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We thought it was finally time to give you all a few updates and some news. #codelyoko 🦋 Game development will resume next week, which means we’ll soon start sharing updates about it. And do you remember the first gameplay video we shared several weeks ago? This may or may not reassure you, but… everything has changed! 🦋 A much more substantial story overview will also be coming, most likely by the end of July. We’re giving ourselves a wide margin here, but it could arrive much earlier. 🦋 As for the trailer… I think we’ve teased enough scenes already. What comes next won’t be revealed as a WIP, nor shown as a preview. We won’t be sharing any additional information about it. It’ll be a surprise. And speaking of surprises: the website is now packed with brand-new additions! - The Characters section is now divided into several categories to keep the page less cluttered: Lyoko Warriors, Kadic, Others, Carthage Members, and, of course… Antagonists. - You can now listen to the diaries of Jeremie, Aelita, Ulrich, Yumi, Odd, and William! Their contents may be hiding a few clues about what comes next… - The Wiki has been polished further, with new data added! - A Bestiary now properly lists all the monsters/enemies from the series… as well as our own little personal additions. There are still a few missing, but… - Franz Hopper’s Diary is finally here!!! The first part, split into 3 volumes (each featuring its own “chapters”) and covering his story from 1973 to 1983, is now available! - The Gallery is back, but… doesn’t it look a little like the Holo-Map?

Code Lyoko RESURGENCE

14,974 views • 2 months ago

DOCTORS FIND GRAPHENE IS SHEDDING FROM THE COVID VACC!NATED! Doctors find Graphene is shedding from the COVID Vaccinated to the Unvaccinated, forming Blood Clots & decimating Blood Cells. He also demonstrated that “shards” of graphene are being transmitted from “vaccinated” to vaccine-free or unvaccinated people destroying their red blood cells and causing blood clots in the unvaccinated. Dr. Philippe van Welbergen (“Dr. Philippe”), Medical Director of Biomedical Clinics, was one of the first to warn the public of the damage being caused to people’s blood by Covid injections by releasing images last year of blood samples under the microscope. At the beginning of July 2021, Dr. Philippe, was interviewed on a South African community channel, Loving Life TV. He explained that when his patients started complaining about chronic fatigue, dizziness, memory issues, even sometimes paralysis and late onset of heavy menstruation (women in their 60s upwards), he took blood samples. Their blood had unusual tube-like structures, some particles which lit up and many damaged cells. Few healthy cells were visible. Until three months earlier, he had never seen these formations in blood. We now know these tube-like structures are graphene. Since then, Dr. Philippe has been a regular guest on Loving Life TV: blowing the whistle on the experimental Covid injection roll-out; providing updates on the increasing damage being done to blood by the experimental Covid injections over time; and, giving updates on the Covid situation in the UK and South Africa. On 12 February 2022, Dr. Philippe returned again to Loving Life TV to release images of his latest slides of blood samples. The live stream was lengthy so Loving Life TV separated it into two parts. Part One is a discussion including answers to the audience’s questions. In Part Two, Dr. Philippe presents the images of his latest blood slides and explains what the images are showing. He discusses nearly 100 blood slides from both “vaccinated” and vaccine-free patients. His slides show that vaccine-free patients have been “infected with vaccine toxins through shedding.” Source: NIGHTBREED
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DOCTORS FIND GRAPHENE IS SHEDDING FROM THE COVID VACC!NATED! Doctors find Graphene is shedding from the COVID Vaccinated to the Unvaccinated, forming Blood Clots & decimating Blood Cells. He also demonstrated that “shards” of graphene are being transmitted from “vaccinated” to vaccine-free or unvaccinated people destroying their red blood cells and causing blood clots in the unvaccinated. Dr. Philippe van Welbergen (“Dr. Philippe”), Medical Director of Biomedical Clinics, was one of the first to warn the public of the damage being caused to people’s blood by Covid injections by releasing images last year of blood samples under the microscope. At the beginning of July 2021, Dr. Philippe, was interviewed on a South African community channel, Loving Life TV. He explained that when his patients started complaining about chronic fatigue, dizziness, memory issues, even sometimes paralysis and late onset of heavy menstruation (women in their 60s upwards), he took blood samples. Their blood had unusual tube-like structures, some particles which lit up and many damaged cells. Few healthy cells were visible. Until three months earlier, he had never seen these formations in blood. We now know these tube-like structures are graphene. Since then, Dr. Philippe has been a regular guest on Loving Life TV: blowing the whistle on the experimental Covid injection roll-out; providing updates on the increasing damage being done to blood by the experimental Covid injections over time; and, giving updates on the Covid situation in the UK and South Africa. On 12 February 2022, Dr. Philippe returned again to Loving Life TV to release images of his latest slides of blood samples. The live stream was lengthy so Loving Life TV separated it into two parts. Part One is a discussion including answers to the audience’s questions. In Part Two, Dr. Philippe presents the images of his latest blood slides and explains what the images are showing. He discusses nearly 100 blood slides from both “vaccinated” and vaccine-free patients. His slides show that vaccine-free patients have been “infected with vaccine toxins through shedding.” Source: NIGHTBREED

Jasper Truth 🇺🇸 🇨🇦

12,665 views • 1 year ago

Today we’re announcing our 24’ Summer release at Brex! ☀️ AI-powered accounting with continuous close (first software ever to do so), two completely redesigned products, and a blazing-fast new UI with 100+ improvements that make Brex the most powerful *and* simple it’s ever been Six years ago, we started Brex as a corporate card designed by a tech company, not a bank. We grew quickly along with our customers, and built so many products as they scaled – like global capabilities, robust expense policies, live budgets and more. Our product depth is why 120+ public companies rely on Brex every day to run their businesses. But back in December, we decided to look inward. We realized that building so much, so quickly, sometimes came at odds with our original vision of simplicity. We made our main priority for this year to deliver not just the most powerful spend platform on the planet, but also the most simple, thoughtful and delightful user experience for founders and Finance teams. We had to completely change how we run the company to make this release happen and I’m so proud to share it with you–as it’s our largest and most polished release to date. Key highlights: 📕 A new AI-based accounting workflow that allows customers to achieve continuous close and close the books every day – the nirvana of accounting. 💳 A new Card Control Center that makes it easy to manage cards and limits at scale (whether you have 5 or 50,000 cards), as well as spend requests that replace janky PO workflows. 💵 Bill Pay with AI-based line itemization, multi-entity support, and the ability to pay bills by card, earning rewards and cashback on spend that was previously going through ACH. 🔎 Redesigned tables, with consistent and blazing-fast responsiveness on filtering, pagination, grouping, sorting, as well as LLM-based search that is 400% faster. 🚀 100+ other updates, such as AI-powered Slack integration, account co-branding, audit trails, sandbox mode, stable credit limits, a new security hub and much more.

Pedro Franceschi

147,478 views • 2 years ago

Padawans! We are excited to announce the return of Jediswap with concentrated liquidity, full audits, points, and incentives. Check it out at Since our last update two months ago, we have been working hard on a fresh new version of Jediswap, focused on bringing capital efficiency and the best price execution to our users. After two months of dedicated efforts, a full audit by Nethermind Starknet , and passing rigorous security tests, we are excited to announce the launch of Jediswap v2. Jediswap v2 significantly enhances user experience and performance while introducing new features and surprises. Our commitment to community and user growth remains strong, and we have exciting plans to expand the Jediswap ecosystem. Take a look at key updates coming with the launch. A points system that empowers genuine, loyal users: Jediswap's origins go back to early 2020 when we started our journey not as a product but as a community known as the Mesh community. Our mission was clear: bring Open Finance to billions of people. Recognising the strength of community-driven efforts, we understood that collective belief and collaboration, rather than individual or corporate endeavours, would be the most effective path forward. Early loyal users are the most crucial pillars of any community and product. This point system is Jediswap’s first step in recognising and rewarding the value each user has added to the protocol. We have prepared separate point systems for liquidity providers and traders. In short, as an LP, you can maximise your points by earning more fees on your LP positions and maintaining your liquidity in Jediswap over the long term. You can check out the complete math behind points here. For traders, use Jediswap when you genuinely need to swap tokens. There is no need to do any wash trading. We have published the points system for Jediswap v2 and will soon release points for all the activity that has occurred on Jediswap v1 to date with a boost. Check out the points logic on our docs: Improved performance and user experience: We have significantly enhanced Jediswap's performance, making it faster and more user-friendly. One notable improvement is the integration of pool analytics directly within the Pool page, eliminating the need for users to navigate to a separate analytics page. Additionally, balance fetching has been optimised for smoother operation. Any liquidity added to pools now updates the My Positions page in real-time. Battle-tested security For this launch, we implemented several security measures. We underwent a rigorous 7-week audit process with Nethermind. With the help of the Nethermind team, we also created a test framework for Jediswap to compare security against Uniswap v3, which has been operational for 3+ years and is one of the most battle-tested smart contracts available. We simulated real data from different Uniswap v3 pools on Jediswap. We achieved a 100% match in the contract state after each on-chain action, such as swaps and liquidity adjustments, bolstering our confidence in our code's security. We will announce many cool things over the next few weeks. Keep an out JediSwap ;) Mint a Galxe NFT: To commemorate this launch, we have published a new campaign on Galxe, which rewards users with an NFT for being an early user of Jediswap v2. To earn the Galxe NFT, add at least $25 worth of liquidity to one of the pools listed in the Galxe quest.

JediSwap

107,533 views • 2 years ago

Information about tomorrow's launch of the #FM26 3d stadium megapack! First off, really freaking hyped for it, but it is also making me a bit nervous! Been a month in the making now and super cool to see it rolled out and well over beta, but for everyone is really different! Well, this post will contain info on how I roll it out tomorrow. Release time: So I have made the decision to launch the megapack at around 12:00 tomorrow Central European Time. Gives me a bit of time to get up, do final checks and that. Support: I will be streaming for the hours following on from that with the stream starting at about 11:30. I'll be there, probably making stadiums and providing support. I will also release a simultaneous video at 12:00 on my own YouTube channel. In that I will go over the process of installation, some customization you can have and how to do them, as well as chat about current challenges and planned features. Features: The pack features an initial 120 stadiums from (mostly) the top 5 European Leagues. Furthermore, there will be certain stadiums from South America in it for the first version. For more information, consult the google sheet in the follow up post below. It contains a custom made crowd system which has seen a significant performance boost causing nearly no stutters or lag, even on older hardware. The animations might look janky, but they will be worked on during post release support and updates. Bugs: Considering my level and skill in programming, it was only going to be natural that bugs would happen. I have not received any mention of either game breaking, save corrupting or other catastrophic errors. The bugs are relatively minor such as the position of the ball not always aligning or the referee and linesmen disappearing for some reason. Just like the animations of crowds, they will be ironed out over time. If you come across a bug, feel free to let me know, but do so respectfully please :D I also need to stress again, that it will not work on macbooks with apple silicon, and steam deck is still experimental. I will therefore not provide technical support for issues related to apple silicon. FAQ: Some frequently asked questions are: - Will it be free? Yes. 100%! If you see it somewhere and they're charging for it, step away, (kindly) report it to me and I will take the required actions if need be. My mods will always be free in its core, with you having the option to send a donation if you wish to do so! - Will it work on #FM24? No. Plain and simple this will not work in FM24 due to the difference in game engine. - Do I need to start a new save? Nope! Fully compatible with your saves as well as match history. So if you won the final of the UEFA Champions League in your home stadium, you can replay it with your ground ;) this is also the case for saves from FM23 and FM24. Lastly, this has been a mammoth effort, but could not have been done without the support from everyone who has been involved. In the google sheet from earlier there is a credits page and if I forgot to put anyone on there, let me know and we'll get it sorted because this has been a huge collaborative effort from so many people on the background and the talented #PES modders. Just insane!! You guys will all get a mention on here too in a follow up post. Thank you everyone 🫶

BassyBoy

64,341 views • 8 months ago

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,891 views • 2 years ago