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synopsis post: recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster. it has: displacement mapped walls terrain raycaster floors (entirely different tech, but texture matched). (angle constrained) real time shadows

14,720 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля loren schmidt
loren schmidt1 год назад

if you appreciate work like this, please consider chipping in a few dollars a month or spreading the word! numbers have dipped recently (no shade at all to folks who've lowered their contributions- it's an incredibly difficult time for many people).

Фото профиля Daniel Hooper
Daniel Hooper1 год назад

Looks like you might be rotating the ray a fixed angle between screen columns, causing walls to bulge when seen head on. ray directions should be generated like so:

Фото профиля lane
lane1 год назад

Definitely the closest wolfenstein feeling in the modern era. Excellent basement vibe!

Фото профиля henry
henry1 год назад

cool! also what he said:

Фото профиля Xor
Xor1 год назад

Awesome 👏

Фото профиля yogurt dev
yogurt dev1 год назад

This looks amazing

Фото профиля Aryan Baburajan
Aryan Baburajan1 год назад

this is so cool, especially the height maps on the bricks! what are you rendering this with?

Фото профиля loren schmidt
loren schmidt1 год назад

i did all the prototyping in js canvas2d. it's easy to work with and if it will work here, it will work anywhere haha

Фото профиля Echo Protocol
Echo Protocol1 год назад

Oh thank heavens. Finally a Wolfenstein project. Keep up the good work’

Фото профиля Kay🔮🧙‍♂️
Kay🔮🧙‍♂️1 год назад

this is soo cool

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