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🛠 Support incoming!⚙️ We’ve released a patch featuring fixes, balance updates, and community feedback changes. - Enemies will no longer target unoccupied vehicles - Career stats now correctly tracks kills from mines, vehicles, drones and backpacks - Destroyer based leaderboards for Stratagem Hero ... and more! Read more here:

243,598 görüntüleme • 9 gün önce •via X (Twitter)

33 Yorum

Gregory profil fotoğrafı
Gregory9 gün önce

>Enemies will no longer target unoccupied vehicles omg finally

digglywiggly_pp profil fotoğrafı
digglywiggly_pp9 gün önce

Amazing how fast you work, when threataned by a single man with Chat-GPT 6.

R1-Chemtrooper profil fotoğrafı
R1-Chemtrooper9 gün önce

C’mon! You didn’t HAVE to fix the De-Escalator! But even touching it up you didn’t fix its broken stage reloading!

Alexander profil fotoğrafı
Alexander9 gün önce

Still no M-1000 buff or Sta-52 under barrel shotgun? 😔

Hasselpoof profil fotoğrafı
Hasselpoof9 gün önce

rip new tank, no rotating turret = wont see any more use then the current tank.... having the trust randoms to point the tank in the direction you need to shoot... GOOD LUCK so far i have used the other tank 3 times total since it came out

SpectralSlugger profil fotoğrafı
SpectralSlugger9 gün önce

Oh I thought this was on purpose

Simone profil fotoğrafı
Simone9 gün önce

"Enemies will no longer target unoccupied vehicles"

DarknessMohag profil fotoğrafı
DarknessMohag9 gün önce

I am sorry.. but it should be More spawning on the bigger group of players.. More players in one spot means they get more enemies then the one that is solo because they can handle bigger groups then the solo person can do. At least if everyone is on equal level in skill.

Giru017 𒄀𒊒 profil fotoğrafı
Giru017 𒄀𒊒9 gün önce

And still no fix to the hellpod steering and the strategems not working/bouncing/rolling off certain terrain/heights... Great job /s

The watcher profil fotoğrafı
The watcher9 gün önce

I don't see a single thing I don't like. Even my beloved Trident is going to feel better. De-escalator fix is sad, but was always expected. Well done.

MAster profil fotoğrafı
MAster9 gün önce

Hello, anything about The VRR not enabled anymore(since the last 2 updates) on base PS5?

Glacies profil fotoğrafı
Glacies9 gün önce

You would make all of CowboyBingus mods vanilla if you ppl gave a shit what the player wanted but all you do is ignore what players wants in sake of this retarded grunt fantasy delusion no one gives a shit about, hd is a horde shooter anyone that plays it for 2 seconds knows it🙄

Ghost profil fotoğrafı
Ghost9 gün önce

I see they're still adamant on keeping that dogshit durable damage.

TheObserver profil fotoğrafı
TheObserver9 gün önce

Pls fix city POI UI not updating when fully looted. Has made collecting samples very frustrating for my friends who are new.

x_MilimNava_x profil fotoğrafı
x_MilimNava_x9 gün önce

yeah more nerfs stuff for helldivers but cant balance stuff correctly... i prefer play on privat server then offical stuff and modders do actually better job then offical team at this point i stop playing longtime ago after meta stuff got nerfed.

DamienTokala#271 profil fotoğrafı
DamienTokala#2719 gün önce

patched but no warbond?!

NoWhereGate profil fotoğrafı
NoWhereGate9 gün önce

Is the maxigun still medium pen??

Santarau profil fotoğrafı
Santarau9 gün önce

can you fix the stratagem ball bouncing off ?

Ray Brighten The Light profil fotoğrafı
Ray Brighten The Light9 gün önce

Oh oh! I got an Idea this might sound nasty but It's for Bug faction Brood Hive! It's like a Broodmother roaming around the map keep spawning small bugs act like hive but in the map it will have no hive to balance it Heavily Armor can be kill only on weak point or weakspot

Lucia's Goat Horns profil fotoğrafı
Lucia's Goat Horns9 gün önce

aw man I'm disappointed by the change in the vid lmao, I love going off on my own while the others do other objs. Now my life is going to be harder literally just BECAUSE. ok cool

Sirwinsalot⚠️🏴󠁧󠁢󠁥󠁮󠁧󠁿 profil fotoğrafı
Sirwinsalot⚠️🏴󠁧󠁢󠁥󠁮󠁧󠁿9 gün önce

Might want to post the full notes since we can't fucking access the post at all over here.

BetterBHVR profil fotoğrafı
BetterBHVR9 gün önce

Any ETA on adding custom loadouts (stratagems, weapons/grenades, and armor/helmet/cape)? That would be such a huge QoL improvement. Sweet liberty please add that soon!

.raven profil fotoğrafı
.raven9 gün önce

Stratagem hero update after 2 years 👀👀👀

Tamagochi Game profil fotoğrafı
Tamagochi Game9 gün önce

Game balance patches are just my Tamagotchi finally learning to ignore the empty seats before it starves itself on pixels.

𝐕𝐨𝐥𝐚𝐭𝐢𝐥𝐞 𝐀𝐫𝐭𝐬 profil fotoğrafı
𝐕𝐨𝐥𝐚𝐭𝐢𝐥𝐞 𝐀𝐫𝐭𝐬9 gün önce

A casemate anti-air/ infantry? What even the fuck, Arrowhead?

Aurora profil fotoğrafı
Aurora9 gün önce

Nothing about bots just endlessly rag dolling now because of higher ap

Mr. Cowboy profil fotoğrafı
Mr. Cowboy9 gün önce

Let’s see how you fucked up the cars this time.

Joachim Richter profil fotoğrafı
Joachim Richter9 gün önce

Sounds excellent sofar, the changes are cool 🤠🌟

Aru Jei🌸 profil fotoğrafı
Aru Jei🌸9 gün önce

I was dying when landing on spawners (both on bots and bugs), is this a bug or is it supposed to happen

wolfmayne profil fotoğrafı
wolfmayne9 gün önce

GOATED DEVS

b wolfe man profil fotoğrafı
b wolfe man9 gün önce

I wonder how many old bugs will pop back up.

mrDrifta profil fotoğrafı
mrDrifta9 gün önce

But in all honesty what feedback do they focus on?

scrapper.bunny profil fotoğrafı
scrapper.bunny9 gün önce

where is the new warbond???????????????

Benzer Videolar

Here we go. Small changes, but it's another addition to PEOM's growing collection of polished and refined cutscenes. 1. New Arrival scene: a) Other vehicles now arrive with Anderson and Shepard - minimizing the ludonarrative dissonance from Vanilla. b) Harbinger shoots his beam (originally meant to be in the scene; possibly left out by accident!). c) Applied Depth of Field across the scene, slowed the crane shot, and better synced the music -- hopefully making everything more "cinematic". Oh yeah, and: 2. Conduit Run improvements a) For narrative consistency, additional Reapers land in the distance. b) Turians and Krogan/Salarians run down with you. NPC appearance is also randomized upon each respawn (no more clones!). c) For immersion + foreshadowing, whenever Harbinger almost hits Shepard, your shields take damage. Grime also appears on your armor. d) For immersion + visual consistency, vehicles that get destroyed no longer vanish whenever a cutscene starts (lazy programming, Bioware!). e) For visual consistency, your squadmates also have a "jumping down" animation at the beginning. f) Bug fixes to Gunship animations and mechanical polish; e.g. Shepard's reactions to certain explosions are now distance-based (sloppy programming, Bioware!). Oh yeah, and: 3. Changes to the APC Ride scene: a) New facial animations for Shepard + bug fixes and polish to animations for other characters. - A more abrupt ending, but that's a 100% subjective change, as I dislike the "perfect timing" trope in cinema. #MassEffect #bioware

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15,620 görüntüleme • 11 ay önce