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synopsis post: recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster. it has: displacement mapped walls terrain raycaster floors (entirely different tech, but texture matched). (angle constrained) real time shadows

14,720 görüntüleme • 1 yıl önce •via X (Twitter)

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loren schmidt profil fotoğrafı
loren schmidt1 yıl önce

if you appreciate work like this, please consider chipping in a few dollars a month or spreading the word! numbers have dipped recently (no shade at all to folks who've lowered their contributions- it's an incredibly difficult time for many people).

Daniel Hooper profil fotoğrafı
Daniel Hooper1 yıl önce

Looks like you might be rotating the ray a fixed angle between screen columns, causing walls to bulge when seen head on. ray directions should be generated like so:

lane profil fotoğrafı
lane1 yıl önce

Definitely the closest wolfenstein feeling in the modern era. Excellent basement vibe!

henry profil fotoğrafı
henry1 yıl önce

cool! also what he said:

Xor profil fotoğrafı
Xor1 yıl önce

Awesome 👏

yogurt dev profil fotoğrafı
yogurt dev1 yıl önce

This looks amazing

Aryan Baburajan profil fotoğrafı
Aryan Baburajan1 yıl önce

this is so cool, especially the height maps on the bricks! what are you rendering this with?

loren schmidt profil fotoğrafı
loren schmidt1 yıl önce

i did all the prototyping in js canvas2d. it's easy to work with and if it will work here, it will work anywhere haha

Echo Protocol profil fotoğrafı
Echo Protocol1 yıl önce

Oh thank heavens. Finally a Wolfenstein project. Keep up the good work’

Kay🔮🧙‍♂️ profil fotoğrafı
Kay🔮🧙‍♂️1 yıl önce

this is soo cool

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