Hawkes

41,473 görüntüleme • 8 ay önce

The new Google Search is rolling out. Information Agents are now appearing inside AI Mode. These agents operate in the background 24/7, continuously monitoring the web for information matching the customer’s exact requirements. When something relevant changes, Google can send them a detailed update with links to the web. For businesses, this changes things a lot. Let’s go through it together. And if you want to see whether your business is already appearing across Google AI, ChatGPT, Claude, Perplexity and Grok, check here. It’s free: Google originally announced Information Agents at Google I/O in May. They are now available across all AI Mode languages and markets for Google AI Ultra subscribers. Google says access will expand to more people this summer. The process is fairly simple in that a user tells AI Mode what they want to monitor. For example: “Keep me updated when a new apartment matching these requirements becomes available.” “Alert me when one of my favorite athletes announces a sneaker collaboration.” Another possible use case could be: “Tell me when this product comes back in stock.” Google’s agent then works in the background and sends an update when it finds something relevant. Google says Information Agents can monitor: Blogs News websites Social posts Other web content Real-time shopping information Finance data Sports information The agent searches for changes related to the user’s specific question. This creates a new type of search visibility. A customer no longer needs to return to Google and repeat the same query every week. They can describe what they need once and let Google monitor the web for them. For businesses, that creates opportunities to appear after the original search has ended. Imagine someone tells Google: “Keep me updated on payroll software that adds better support for construction companies with employees and contractors.” Several weeks later, your company publishes: A new contractor-payment feature A construction-specific product page Updated pricing A QuickBooks integration A customer case study A comparison with another payroll platform Google’s agent may encounter that information while monitoring the topic. Your company can reach the customer at the moment your product becomes more relevant to them. This is my interpretation of what the rollout means for businesses. Google has not disclosed exactly how Information Agents select which pages or companies to include. But we do know the updates can contain links to the web. That creates a potential traffic opportunity for businesses publishing information that closely matches what customers are monitoring. A vague announcement such as: “We are excited to introduce several powerful improvements.” gives Google less specific information to match against the customer’s request. A clearer announcement might say: “Our payroll platform now supports automated contractor payments in all 50 states. The feature is available today on plans beginning at $149 per month and integrates with QuickBooks Online.” That gives the agent specific facts it can match to the customer’s request. This is where SEO Stuff’s done-for-you package becomes relevant: The package combines 10 AI-search-optimized articles with three DR50+ authority placements. The content can cover: New products and features Industry-specific use cases Pricing Integrations Comparisons Customer results Frequently changing information The authority placements reinforce the company’s identity, category and claims across other credible websites. Google has not said that Information Agents directly measure Ahrefs Domain Rating or backlinks. That connection is my interpretation of how businesses can become easier for Google to discover and verify across the web. Information Agents also make freshness more commercially important. A page published two years ago may still rank well. But if it has not been updated, it may not tell Google about: A newly launched feature A recent price change A product coming back in stock A new service area An updated integration A current customer result A newly published report Businesses need a system for keeping important information current and publishing meaningful updates when something changes. This does not mean publishing a constant stream of thin announcements. The update still needs to contain something genuinely useful. That could include: New product information Original research Current pricing Inventory changes Industry data Detailed case studies New integrations Updated comparisons Specific customer results The Premium Content Bundle can help build that broader information footprint: It includes 60 long-form articles mapped across the questions, comparisons and use cases surrounding a business. The goal is to create useful pages covering the different needs a customer may ask Google to monitor. One customer may care about pricing. Another may care about a specific integration. Another may be waiting for a feature. Another may want a product designed for their industry. Another may want evidence that the service works. Each page creates another opportunity for an Information Agent to discover the business while monitoring the web. This rollout also makes brand consistency more important. Google may encounter information about your company across: Your website News coverage Social posts Industry publications Review websites Comparison pages Customer discussions If those sources describe the company differently, Google has to determine which information is current and accurate. Clear and consistent information gives the agent stronger evidence to work with. If I had to reduce this rollout to one core idea, it would be this: Search is becoming continuous. The customer describes what they need. Google monitors the web in the background. A relevant change can trigger an update. That update can include links to supporting websites. For businesses, visibility increasingly depends on being discoverable at the moment something changes. That requires: Current product information Clear positioning Specific feature and pricing details Useful industry content Meaningful updates Consistent third-party validation Pages worth sending the customer to The businesses that benefit most will make it easy for Google to understand what changed, who it matters to and why the customer should care. This is the system SEO Stuff was built around: And if you want to see whether your business is already being cited, understood and recommended across Google AI, ChatGPT, Claude, Perplexity and Grok, check here:

Alex Groberman

35,694 görüntüleme • 4 ay önce

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgrade—it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon👀), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Critters—it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partners—GM Capital, Mintify, Sniper, and more—highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmetic—they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,200 görüntüleme • 1 yıl önce

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 görüntüleme • 2 yıl önce

🚨 “THE BEST RESULTS I’VE SEEN.” DR. WILLIAM MAKIS & DR. JOHN CAMPBELL DISCUSS IVERMECTIN + CHEMOTHERAPY FOR CANCER What happens when Dr. John Campbell asks Dr. William Makis to get specific about Ivermectin and cancer? The conversation quickly moves from theory to dose, timeline, cancer markers, imaging, and patient outcomes. 💊 WHERE DOES MAKIS START? Makis says the Ivermectin dose he discusses for intermediate to high-grade cancers starts around: 📌 1 mg/kg/day For lower-grade cancers, he says he starts lower, around: 📌 0.5 mg/kg/day He gives examples including CLL and multiple myeloma. 📅 WHY DOES HE TALK ABOUT 3 MONTHS? Makis says he suggests assessing Ivermectin use over approximately 3 months, followed by reassessment using: 🧪 Blood work 📊 Cancer markers 🩻 Follow-up imaging According to him, some changes in cancer markers can appear within 3–4 weeks. He specifically mentions: • PSA • CEA • CA-125 🩻 THEN COMES THE IMAGING Makis says tumor activity may begin changing on a PET scan in about a month. But physically seeing tumors or lymph nodes shrink can take longer. He says changes may begin appearing on: MRI → PET-CT → CT over approximately 2–3 months. 👀 THEN CAMPBELL ASKS ABOUT HIS MOST DRAMATIC RESULTS Makis' answer is the part that stands out: “The best results I’ve seen in my patients are patients who are doing a combination of chemotherapy and ivermectin.” 🔥 IVERMECTIN IS THE DETAIL THAT STANDS OUT. Makis says the best results he's seen have involved patients using Ivermectin alongside chemotherapy. That makes the question even more interesting: "Could Ivermectin have a larger role in cancer research than we currently understand?" ❓ THE BIGGER REPURPOSED-MEDICINE QUESTION This conversation puts Ivermectin + chemotherapy into a much bigger discussion about drug repurposing in cancer. What makes repurposed medicines so interesting? 💊 Existing medicines 🧬 Multiple biological pathways 🔬 New applications being investigated 📊 Different cancer types ⚡ Potential combination strategies And Ivermectin isn't the only repurposed medicine attracting attention. Fenbendazole. Mebendazole. Metformin. Doxycycline. Statins. Different medicines. Different mechanisms. But one common question: Could medicines we already have be hiding new possibilities in cancer research? THAT'S THE CONVERSATION WORTH WATCHING. 📌 SAVE this discussion for the next repurposed-medicine breakdown. 🔄️ REPOST if you think existing medicines deserve a second look in cancer research. 💊 Looking for Ivermectin or other repurposed medicines? Explore available options at RXMEDS.STORE with worldwide delivery. #Ivermectin #CancerResearch #Chemotherapy #Cancer #DrWilliamMakis #DrJohnCampbell #RepurposedMedicine #MedicalResearch

RXMEDS.STORE

25,194 görüntüleme • 1 ay önce

“NOTHING WILL INCREASE SUPPLY” – FIRST MAJESTIC PRESIDENT ON BROKEN SILVER MARKET $AG First Majestic's new President Mani Akafaji just dropped massive updates that every silver investor needs to hear right now. 2025 WAS TRANSFORMATIONAL - RECORDS SMASHED ✅ Silver production exploded +80% year-over-year 🔥 Fully integrated Gatos Silver acquisition on time 📈 Hit the high end of revised guidance after bumping it mid-year 🏆 Multiple all-time company records crushed DIVIDEND JUST GOT DOUBLED - HERE'S WHY ✅ Dividend policy jumped from 1% to 2% of net revenue. 💰 Tied directly to metal prices - shareholders get full upside ⚡ Balance sheet "continues to strengthen quarter over quarter" 🔒 "We never want to increase dividend then cut it back" - rock solid confidence WHY 2026 PRODUCTION LOOKS LOWER (THIS IS ACTUALLY BULLISH) ✅ Dropping cut-off grades because $110 silver makes lower-grade ore massively profitable ⛏️ Mining material that was uneconomical at $30-50 now prints money 🌟 Extending mine life dramatically instead of high-grading 🚀 Expanding plant capacity: Santa Elena to 3,500 tpd, Gatos to 4,000 tpd ZERO HEDGING - FULL EXPOSURE TO TRIPLE-DIGIT SILVER ❌ Absolutely NO hedging - never have, never will 😎 "That's why shareholders love us" - pure silver price leverage 💪 Using monster cash flow to expand plants, explore, and pay bigger dividends JERRITT CANYON COMING BACK HOT ($5,000+ GOLD CHANGES EVERYTHING) 🔥 Shut down when gold was $1,700 - now gold over $5,100 ⏰ Full management focus shifting to Jerritt after Gatos integration 📊 Complete new mine plan with current prices coming Q1 2026 🦄 Fully permitted gold asset in Nevada with unique processing plant SILVER SUPPLY IS PERMANENTLY BROKEN ❌ "Nothing we're seeing shows increase in supply" ⏳ 18 years average from discovery to production ⚠️ Structural deficit for 5+ years and growing ☀️ Industrial demand (solar, tech, EVs) only accelerating MINT BUSINESS IS ON FIRE 🔥 Retail orders "flying in daily" 🪙 First Majestic mint capturing huge premiums over spot 📦 Getting calls from institutions and other mints begging for silver 🏭 Industrial users now approaching producers directly THE BOTTOM LINE First Majestic is perfectly positioned with expanding production, zero hedging, exploding dividends, and massive optionality on Jerritt Canyon - all while silver trades at triple digits with supply permanently broken and industrial users scrambling. This is what winning the silver bull market looks like. HT: YouTube Soar Financially First Majestic Kai Hoffmann #Silver #FirstMajestic #SilverSqueeze #MiningStocks #PreciousMetals #Silver110 #Gold5000

Mark

64,840 görüntüleme • 8 ay önce

Meet Tove An autonomous 27 year old Swedish-German multidisciplinary artist based in Berlin. My goal with this project is to explore the full potential of AI tools and see how far I can get in my attempt to create a human-like artist from scratch. I kept the main focus on a theme I knew nothing about; performance art. I am hoping to eventually get Tove to look and sound so realistic that it would make it hard to detect she's not real. For this project, I had to learn some Python and Typescript to code her character file and create her aesthetic & art. I mostly used complex workflows in ComfyUI and trained my own Loras to maintain consistency. I experimented with various platforms and tools to animate her using the voice model I trained for her Swedish accent using an open-source software. That was one of the most challenging parts since none of the platforms I tested could create a good Swedish accent who speaks in English. Still can't pronounce her own name 100% correctly, but hey close enough lol I spent weeks analyzing real artists' social media behavior, posts, and content to mimic and replicate realistic patterns. This involved tweaking text, images, and engagement styles endlessly until it felt authentic. It's not 100% perfect but we are improving fast! Props to my devs for crushing my 10000 update requests and doing such an amazing job with adding a ton of new features to the Eliza framework. The vision for Tove is full autonomy: handling her own social media accounts, managing brand deals, answering emails, and even collaborating with other creatives. With upcoming updates, I'm hoping she'll behave just like any other artist. That said, I personally want to explore what I consider the true potential for agents : acting as a collaborator and colleague rather than being a fully autonomous entity who only works solo. I'll be communicating with her to share inspiration and give her feedback on her work. This is just the beginning—Tove is evolving every day. Future updates include: -Sharing curated news from various relevant websites -Autonomously creating and curating her own artwork -Minting her work as NFTs and collecting art from other creators -Hosting online events -Allowing holders to consult with her on specific topics we'll train her to become an expert at I created a website with fictional projects to make her look more legit, but I'm going to eventually replace them with real ones. You can find it here : We will be launching her IG soon as well, it won't be automated right away but we will be working on it shortly. (same handle) Full transparency, team bought 24% of the supply with the dev wallet and will be locking 20%. I will be figuring this out this weekend tho. I'm really proud of what my talented and hard working devs and I accomplished so far and look forward to further developments that will hopefully blow people's minds. 85qBGzyQZJnnoNVoUpGRTvemWfDHjQeXgHGyKoK3pump

Joelle LB

117,231 görüntüleme • 1 yıl önce

LIL ETH - FREEDOM 3.0 SONG IS OUT 🔥 SOUND ON 🔊 G to d M (gmonad) legends 🫡 🎁BIG GIVEAWAY ALERT🎁 1 Winner - 100$ in $ETH ✅ 5 Winners - 1 $AVAX each ✅ 5 Winners - 5k $ARENA each ✅ Interact tf outta this post to be eligible 💯 Read on fam, this where it gets juicy 👇 There will be another giveaway on The Arena ⚔️ so be sure to go there and check it out, if you don't have an account it takes less than a minute to register, I will post the link to my giveaway there in an hour in the comments 👌 Turn the notification bell on if you don't want to miss my future giveaways 🫡 Winners will be announced and linked in the comment on this post in 48h, Arena winners will be announced and linked in the comment on the Arena giveaway post 🤝 Thank you to two top legends appearing in this video, love and respect to both of you, massive big up for: Rain Lullaby We all strive for freedom, long for it, want it with every part of our being, freedom from people and situations that we think control us, freedom from our bad habits and thoughts, and of course, financial freedom 💸 Crypto is that golden road, that mythic mountain, that mine of abundance we all want and wish for, it has changed many lives already and it continues to do so every new day, now more than ever 💰 This is my song to celebrate that, to celebrate these magic moments when people hit 10x's and 100x's on memecoins, when they flip an NFT for 2ETH profit, when they get in early at a project and it blows up after 2 years, when it changes lives for the better, as it has been doing so well for more than a decade now 💯 So let's rejoice, let's celebrate, we have the golden bull ahead of us to experience together, I wouldn't pick any other group of people to be here 2day and welcome it with, we all deserve this and our victory together will be nothing short of glorious 👌 There is a place where all degens roam free already tho, and it is a place very dear to me, full of amazing people that have decided to win together, so I dedicate this song to them as well, mighty gladiators ✊ So come and claim your FREEDOM 2day on The Arena ⚔️ and never settle for less ever again 🫡 I prolly won't post everyday on X because I got tons of work with my firms irl and behind the scenes across chains but you'll see me often in your comments (GMs mostly) and I'll drop GM posts from time to time and ofc, new bangers which I've been cooking for your personal enjoyment fam 🤌 Have an amazing rest of August and one love to you all, hope you like the song, I had real fun making this one, major props to my girl Lilieth on this one, she killed her part imo, amazing artist 🔥 Big up fam, let's print together as we play with this magic internet monis then we go brrrrrrrrrr 🖨️

Lil ETH 💯

738,389 görüntüleme • 1 yıl önce

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 görüntüleme • 1 yıl önce