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synopsis post: recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster. it has: displacement mapped walls terrain raycaster floors (entirely different tech, but texture matched). (angle constrained) real time shadows

14,720 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von loren schmidt
loren schmidtvor 1 Jahr

if you appreciate work like this, please consider chipping in a few dollars a month or spreading the word! numbers have dipped recently (no shade at all to folks who've lowered their contributions- it's an incredibly difficult time for many people).

Profilbild von Daniel Hooper
Daniel Hoopervor 1 Jahr

Looks like you might be rotating the ray a fixed angle between screen columns, causing walls to bulge when seen head on. ray directions should be generated like so:

Profilbild von lane
lanevor 1 Jahr

Definitely the closest wolfenstein feeling in the modern era. Excellent basement vibe!

Profilbild von henry
henryvor 1 Jahr

cool! also what he said:

Profilbild von Xor
Xorvor 1 Jahr

Awesome 👏

Profilbild von yogurt dev
yogurt devvor 1 Jahr

This looks amazing

Profilbild von Aryan Baburajan
Aryan Baburajanvor 1 Jahr

this is so cool, especially the height maps on the bricks! what are you rendering this with?

Profilbild von loren schmidt
loren schmidtvor 1 Jahr

i did all the prototyping in js canvas2d. it's easy to work with and if it will work here, it will work anywhere haha

Profilbild von Echo Protocol
Echo Protocolvor 1 Jahr

Oh thank heavens. Finally a Wolfenstein project. Keep up the good work’

Profilbild von Kay🔮🧙‍♂️
Kay🔮🧙‍♂️vor 1 Jahr

this is soo cool

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