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Synchronizing character positions my witcher 3 multiplayer project is still super buggy but it's making progress 😂

32,358 次观看 • 2 年前 •via X (Twitter)

10 条评论

Maurice Heumann 的头像
Maurice Heumann2 年前

some of the lag is due to recoding the second instance through RDP :D

Sam Pavlovic 的头像
Sam Pavlovic2 年前

That's super awesome, can't wait to see where this leads

влад 的头像
влад2 年前

You can use -net for connet to scripts debug console and get/ret value from it with exec function with Log(value) like string but... you can always convert it to It's not for fast instance like action or attacked enemy. but many functions will can be wrote on .ws script!

Verni 的头像
Verni2 年前

Oh my god you're amazing 😍

Abdullah | عبدالله 的头像
Abdullah | عبدالله2 年前

man you're ambitious keep it up

luax ⚡️ 的头像
luax ⚡️2 年前

Oh wow! Great progress 🤩 can't wait to see more

∞ 的头像
2 年前

TWX

inactive 的头像
inactive2 年前

I need one of you modders to make a Arkham Knight co-op mod man

Marc Fleitas 的头像
Marc Fleitas2 年前

Oh bro i be waiting with my homies to play online

Willian Frantz 的头像
Willian Frantz2 年前

Wow that looks great

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