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🛠 Support incoming!⚙️ We’ve released a patch featuring fixes, balance updates, and community feedback changes. - Enemies will no longer target unoccupied vehicles - Career stats now correctly tracks kills from mines, vehicles, drones and backpacks - Destroyer based leaderboards for Stratagem Hero ... and more! Read more here:

243,598 次观看 • 9 天前 •via X (Twitter)

33 条评论

Gregory 的头像
Gregory9 天前

>Enemies will no longer target unoccupied vehicles omg finally

digglywiggly_pp 的头像
digglywiggly_pp9 天前

Amazing how fast you work, when threataned by a single man with Chat-GPT 6.

R1-Chemtrooper 的头像
R1-Chemtrooper9 天前

C’mon! You didn’t HAVE to fix the De-Escalator! But even touching it up you didn’t fix its broken stage reloading!

Alexander 的头像
Alexander9 天前

Still no M-1000 buff or Sta-52 under barrel shotgun? 😔

Hasselpoof 的头像
Hasselpoof9 天前

rip new tank, no rotating turret = wont see any more use then the current tank.... having the trust randoms to point the tank in the direction you need to shoot... GOOD LUCK so far i have used the other tank 3 times total since it came out

SpectralSlugger 的头像
SpectralSlugger9 天前

Oh I thought this was on purpose

Simone 的头像
Simone9 天前

"Enemies will no longer target unoccupied vehicles"

DarknessMohag 的头像
DarknessMohag9 天前

I am sorry.. but it should be More spawning on the bigger group of players.. More players in one spot means they get more enemies then the one that is solo because they can handle bigger groups then the solo person can do. At least if everyone is on equal level in skill.

Giru017 𒄀𒊒 的头像
Giru017 𒄀𒊒9 天前

And still no fix to the hellpod steering and the strategems not working/bouncing/rolling off certain terrain/heights... Great job /s

The watcher 的头像
The watcher9 天前

I don't see a single thing I don't like. Even my beloved Trident is going to feel better. De-escalator fix is sad, but was always expected. Well done.

MAster 的头像
MAster9 天前

Hello, anything about The VRR not enabled anymore(since the last 2 updates) on base PS5?

Glacies 的头像
Glacies9 天前

You would make all of CowboyBingus mods vanilla if you ppl gave a shit what the player wanted but all you do is ignore what players wants in sake of this retarded grunt fantasy delusion no one gives a shit about, hd is a horde shooter anyone that plays it for 2 seconds knows it🙄

Ghost 的头像
Ghost9 天前

I see they're still adamant on keeping that dogshit durable damage.

TheObserver 的头像
TheObserver9 天前

Pls fix city POI UI not updating when fully looted. Has made collecting samples very frustrating for my friends who are new.

x_MilimNava_x 的头像
x_MilimNava_x9 天前

yeah more nerfs stuff for helldivers but cant balance stuff correctly... i prefer play on privat server then offical stuff and modders do actually better job then offical team at this point i stop playing longtime ago after meta stuff got nerfed.

DamienTokala#271 的头像
DamienTokala#2719 天前

patched but no warbond?!

NoWhereGate 的头像
NoWhereGate9 天前

Is the maxigun still medium pen??

Santarau 的头像
Santarau9 天前

can you fix the stratagem ball bouncing off ?

Ray Brighten The Light 的头像
Ray Brighten The Light9 天前

Oh oh! I got an Idea this might sound nasty but It's for Bug faction Brood Hive! It's like a Broodmother roaming around the map keep spawning small bugs act like hive but in the map it will have no hive to balance it Heavily Armor can be kill only on weak point or weakspot

Lucia's Goat Horns 的头像
Lucia's Goat Horns9 天前

aw man I'm disappointed by the change in the vid lmao, I love going off on my own while the others do other objs. Now my life is going to be harder literally just BECAUSE. ok cool

Sirwinsalot⚠️🏴󠁧󠁢󠁥󠁮󠁧󠁿 的头像
Sirwinsalot⚠️🏴󠁧󠁢󠁥󠁮󠁧󠁿9 天前

Might want to post the full notes since we can't fucking access the post at all over here.

BetterBHVR 的头像
BetterBHVR9 天前

Any ETA on adding custom loadouts (stratagems, weapons/grenades, and armor/helmet/cape)? That would be such a huge QoL improvement. Sweet liberty please add that soon!

.raven 的头像
.raven9 天前

Stratagem hero update after 2 years 👀👀👀

Tamagochi Game 的头像
Tamagochi Game9 天前

Game balance patches are just my Tamagotchi finally learning to ignore the empty seats before it starves itself on pixels.

𝐕𝐨𝐥𝐚𝐭𝐢𝐥𝐞 𝐀𝐫𝐭𝐬 的头像
𝐕𝐨𝐥𝐚𝐭𝐢𝐥𝐞 𝐀𝐫𝐭𝐬9 天前

A casemate anti-air/ infantry? What even the fuck, Arrowhead?

Aurora 的头像
Aurora9 天前

Nothing about bots just endlessly rag dolling now because of higher ap

Mr. Cowboy 的头像
Mr. Cowboy9 天前

Let’s see how you fucked up the cars this time.

Joachim Richter 的头像
Joachim Richter9 天前

Sounds excellent sofar, the changes are cool 🤠🌟

Aru Jei🌸 的头像
Aru Jei🌸9 天前

I was dying when landing on spawners (both on bots and bugs), is this a bug or is it supposed to happen

wolfmayne 的头像
wolfmayne9 天前

GOATED DEVS

b wolfe man 的头像
b wolfe man9 天前

I wonder how many old bugs will pop back up.

mrDrifta 的头像
mrDrifta9 天前

But in all honesty what feedback do they focus on?

scrapper.bunny 的头像
scrapper.bunny9 天前

where is the new warbond???????????????

相关视频

Here we go. Small changes, but it's another addition to PEOM's growing collection of polished and refined cutscenes. 1. New Arrival scene: a) Other vehicles now arrive with Anderson and Shepard - minimizing the ludonarrative dissonance from Vanilla. b) Harbinger shoots his beam (originally meant to be in the scene; possibly left out by accident!). c) Applied Depth of Field across the scene, slowed the crane shot, and better synced the music -- hopefully making everything more "cinematic". Oh yeah, and: 2. Conduit Run improvements a) For narrative consistency, additional Reapers land in the distance. b) Turians and Krogan/Salarians run down with you. NPC appearance is also randomized upon each respawn (no more clones!). c) For immersion + foreshadowing, whenever Harbinger almost hits Shepard, your shields take damage. Grime also appears on your armor. d) For immersion + visual consistency, vehicles that get destroyed no longer vanish whenever a cutscene starts (lazy programming, Bioware!). e) For visual consistency, your squadmates also have a "jumping down" animation at the beginning. f) Bug fixes to Gunship animations and mechanical polish; e.g. Shepard's reactions to certain explosions are now distance-based (sloppy programming, Bioware!). Oh yeah, and: 3. Changes to the APC Ride scene: a) New facial animations for Shepard + bug fixes and polish to animations for other characters. - A more abrupt ending, but that's a 100% subjective change, as I dislike the "perfect timing" trope in cinema. #MassEffect #bioware

Orikon

15,620 次观看 • 11 个月前