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synopsis post: recently i've been working on a rendering prototype. it's a Wolfenstein style fan raycaster. it has: displacement mapped walls terrain raycaster floors (entirely different tech, but texture matched). (angle constrained) real time shadows

14,720 次观看 • 1 年前 •via X (Twitter)

10 条评论

loren schmidt 的头像
loren schmidt1 年前

if you appreciate work like this, please consider chipping in a few dollars a month or spreading the word! numbers have dipped recently (no shade at all to folks who've lowered their contributions- it's an incredibly difficult time for many people).

Daniel Hooper 的头像
Daniel Hooper1 年前

Looks like you might be rotating the ray a fixed angle between screen columns, causing walls to bulge when seen head on. ray directions should be generated like so:

lane 的头像
lane1 年前

Definitely the closest wolfenstein feeling in the modern era. Excellent basement vibe!

henry 的头像
henry1 年前

cool! also what he said:

Xor 的头像
Xor1 年前

Awesome 👏

yogurt dev 的头像
yogurt dev1 年前

This looks amazing

Aryan Baburajan 的头像
Aryan Baburajan1 年前

this is so cool, especially the height maps on the bricks! what are you rendering this with?

loren schmidt 的头像
loren schmidt1 年前

i did all the prototyping in js canvas2d. it's easy to work with and if it will work here, it will work anywhere haha

Echo Protocol 的头像
Echo Protocol1 年前

Oh thank heavens. Finally a Wolfenstein project. Keep up the good work’

Kay🔮🧙‍♂️ 的头像
Kay🔮🧙‍♂️1 年前

this is soo cool

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