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Switch Axe will receive an array of changes at launch. Charging the gauge in Axe Mode is now easier, while Sword Mode is now more powerful and responsive to match gauge consumption. Full Release Slash has also received a bump in feel and power to feel like a powerful finisher!

225,589 görüntüleme • 1 yıl önce •via X (Twitter)

9 Yorum

Monster Hunter profil fotoğrafı
Monster Hunter1 yıl önce

Here's the full list of what's in store for Switch Axe!

RedDeer.Games IR profil fotoğrafı
RedDeer.Games IR1 yıl önce

🎮 Get Ready for Adrenaline-Packed Action in #NeckBreake! 🎮 👉 Nintendo: 👉 Xbox: Are you prepared to break necks, beat high scores, and dive into thrilling gameplay like never before? With NeckBreakenow available on Nintendo and Xbox, there’s no better time to unleash your gaming skills!💥 🔗Neckbreak | 1-Minute Review by Omnivert Gamer! #NeckBreake #Nintendo #Xbox #GamingCommunity

THE ZAPAR profil fotoğrafı
THE ZAPAR1 yıl önce

Putting the W in Swaxe!

Nick (SONIC MOVIE 3 HYPE!) profil fotoğrafı
Nick (SONIC MOVIE 3 HYPE!)1 yıl önce

As a fellow Swaxe main this makes me really happy!

ryukobat 📜🦇 profil fotoğrafı
ryukobat 📜🦇1 yıl önce

buffing the full release slash is ignoring the real problem and its going to make the gameplay consist of 95% release slash. this is a huge mistake of a bandaid solution please consider buffing it elsewhere

Shulya profil fotoğrafı
Shulya1 yıl önce

Still think that the SFX are a bit underwhelming compared to World for example but the hitstops on big hits look way better, probably feels way better too

HollowGrin profil fotoğrafı
HollowGrin1 yıl önce

I don't like that the counter does not appear to do any sort of blocking in the animation "The attack didn't hit me, because I said so!"

Gui Belion profil fotoğrafı
Gui Belion1 yıl önce

The hit stop still seems a little weak in this version, but I hope it improves upon release.

Sonja Shio profil fotoğrafı
Sonja Shio1 yıl önce

Hitstop and sound not making it feel as chunky as it should but I’m happy that it was worked on. I personally wasn’t enjoying the beta version myself.

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