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Switch Axe will receive an array of changes at launch. Charging the gauge in Axe Mode is now easier, while Sword Mode is now more powerful and responsive to match gauge consumption. Full Release Slash has also received a bump in feel and power to feel like a powerful finisher!

225,515 views • 1 year ago •via X (Twitter)

9 Comments

Monster Hunter's profile picture
Monster Hunter1 year ago

Here's the full list of what's in store for Switch Axe!

RedDeer.Games IR's profile picture
RedDeer.Games IR1 year ago

🎮 Get Ready for Adrenaline-Packed Action in #NeckBreake! 🎮 👉 Nintendo: 👉 Xbox: Are you prepared to break necks, beat high scores, and dive into thrilling gameplay like never before? With NeckBreakenow available on Nintendo and Xbox, there’s no better time to unleash your gaming skills!💥 🔗Neckbreak | 1-Minute Review by Omnivert Gamer! #NeckBreake #Nintendo #Xbox #GamingCommunity

THE ZAPAR's profile picture
THE ZAPAR1 year ago

Putting the W in Swaxe!

Nick (SONIC MOVIE 3 HYPE!)'s profile picture
Nick (SONIC MOVIE 3 HYPE!)1 year ago

As a fellow Swaxe main this makes me really happy!

ryukobat 📜🦇's profile picture
ryukobat 📜🦇1 year ago

buffing the full release slash is ignoring the real problem and its going to make the gameplay consist of 95% release slash. this is a huge mistake of a bandaid solution please consider buffing it elsewhere

Shulya's profile picture
Shulya1 year ago

Still think that the SFX are a bit underwhelming compared to World for example but the hitstops on big hits look way better, probably feels way better too

HollowGrin's profile picture
HollowGrin1 year ago

I don't like that the counter does not appear to do any sort of blocking in the animation "The attack didn't hit me, because I said so!"

Gui Belion's profile picture
Gui Belion1 year ago

The hit stop still seems a little weak in this version, but I hope it improves upon release.

Sonja Shio's profile picture
Sonja Shio1 year ago

Hitstop and sound not making it feel as chunky as it should but I’m happy that it was worked on. I personally wasn’t enjoying the beta version myself.

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