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šŸ›  Support incoming!āš™ļø We’ve released a patch featuring fixes, balance updates, and community feedback changes. - Enemies will no longer target unoccupied vehicles - Career stats now correctly tracks kills from mines, vehicles, drones and backpacks - Destroyer based leaderboards for Stratagem Hero ... and more! Read more here:

243,598 Aufrufe • vor 9 Tagen •via X (Twitter)

33 Kommentare

Profilbild von Gregory
Gregoryvor 9 Tagen

>Enemies will no longer target unoccupied vehicles omg finally

Profilbild von digglywiggly_pp
digglywiggly_ppvor 9 Tagen

Amazing how fast you work, when threataned by a single man with Chat-GPT 6.

Profilbild von R1-Chemtrooper
R1-Chemtroopervor 9 Tagen

C’mon! You didn’t HAVE to fix the De-Escalator! But even touching it up you didn’t fix its broken stage reloading!

Profilbild von Alexander
Alexandervor 9 Tagen

Still no M-1000 buff or Sta-52 under barrel shotgun? šŸ˜”

Profilbild von Hasselpoof
Hasselpoofvor 9 Tagen

rip new tank, no rotating turret = wont see any more use then the current tank.... having the trust randoms to point the tank in the direction you need to shoot... GOOD LUCK so far i have used the other tank 3 times total since it came out

Profilbild von SpectralSlugger
SpectralSluggervor 9 Tagen

Oh I thought this was on purpose

Profilbild von Simone
Simonevor 9 Tagen

"Enemies will no longer target unoccupied vehicles"

Profilbild von DarknessMohag
DarknessMohagvor 9 Tagen

I am sorry.. but it should be More spawning on the bigger group of players.. More players in one spot means they get more enemies then the one that is solo because they can handle bigger groups then the solo person can do. At least if everyone is on equal level in skill.

Profilbild von Giru017 š’„€š’Š’
Giru017 š’„€š’Š’vor 9 Tagen

And still no fix to the hellpod steering and the strategems not working/bouncing/rolling off certain terrain/heights... Great job /s

Profilbild von The watcher
The watchervor 9 Tagen

I don't see a single thing I don't like. Even my beloved Trident is going to feel better. De-escalator fix is sad, but was always expected. Well done.

Profilbild von MAster
MAstervor 9 Tagen

Hello, anything about The VRR not enabled anymore(since the last 2 updates) on base PS5?

Profilbild von Glacies
Glaciesvor 9 Tagen

You would make all of CowboyBingus mods vanilla if you ppl gave a shit what the player wanted but all you do is ignore what players wants in sake of this retarded grunt fantasy delusion no one gives a shit about, hd is a horde shooter anyone that plays it for 2 seconds knows itšŸ™„

Profilbild von Ghost
Ghostvor 9 Tagen

I see they're still adamant on keeping that dogshit durable damage.

Profilbild von TheObserver
TheObservervor 9 Tagen

Pls fix city POI UI not updating when fully looted. Has made collecting samples very frustrating for my friends who are new.

Profilbild von x_MilimNava_x
x_MilimNava_xvor 9 Tagen

yeah more nerfs stuff for helldivers but cant balance stuff correctly... i prefer play on privat server then offical stuff and modders do actually better job then offical team at this point i stop playing longtime ago after meta stuff got nerfed.

Profilbild von DamienTokala#271
DamienTokala#271vor 9 Tagen

patched but no warbond?!

Profilbild von NoWhereGate
NoWhereGatevor 9 Tagen

Is the maxigun still medium pen??

Profilbild von Santarau
Santarauvor 9 Tagen

can you fix the stratagem ball bouncing off ?

Profilbild von Ray Brighten The Light
Ray Brighten The Lightvor 9 Tagen

Oh oh! I got an Idea this might sound nasty but It's for Bug faction Brood Hive! It's like a Broodmother roaming around the map keep spawning small bugs act like hive but in the map it will have no hive to balance it Heavily Armor can be kill only on weak point or weakspot

Profilbild von Lucia's Goat Horns
Lucia's Goat Hornsvor 9 Tagen

aw man I'm disappointed by the change in the vid lmao, I love going off on my own while the others do other objs. Now my life is going to be harder literally just BECAUSE. ok cool

Profilbild von Sirwinsalotāš ļøšŸ“ó §ó ¢ó „ó ®ó §ó æ
Sirwinsalotāš ļøšŸ“ó §ó ¢ó „ó ®ó §ó ævor 9 Tagen

Might want to post the full notes since we can't fucking access the post at all over here.

Profilbild von BetterBHVR
BetterBHVRvor 9 Tagen

Any ETA on adding custom loadouts (stratagems, weapons/grenades, and armor/helmet/cape)? That would be such a huge QoL improvement. Sweet liberty please add that soon!

Profilbild von .raven
.ravenvor 9 Tagen

Stratagem hero update after 2 years šŸ‘€šŸ‘€šŸ‘€

Profilbild von Tamagochi Game
Tamagochi Gamevor 9 Tagen

Game balance patches are just my Tamagotchi finally learning to ignore the empty seats before it starves itself on pixels.

Profilbild von š•šØš„ššš­š¢š„šž š€š«š­š¬
š•šØš„ššš­š¢š„šž š€š«š­š¬vor 9 Tagen

A casemate anti-air/ infantry? What even the fuck, Arrowhead?

Profilbild von Aurora
Auroravor 9 Tagen

Nothing about bots just endlessly rag dolling now because of higher ap

Profilbild von Mr. Cowboy
Mr. Cowboyvor 9 Tagen

Let’s see how you fucked up the cars this time.

Profilbild von Joachim Richter
Joachim Richtervor 9 Tagen

Sounds excellent sofar, the changes are cool 🤠🌟

Profilbild von Aru Jei🌸
Aru Jei🌸vor 9 Tagen

I was dying when landing on spawners (both on bots and bugs), is this a bug or is it supposed to happen

Profilbild von wolfmayne
wolfmaynevor 9 Tagen

GOATED DEVS

Profilbild von b wolfe man
b wolfe manvor 9 Tagen

I wonder how many old bugs will pop back up.

Profilbild von mrDrifta
mrDriftavor 9 Tagen

But in all honesty what feedback do they focus on?

Profilbild von scrapper.bunny
scrapper.bunnyvor 9 Tagen

where is the new warbond???????????????

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Here we go. Small changes, but it's another addition to PEOM's growing collection of polished and refined cutscenes. 1. New Arrival scene: a) Other vehicles now arrive with Anderson and Shepard - minimizing the ludonarrative dissonance from Vanilla. b) Harbinger shoots his beam (originally meant to be in the scene; possibly left out by accident!). c) Applied Depth of Field across the scene, slowed the crane shot, and better synced the music -- hopefully making everything more "cinematic". Oh yeah, and: 2. Conduit Run improvements a) For narrative consistency, additional Reapers land in the distance. b) Turians and Krogan/Salarians run down with you. NPC appearance is also randomized upon each respawn (no more clones!). c) For immersion + foreshadowing, whenever Harbinger almost hits Shepard, your shields take damage. Grime also appears on your armor. d) For immersion + visual consistency, vehicles that get destroyed no longer vanish whenever a cutscene starts (lazy programming, Bioware!). e) For visual consistency, your squadmates also have a "jumping down" animation at the beginning. f) Bug fixes to Gunship animations and mechanical polish; e.g. Shepard's reactions to certain explosions are now distance-based (sloppy programming, Bioware!). Oh yeah, and: 3. Changes to the APC Ride scene: a) New facial animations for Shepard + bug fixes and polish to animations for other characters. - A more abrupt ending, but that's a 100% subjective change, as I dislike the "perfect timing" trope in cinema. #MassEffect #bioware

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