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🛠 Support incoming!⚙️ We’ve released a patch featuring fixes, balance updates, and community feedback changes. - Enemies will no longer target unoccupied vehicles - Career stats now correctly tracks kills from mines, vehicles, drones and backpacks - Destroyer based leaderboards for Stratagem Hero ... and more! Read more here:

243,855 просмотров • 9 дней назад •via X (Twitter)

Комментарии: 33

Фото профиля Gregory
Gregory9 дней назад

>Enemies will no longer target unoccupied vehicles omg finally

Фото профиля digglywiggly_pp
digglywiggly_pp9 дней назад

Amazing how fast you work, when threataned by a single man with Chat-GPT 6.

Фото профиля R1-Chemtrooper
R1-Chemtrooper9 дней назад

C’mon! You didn’t HAVE to fix the De-Escalator! But even touching it up you didn’t fix its broken stage reloading!

Фото профиля Alexander
Alexander9 дней назад

Still no M-1000 buff or Sta-52 under barrel shotgun? 😔

Фото профиля Hasselpoof
Hasselpoof9 дней назад

rip new tank, no rotating turret = wont see any more use then the current tank.... having the trust randoms to point the tank in the direction you need to shoot... GOOD LUCK so far i have used the other tank 3 times total since it came out

Фото профиля SpectralSlugger
SpectralSlugger9 дней назад

Oh I thought this was on purpose

Фото профиля Simone
Simone9 дней назад

"Enemies will no longer target unoccupied vehicles"

Фото профиля DarknessMohag
DarknessMohag9 дней назад

I am sorry.. but it should be More spawning on the bigger group of players.. More players in one spot means they get more enemies then the one that is solo because they can handle bigger groups then the solo person can do. At least if everyone is on equal level in skill.

Фото профиля Giru017 𒄀𒊒
Giru017 𒄀𒊒9 дней назад

And still no fix to the hellpod steering and the strategems not working/bouncing/rolling off certain terrain/heights... Great job /s

Фото профиля The watcher
The watcher9 дней назад

I don't see a single thing I don't like. Even my beloved Trident is going to feel better. De-escalator fix is sad, but was always expected. Well done.

Фото профиля MAster
MAster9 дней назад

Hello, anything about The VRR not enabled anymore(since the last 2 updates) on base PS5?

Фото профиля Glacies
Glacies9 дней назад

You would make all of CowboyBingus mods vanilla if you ppl gave a shit what the player wanted but all you do is ignore what players wants in sake of this retarded grunt fantasy delusion no one gives a shit about, hd is a horde shooter anyone that plays it for 2 seconds knows it🙄

Фото профиля Ghost
Ghost9 дней назад

I see they're still adamant on keeping that dogshit durable damage.

Фото профиля TheObserver
TheObserver9 дней назад

Pls fix city POI UI not updating when fully looted. Has made collecting samples very frustrating for my friends who are new.

Фото профиля x_MilimNava_x
x_MilimNava_x9 дней назад

yeah more nerfs stuff for helldivers but cant balance stuff correctly... i prefer play on privat server then offical stuff and modders do actually better job then offical team at this point i stop playing longtime ago after meta stuff got nerfed.

Фото профиля DamienTokala#271
DamienTokala#2719 дней назад

patched but no warbond?!

Фото профиля NoWhereGate
NoWhereGate9 дней назад

Is the maxigun still medium pen??

Фото профиля Santarau
Santarau9 дней назад

can you fix the stratagem ball bouncing off ?

Фото профиля Ray Brighten The Light
Ray Brighten The Light9 дней назад

Oh oh! I got an Idea this might sound nasty but It's for Bug faction Brood Hive! It's like a Broodmother roaming around the map keep spawning small bugs act like hive but in the map it will have no hive to balance it Heavily Armor can be kill only on weak point or weakspot

Фото профиля Lucia's Goat Horns
Lucia's Goat Horns9 дней назад

aw man I'm disappointed by the change in the vid lmao, I love going off on my own while the others do other objs. Now my life is going to be harder literally just BECAUSE. ok cool

Фото профиля Sirwinsalot⚠️🏴󠁧󠁢󠁥󠁮󠁧󠁿
Sirwinsalot⚠️🏴󠁧󠁢󠁥󠁮󠁧󠁿9 дней назад

Might want to post the full notes since we can't fucking access the post at all over here.

Фото профиля BetterBHVR
BetterBHVR9 дней назад

Any ETA on adding custom loadouts (stratagems, weapons/grenades, and armor/helmet/cape)? That would be such a huge QoL improvement. Sweet liberty please add that soon!

Фото профиля .raven
.raven9 дней назад

Stratagem hero update after 2 years 👀👀👀

Фото профиля Tamagochi Game
Tamagochi Game9 дней назад

Game balance patches are just my Tamagotchi finally learning to ignore the empty seats before it starves itself on pixels.

Фото профиля 𝐕𝐨𝐥𝐚𝐭𝐢𝐥𝐞 𝐀𝐫𝐭𝐬
𝐕𝐨𝐥𝐚𝐭𝐢𝐥𝐞 𝐀𝐫𝐭𝐬9 дней назад

A casemate anti-air/ infantry? What even the fuck, Arrowhead?

Фото профиля Aurora
Aurora9 дней назад

Nothing about bots just endlessly rag dolling now because of higher ap

Фото профиля Mr. Cowboy
Mr. Cowboy9 дней назад

Let’s see how you fucked up the cars this time.

Фото профиля Joachim Richter
Joachim Richter9 дней назад

Sounds excellent sofar, the changes are cool 🤠🌟

Фото профиля Aru Jei🌸
Aru Jei🌸9 дней назад

I was dying when landing on spawners (both on bots and bugs), is this a bug or is it supposed to happen

Фото профиля wolfmayne
wolfmayne9 дней назад

GOATED DEVS

Фото профиля b wolfe man
b wolfe man9 дней назад

I wonder how many old bugs will pop back up.

Фото профиля mrDrifta
mrDrifta9 дней назад

But in all honesty what feedback do they focus on?

Фото профиля scrapper.bunny
scrapper.bunny9 дней назад

where is the new warbond???????????????

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Here we go. Small changes, but it's another addition to PEOM's growing collection of polished and refined cutscenes. 1. New Arrival scene: a) Other vehicles now arrive with Anderson and Shepard - minimizing the ludonarrative dissonance from Vanilla. b) Harbinger shoots his beam (originally meant to be in the scene; possibly left out by accident!). c) Applied Depth of Field across the scene, slowed the crane shot, and better synced the music -- hopefully making everything more "cinematic". Oh yeah, and: 2. Conduit Run improvements a) For narrative consistency, additional Reapers land in the distance. b) Turians and Krogan/Salarians run down with you. NPC appearance is also randomized upon each respawn (no more clones!). c) For immersion + foreshadowing, whenever Harbinger almost hits Shepard, your shields take damage. Grime also appears on your armor. d) For immersion + visual consistency, vehicles that get destroyed no longer vanish whenever a cutscene starts (lazy programming, Bioware!). e) For visual consistency, your squadmates also have a "jumping down" animation at the beginning. f) Bug fixes to Gunship animations and mechanical polish; e.g. Shepard's reactions to certain explosions are now distance-based (sloppy programming, Bioware!). Oh yeah, and: 3. Changes to the APC Ride scene: a) New facial animations for Shepard + bug fixes and polish to animations for other characters. - A more abrupt ending, but that's a 100% subjective change, as I dislike the "perfect timing" trope in cinema. #MassEffect #bioware

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15,620 просмотров • 11 месяцев назад