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Synchronizing character positions my witcher 3 multiplayer project is still super buggy but it's making progress 😂
32,358 views • 2 years ago •via X (Twitter)
10 Comments

Maurice Heumann2 years ago
some of the lag is due to recoding the second instance through RDP :D

Sam Pavlovic2 years ago
That's super awesome, can't wait to see where this leads

влад2 years ago
You can use -net for connet to scripts debug console and get/ret value from it with exec function with Log(value) like string but... you can always convert it to It's not for fast instance like action or attacked enemy. but many functions will can be wrote on .ws script!

Verni2 years ago
Oh my god you're amazing 😍

Abdullah | عبدالله2 years ago
man you're ambitious keep it up

luax ⚡️2 years ago
Oh wow! Great progress 🤩 can't wait to see more

∞2 years ago
TWX

inactive2 years ago
I need one of you modders to make a Arkham Knight co-op mod man

Marc Fleitas2 years ago
Oh bro i be waiting with my homies to play online

Willian Frantz2 years ago
Wow that looks great
